Player Matchup

Medusa
Medusa
Gold II
CrazyFlygon
Medusa
Gold II
Level 127
God Stats
0W - 1L
1,652 SR
Queue Stats
126W - 124L
1,581 MMR
Solo
Terra
Terra
Gold IV
DYNAMICFROG
Terra
Gold IV
Level 142
God Stats
0W - 1L
1,829 SR
Queue Stats
19W - 17L
1,637 MMR
Solo
Arachne
Arachne
Platinum V
Goaliedudex98
Arachne
Platinum V
Level 73
God Stats
13W - 10L
1,650 SR
Queue Stats
154W - 153L
1,618 MMR
Solo
Nu Wa
Nu Wa
Gold III
M3X1C4N1S1M0
Nu Wa
Gold III
Level 156
God Stats
474W - 393L
1,597 SR
Queue Stats
845W - 901L
1,675 MMR
Solo
King Arthur
King Arthur
Gold III
dreigonprain
King Arthur
Gold III
Level 156
God Stats
10W - 9L
1,619 SR
Queue Stats
290W - 292L
1,598 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 131
1,669 SR
1,622 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 149
1,630 SR
1,622 MMR
Martichoras
Martichoras
Gold II
DepressedSlug
Martichoras
Gold II
Level 154
God Stats
17W - 10L
1,638 SR
Queue Stats
308W - 310L
1,559 MMR
Solo
Discordia
Discordia
Platinum III
flopez1812
Discordia
Platinum III
Level 159
God Stats
10W - 5L
1,719 SR
Queue Stats
91W - 74L
1,653 MMR
Solo
Set
Set
Platinum V
mrbluehaze
Set
Platinum V
Level 184
God Stats
106W - 98L
1,583 SR
Queue Stats
239W - 243L
1,631 MMR
Solo
Chaac
Chaac
Gold V
revzombie13
Chaac
Gold V
Level 104
God Stats
3W - 3L
1,584 SR
Queue Stats
19W - 12L
1,637 MMR
Solo
Cerberus
Cerberus
Platinum III
sT Fuseey
Cerberus
Platinum III
Level 146
God Stats
24W - 27L
1,626 SR
Queue Stats
504W - 500L
1,631 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
3 / 1 / 1
10,321
516
10,972
9,431
4,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 2 / 4
8,604
430
5,959
16,398
17,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
16
4 / 5 / 1
9,140
457
11,336
21,215
7,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 5 / 3
9,152
458
17,656
15,032
4,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
dreigonprain
King Arthur
12
0 / 3 / 1
8,115
406
6,303
15,205
10,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
Chang'eCthulhuYmirApolloAnubis

VS

Bans
AgniKumbhakarnaThanatosSun WukongThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
DepressedSlug
Martichoras
17
3 / 1 / 2
10,976
549
11,301
11,800
4,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Discordia
flopez1812
Discordia
19
4 / 1 / 5
11,825
591
12,556
10,390
3,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
2 / 3 / 5
10,707
535
7,110
18,773
8,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

20
2 / 1 / 3
13,064
653
12,710
18,368
19,236
Corrupted Bluestone

Corrupted Bluestone

+35
Physical Power
+100
Health
+20
Hp 5
+20
Mp 5

PASSIVE - Enemies hit by your damaging Abilities are corrupted, taking 300 Physical Damage over 6s and reducing their Attack Speed by 10%. Subsequent hits on the same target do half the bonus damage for the next 3s. Each time you apply corruption you gain 10% Attack Speed and 5% increased Protections for 6s, up to a maximum of 5 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
sT Fuseey
Cerberus
17
5 / 2 / 5
11,550
578
9,681
20,219
14,119
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
36
7
Kills
16
16
Deaths
8
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Medusa
3
1
1
3.5
L
0
2
4
1
W
Martichoras
DepressedSlug
Martichoras
3
1
2
4
L
Arachne
4
5
1
0.9
L
0
5
3
0.3
L
King Arthur
dreigonprain
King Arthur
0
3
1
0.17
W
Discordia
flopez1812
Discordia
4
1
5
6.5
W
2
3
5
1.5
W
2
1
3
3.5
W
Cerberus
sT Fuseey
Cerberus
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,226
Damage
53,358
77,281
Taken
79,550
44,719
Mitigated
50,399
22,418
Healing
31,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
10,972
4,976
0
1,131
9,431
4,131
1,168
3,808
5,623
0
93,729
L
5,959
1,001
267
3,162
16,398
17,058
29
5,183
11,215
30,834
2,284
W
Martichoras
DepressedSlug
Martichoras
11,301
3,835
0
4,935
11,800
4,676
1,008
4,276
7,524
0
90,113
L
Arachne
11,336
7,594
0
9,308
21,215
7,803
390
4,188
17,027
0
69,615
L
17,656
6,225
39
3,815
15,032
4,984
302
8,308
6,724
82,869
0
L
King Arthur
dreigonprain
King Arthur
6,303
831
0
4,696
15,205
10,743
14
689
14,516
0
47,201
W
Discordia
flopez1812
Discordia
12,556
402
0
1,990
10,390
3,466
0
4,554
5,836
128,137
516
W
7,110
2,792
0
7,099
18,773
8,902
648
4,634
14,139
0
97,634
W
12,710
1,919
0
8,015
18,368
19,236
1,170
3,109
15,259
0
105,100
W
Cerberus
sT Fuseey
Cerberus
9,681
382
3,454
6,463
20,219
14,119
0
7,684
12,535
52,167
1,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,332
Gold Earned
58,122
529
Minions Killed
791
0
Camps Cleared
0
1,773,420
Distance Traveled
1,983,514
23
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,321
516
157
8
0
390,757
4
L
Terra
8,604
430
50
3
0
394,729
7
W
Martichoras
10,976
549
159
8
0
382,614
10
L
Arachne
9,140
457
99
5
0
414,114
0
L
Nu Wa
9,152
458
129
6
0
352,433
8
L
King Arthur
8,115
406
94
5
0
221,387
4
W
Discordia
11,825
591
217
11
0
401,453
4
W
Set
10,707
535
132
7
0
408,080
2
W
Chaac
13,064
653
201
10
0
386,948
0
W
Cerberus
11,550
578
82
4
0
404,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role