Player Matchup

Yu Huang
Yu Huang
Arcade5971
Yu Huang
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 29L
1,360 Elo+
Party 1
Arachne
Arachne
CrimsonVale6997
Arachne
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 25L
1,287 Elo+
Party 1
Janus
Janus
Luckycommie789
Janus
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 52L
1,412 Elo+
Party 1
Mulan
Mulan
Peachyyyyyyyy
Mulan
Level 69
God Stats
13W - 11L
1,464 SR
Queue Stats
30W - 35L
1,375 Elo+
Party 1
King Arthur
King Arthur
WinterKnight146
King Arthur
Level 56
God Stats
2W - 6L
1,349 SR
Queue Stats
33W - 44L
1,341 Elo+
Party 1
Team Averages
Level 69
1,463 SR
1,355 Elo+

VS

Team Averages
Level 104
1,625 SR
1,455 Elo+
Lancelot
Lancelot
DannyBrownnn
Lancelot
Level 88
God Stats
28W - 22L
1,572 SR
Queue Stats
219W - 186L
1,515 Elo+
Solo
Jormungandr
Jormungandr
PEMBORT
Jormungandr
Level 144
God Stats
3W - 1L
1,603 SR
Queue Stats
299W - 270L
1,479 Elo+
Solo
Chronos
Chronos
TheManiacLovesU
Chronos
Level 122
God Stats
8W - 2L
1,651 SR
Queue Stats
185W - 185L
1,460 Elo+
Solo
Chiron
Chiron
homeroborguer
Chiron
Level 128
God Stats
2W - 0L
1,801 SR
Queue Stats
97W - 105L
1,486 Elo+
Solo
Horus
Horus
logaxx88
Horus
Level 37
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 25L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Arcade5971
Yu Huang
12
0 / 4 / 2
6,496
464
5,939
7,819
2,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
3 / 5 / 2
6,197
443
3,772
10,442
3,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 4 / 4
6,556
468
9,683
7,324
1,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
5 / 3 / 0
7,541
539
9,991
16,940
15,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
WinterKnight146
King Arthur
10
3 / 4 / 1
6,571
469
6,201
13,170
9,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DannyBrownnn
Lancelot
15
6 / 1 / 4
8,129
581
6,913
11,656
6,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Jormungandr
PEMBORT
Jormungandr
14
1 / 3 / 6
8,582
613
12,865
13,337
9,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
6 / 1 / 2
8,103
579
9,344
9,343
2,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
7 / 2 / 2
8,159
583
9,767
9,614
3,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Horus
logaxx88
Horus
11
0 / 5 / 4
7,043
503
3,547
11,905
6,906
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
38
12
Kills
20
20
Deaths
12
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
Arcade5971
Yu Huang
0
4
2
0.25
L
3
5
2
0.8
W
Lancelot
DannyBrownnn
Lancelot
6
1
4
8
L
1
4
4
0.75
W
Jormungandr
PEMBORT
Jormungandr
1
3
6
1.33
L
5
3
0
1.67
W
6
1
2
7
L
King Arthur
WinterKnight146
King Arthur
3
4
1
0.88
W
7
2
2
4
W
Horus
logaxx88
Horus
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,586
Damage
42,436
55,695
Taken
55,855
32,318
Mitigated
28,258
10,646
Healing
12,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
Arcade5971
Yu Huang
5,939
1,355
0
1,657
7,819
2,388
0
3,961
3,496
40,188
372
L
3,772
1,645
0
2,119
10,442
3,359
0
2,866
7,370
0
21,328
W
Lancelot
DannyBrownnn
Lancelot
6,913
1,032
0
2,330
11,656
6,156
0
576
11,036
0
74,229
L
9,683
973
0
907
7,324
1,857
0
1,090
6,186
45,750
333
W
Jormungandr
PEMBORT
Jormungandr
12,865
2,997
0
2,857
13,337
9,071
208
815
12,474
56,793
4,212
L
9,991
1,767
0
3,584
16,940
15,008
0
9,843
6,961
0
42,333
W
9,344
1,805
0
1,310
9,343
2,944
232
4,248
5,095
40,813
2,122
L
King Arthur
WinterKnight146
King Arthur
6,201
1,151
0
2,379
13,170
9,706
0
2,687
10,446
0
21,891
W
9,767
2,550
515
2,923
9,614
3,181
496
3,805
5,407
0
51,191
W
Horus
logaxx88
Horus
3,547
2,185
710
2,335
11,905
6,906
0
4,900
6,495
0
21,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,361
Gold Earned
40,016
273
Minions Killed
413
0
Camps Cleared
0
1,341,553
Distance Traveled
1,407,742
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
6,496
464
65
5
0
233,082
3
L
Arachne
6,197
443
33
2
0
312,212
0
W
Lancelot
8,129
581
106
8
0
350,640
0
L
Janus
6,556
468
83
6
0
257,772
0
W
Jormungandr
8,582
613
106
8
0
242,326
0
L
Mulan
7,541
539
65
5
0
244,601
2
W
Chronos
8,103
579
83
6
0
290,619
2
L
King Arthur
6,571
469
27
2
0
293,886
0
W
Chiron
8,159
583
77
6
0
265,675
7
W
Horus
7,043
503
41
3
0
258,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role