Player Matchup

Bellona
Bellona
 
Bellona
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
GoriIIah
Neith
Level 48
God Stats
9W - 7L
1,297 SR
Queue Stats
27W - 30L
1,383 Elo+
Party 1
Jormungandr
Jormungandr
TheEmeraldOni
Jormungandr
Level 56
God Stats
10W - 8L
1,698 SR
Queue Stats
171W - 175L
1,514 Elo+
Solo
Kali
Kali
TunnelRat107
Kali
Level 36
God Stats
3W - 2L
1,500 SR
Queue Stats
58W - 76L
1,454 Elo+
Solo
Chang'e
Chang'e
barker9416
Chang'e
Level 86
God Stats
3W - 1L
1,709 SR
Queue Stats
64W - 60L
1,460 Elo+
Party 1
Team Averages
Level 66
1,541 SR
1,462 Elo+

VS

Team Averages
Level 99
1,522 SR
1,536 Elo+
Bacchus
Bacchus
 
Bacchus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
BuenaPiroboo
Ne Zha
Level 79
God Stats
3W - 2L
1,510 SR
Queue Stats
63W - 61L
1,523 Elo+
Solo
Nut
Nut
Eyxina8143
Nut
Level 102
God Stats
1W - 4L
1,339 SR
Queue Stats
138W - 133L
1,525 Elo+
Solo
Shiva
Shiva
Jake-Da-Purv
Shiva
Level 73
God Stats
45W - 39L
1,627 SR
Queue Stats
79W - 77L
1,556 Elo+
Solo
Olorun
Olorun
chupacabras72
Olorun
Level 115
God Stats
55W - 44L
1,634 SR
Queue Stats
461W - 409L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
2 / 1 / 0
6,719
672
4,397
8,165
5,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
GoriIIah
Neith
11
1 / 0 / 4
6,323
632
5,004
4,481
1,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jormungandr
TheEmeraldOni
Jormungandr
10
9 / 0 / 2
6,914
691
9,811
7,520
2,922
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
3 / 2 / 6
6,011
601
5,078
8,493
2,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Chang'e
barker9416
Chang'e
9
1 / 4 / 5
5,240
524
3,920
6,516
1,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
1 / 2 / 0
4,963
496
3,482
6,472
4,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate

Breastplate

+20
Physical Protection

Ne Zha
9
3 / 2 / 2
5,156
516
2,656
6,831
1,970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 4 / 0
5,155
516
2,818
8,603
2,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8
0 / 3 / 1
4,758
476
2,917
10,397
5,048
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
3 / 5 / 2
5,697
570
5,322
8,580
2,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
16
Kills
7
7
Deaths
16
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
2
1
0
2
L
Bacchus
 
Bacchus
1
2
0
0.5
L
Ne Zha
3
2
2
2
L
0
4
0
0
W
Neith
GoriIIah
Neith
1
0
4
3
L
0
3
1
0.17
W
Jormungandr
TheEmeraldOni
Jormungandr
9
0
2
10
W
3
2
6
3
W
Chang'e
barker9416
Chang'e
1
4
5
0.88
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,210
Damage
17,195
35,175
Taken
40,883
14,102
Mitigated
16,470
14,089
Healing
12,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
4,397
2,181
0
4,291
8,165
5,701
330
3,051
4,683
0
43,406
L
Bacchus
 
Bacchus
3,482
197
0
715
6,472
4,207
0
0
6,472
23,253
0
L
Ne Zha
2,656
721
0
1,519
6,831
1,970
0
1,038
5,793
0
28,251
L
2,818
1,521
0
3,723
8,603
2,472
0
2,943
5,660
0
36,355
W
Neith
GoriIIah
Neith
5,004
1,747
0
1,374
4,481
1,325
804
0
4,481
0
42,510
L
2,917
669
330
3,349
10,397
5,048
0
5,273
5,124
0
9,752
W
Jormungandr
TheEmeraldOni
Jormungandr
9,811
3,134
0
1,995
7,520
2,922
0
2,091
5,429
34,339
0
W
5,078
2,316
0
4,855
8,493
2,589
0
1,327
7,166
0
34,434
W
Chang'e
barker9416
Chang'e
3,920
351
229
1,345
6,516
1,565
0
1,698
4,818
26,109
0
L
5,322
2,152
360
2,400
8,580
2,773
0
4,477
4,103
39,097
3,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,207
Gold Earned
25,729
302
Minions Killed
231
0
Camps Cleared
0
985,157
Distance Traveled
963,479
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,719
672
93
9
0
160,221
0
L
Bacchus
4,963
496
39
4
0
215,898
4
L
Ne Zha
5,156
516
43
4
0
199,230
0
L
Nut
5,155
516
69
7
0
161,071
0
W
Neith
6,323
632
59
6
0
181,984
0
L
Shiva
4,758
476
16
2
0
219,462
2
W
Jormungandr
6,914
691
60
6
0
181,996
2
W
Kali
6,011
601
58
6
0
248,880
0
W
Chang'e
5,240
524
32
3
0
212,076
0
L
Olorun
5,697
570
64
6
0
167,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role