Player Matchup

Jormungandr
Jormungandr
Gold III
 
Jormungandr
Gold III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver III
darksmoster
Medusa
Silver III
Level 125
God Stats
3W - 0L
1,334 SR
Queue Stats
16W - 17L
1,346 MMR
Solo
Vulcan
Vulcan
Gold IV
z Newtt
Vulcan
Gold IV
Level 106
God Stats
1W - 1L
1,601 SR
Queue Stats
30W - 37L
1,308 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 125
1,478 SR
1,385 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 123
1,492 SR
1,102 MMR
Raijin
Raijin
Silver III
FoFz X e r a Z
Raijin
Silver III
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,255 MMR
Party 1
Atlas
Atlas
Silver V
S000UL
Atlas
Silver V
Level 87
God Stats
6W - 9L
1,476 SR
Queue Stats
13W - 27L
987 MMR
Party 1
Anhur
Anhur
Bronze II
vKanin
Anhur
Bronze II
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 23L
1,064 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
18
6 / 1 / 9
12,187
871
10,056
14,774
10,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Medusa
18
5 / 1 / 6
12,206
872
14,131
8,233
2,791
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
z Newtt
Vulcan
18
6 / 3 / 6
12,292
878
15,036
12,569
5,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
MulanChang'eBaron SamediAphroditeBake Kujira

VS

Bans
AresCthulhuChaacBacchusSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 3
10,740
767
6,709
12,201
3,763
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Atlas
S000UL
Atlas
17
1 / 6 / 4
10,460
747
8,428
17,715
13,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Anhur
vKanin
Anhur
16
2 / 5 / 1
10,731
767
5,489
14,736
4,453

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
17
Kills
5
5
Deaths
17
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
6
1
9
10.5
L
2
6
3
0.58
L
Atlas
S000UL
Atlas
1
6
4
0.5
W
Medusa
5
1
6
8
L
Anhur
vKanin
Anhur
2
5
1
0.5
W
Vulcan
z Newtt
Vulcan
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,223
Damage
20,626
35,576
Taken
44,652
18,880
Mitigated
21,865
6,938
Healing
4,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
10,056
1,872
0
1,111
14,774
10,598
354
3,895
10,879
30,958
0
L
6,709
753
0
250
12,201
3,763
782
7,574
3,766
32,896
0
L
Atlas
S000UL
Atlas
8,428
2,894
0
2,022
17,715
13,649
240
8,099
8,352
23,261
998
W
Medusa
14,131
7,036
0
2,561
8,233
2,791
2,364
4,473
3,760
0
68,669
L
Anhur
vKanin
Anhur
5,489
2,738
0
2,539
14,736
4,453
1,360
6,732
7,386
0
33,937
W
Vulcan
z Newtt
Vulcan
15,036
1,343
0
3,266
12,569
5,491
991
6,517
6,052
49,655
60

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,685
Gold Earned
31,931
199
Minions Killed
150
0
Camps Cleared
0
837,615
Distance Traveled
709,131
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,187
871
40
3
0
284,529
0
L
Raijin
10,740
767
40
3
0
242,970
0
L
Atlas
10,460
747
35
3
0
237,613
0
W
Medusa
12,206
872
93
7
0
284,547
0
L
Anhur
10,731
767
75
5
0
228,548
3
W
Vulcan
12,292
878
66
5
0
268,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role