Player Matchup

Chaac
Chaac
Gold V
 
Chaac
Gold V
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold IV
HarryPotter3107
Loki
Gold IV
Level 167
God Stats
3W - 7L
1,360 SR
Queue Stats
500W - 510L
1,274 MMR
Solo
Anubis
Anubis
Silver V
KingBurbo
Anubis
Silver V
Level 137
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 25L
1,127 MMR
Solo
Jormungandr
Jormungandr
Silver I
LuucasGon
Jormungandr
Silver I
Level 156
God Stats
21W - 2L
1,971 SR
Queue Stats
149W - 164L
1,213 MMR
Solo
Charybdis
Charybdis
Silver II
RealEsc0bar
Charybdis
Silver II
Level 158
God Stats
54W - 63L
1,511 SR
Queue Stats
325W - 349L
1,124 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 152
1,568 SR
1,247 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 114
1,388 SR
1,269 MMR
Ymir
Ymir
Silver III
 
Ymir
Silver III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Silver I
AshCashMitch
Hou Yi
Silver I
Level 69
God Stats
0W - 2L
1,267 SR
Queue Stats
168W - 194L
1,224 MMR
Solo
Bellona
Bellona
Silver II
aidanwilli
Bellona
Silver II
Level 157
God Stats
94W - 84L
1,547 SR
Queue Stats
466W - 479L
1,092 MMR
Solo
Vamana
Vamana
Gold IV
oshweezyシ
Vamana
Gold IV
Level 132
God Stats
0W - 2L
1,342 SR
Queue Stats
181W - 197L
1,258 MMR
Solo
Chronos
Chronos
Gold IV
z Newtt
Chronos
Gold IV
Level 105
God Stats
0W - 1L
1,285 SR
Queue Stats
222W - 230L
1,270 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
1 / 2 / 0
7,989
571
8,510
15,329
10,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
6 / 1 / 5
8,442
603
7,660
10,395
3,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Anubis
KingBurbo
Anubis
13
2 / 3 / 3
7,886
563
6,153
7,481
3,433
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jormungandr
LuucasGon
Jormungandr
12
1 / 0 / 9
7,493
535
8,258
10,611
5,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Charybdis
RealEsc0bar
Charybdis
15
5 / 2 / 2
8,846
632
7,849
7,517
2,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
BacchusAwilixThanatosMedusa

VS

Bans
NoxCthulhuAchillesThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
7
0 / 5 / 2
5,195
371
3,044
12,344
5,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
13
1 / 5 / 1
6,665
476
3,670
10,834
3,639
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bellona
aidanwilli
Bellona
13
3 / 1 / 3
7,170
512
6,943
9,352
5,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
13
3 / 2 / 0
7,352
525
11,518
14,494
15,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chronos
z Newtt
Chronos
8
0 / 2 / 1
5,566
398
1,623
3,854
767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
15
Kills
7
8
Deaths
15
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
2
0
0.5
L
Ymir
 
Ymir
0
5
2
0.2
L
Hou Yi
1
5
1
0.3
W
6
1
5
8.5
W
Anubis
KingBurbo
Anubis
2
3
3
1.17
W
Jormungandr
LuucasGon
Jormungandr
1
0
9
5.5
W
Charybdis
RealEsc0bar
Charybdis
5
2
2
3
L
Bellona
aidanwilli
Bellona
3
1
3
4.5
L
Vamana
3
2
0
1.5
L
Chronos
z Newtt
Chronos
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,430
Damage
26,798
51,333
Taken
50,878
25,923
Mitigated
31,095
21,898
Healing
10,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
8,510
1,664
0
6,064
15,329
10,922
0
0
14,514
0
61,118
L
Ymir
 
Ymir
3,044
301
0
1,645
12,344
5,350
0
5,928
6,416
8,216
203
L
Hou Yi
3,670
1,769
0
2,476
10,834
3,639
0
1,609
9,225
0
45,856
W
7,660
1,477
0
4,744
10,395
3,544
571
1,304
9,052
0
53,796
W
Anubis
KingBurbo
Anubis
6,153
45
0
2,712
7,481
3,433
623
1,851
5,630
62,996
0
W
Jormungandr
LuucasGon
Jormungandr
8,258
2,585
0
4,941
10,611
5,171
45
1,254
9,276
39,675
7,382
W
Charybdis
RealEsc0bar
Charybdis
7,849
3,270
0
3,437
7,517
2,853
922
606
6,911
0
65,672
L
Bellona
aidanwilli
Bellona
6,943
2,668
0
1,276
9,352
5,750
0
2,955
6,397
0
48,641
L
Vamana
11,518
4,724
0
4,240
14,494
15,589
0
1,163
13,331
0
55,424
L
Chronos
z Newtt
Chronos
1,623
758
0
637
3,854
767
0
2,381
1,473
19,881
717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,656
Gold Earned
31,948
479
Minions Killed
293
0
Camps Cleared
0
1,393,597
Distance Traveled
1,097,976
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,989
571
116
8
0
282,305
0
L
Ymir
5,195
371
9
1
0
211,623
0
L
Hou Yi
6,665
476
69
5
0
238,174
0
W
Loki
8,442
603
83
6
0
318,791
5
W
Anubis
7,886
563
106
8
0
261,924
2
W
Jormungandr
7,493
535
57
4
0
270,937
0
W
Charybdis
8,846
632
117
8
0
259,640
6
L
Bellona
7,170
512
83
6
0
285,382
0
L
Vamana
7,352
525
86
6
0
243,825
0
L
Chronos
5,566
398
46
3
0
118,972
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role