Player Matchup

Cerberus
Cerberus
Moo272
Cerberus
Level 22
God Stats
4W - 0L
1,914 SR
Queue Stats
75W - 41L
1,669 Elo+
Party 1
Chang'e
Chang'e
Radioactive1225
Chang'e
Level 103
God Stats
6W - 3L
1,335 SR
Queue Stats
53W - 40L
1,605 Elo+
Party 1
Ne Zha
Ne Zha
YourPalShyvana
Ne Zha
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,512 Elo+
Party 1
Team Averages
Level 78
1,583 SR
1,595 Elo+

VS

Team Averages
Level 34
1,448 SR
1,011 Elo+
Anubis
Anubis
Fernandevil
Anubis
Level 31
God Stats
25W - 65L
1,240 SR
Queue Stats
36W - 79L
1,232 Elo+
Party 2
Bellona
Bellona
Rubidio1995
Bellona
Level 41
God Stats
1W - 2L
1,528 SR
Queue Stats
46W - 92L
1,209 Elo+
Party 2
Hera
Hera
Selcire
Hera
Level 31
God Stats
26W - 19L
1,577 SR
Queue Stats
30W - 23L
593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Moo272
Cerberus
18
4 / 1 / 16
12,017
924
11,090
16,295
17,062
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
13 / 3 / 6
13,724
1,056
12,047
10,306
3,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

17
5 / 2 / 12
11,651
896
9,610
13,078
10,190
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
3 / 8 / 0
9,675
744
3,472
12,084
4,765
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Bellona
Rubidio1995
Bellona
13
0 / 6 / 3
8,995
692
2,538
13,907
5,428
Hera
Selcire
Hera
15
3 / 8 / 1
10,888
838
9,237
10,413
3,546
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
10
22
Kills
6
6
Deaths
22
34
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Anubis
3
8
0
0.38
W
Cerberus
Moo272
Cerberus
4
1
16
12
W
13
3
6
5.33
L
Bellona
Rubidio1995
Bellona
0
6
3
0.25
L
Hera
Selcire
Hera
3
8
1
0.44
W
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,747
Damage
15,247
39,679
Taken
36,404
30,708
Mitigated
13,739
14,672
Healing
687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
3,472
0
0
258
12,084
4,765
0
7,421
4,613
21,070
0
W
Cerberus
Moo272
Cerberus
11,090
286
0
3,569
16,295
17,062
704
6,197
10,071
40,470
2,111
W
12,047
599
3,397
3,866
10,306
3,456
2,130
3,360
6,946
63,500
923
L
Bellona
Rubidio1995
Bellona
2,538
171
0
283
13,907
5,428
0
9,137
4,677
0
10,688
L
Hera
Selcire
Hera
9,237
2,899
0
146
10,413
3,546
0
5,749
4,571
23,408
102
W
9,610
1,427
0
3,840
13,078
10,190
0
3,127
9,613
0
43,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,392
Gold Earned
29,558
250
Minions Killed
79
0
Camps Cleared
0
814,963
Distance Traveled
485,569
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,675
744
18
1
0
168,534
0
W
Cerberus
12,017
924
111
9
0
282,388
0
W
Chang'e
13,724
1,056
95
7
0
279,380
0
L
Bellona
8,995
692
23
2
0
178,732
0
L
Hera
10,888
838
38
3
0
138,303
0
W
Ne Zha
11,651
896
44
3
0
253,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role