Player Matchup

Ymir
Ymir
Masters
Pluckules
Ymir
Masters
Level 185
God Stats
60W - 32L
1,738 SR
Queue Stats
961W - 578L
2,323 MMR
Party 1
Cerberus
Cerberus
Diamond I
Shirk1
Cerberus
Diamond I
Level 129
God Stats
15W - 0L
2,129 SR
Queue Stats
69W - 42L
2,371 MMR
Party 1
Anhur
Anhur
Grandmaster
ShortKıng
Anhur
Grandmaster
Level 53
God Stats
42W - 9L
1,958 SR
Queue Stats
183W - 72L
3,013 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 122
1,942 SR
2,569 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 147
1,645 SR
2,074 MMR
Discordia
Discordia
Platinum I
MAMB0 KINGS
Discordia
Platinum I
Level 155
God Stats
118W - 128L
1,597 SR
Queue Stats
299W - 326L
1,995 MMR
Solo
Kumbhakarna
Kumbhakarna
Diamond III
Rawbitt
Kumbhakarna
Diamond III
Level 178
God Stats
20W - 14L
1,717 SR
Queue Stats
293W - 263L
2,242 MMR
Solo
Ne Zha
Ne Zha
Diamond V
lliGotBigBallsll
Ne Zha
Diamond V
Level 109
God Stats
2W - 3L
1,622 SR
Queue Stats
129W - 134L
1,986 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
18
4 / 0 / 10
10,926
911
12,316
10,911
5,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
Shirk1
Cerberus
17
6 / 1 / 7
11,024
919
6,153
12,397
11,148
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Anhur
17
5 / 1 / 5
10,948
912
9,041
9,384
3,487
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
KuzenboFafnirSerqetCthulhuXing Tian

VS

Bans
MedusaAchillesCabrakanOdinAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
MAMB0 KINGS
Discordia
14
1 / 5 / 1
8,792
733
10,101
9,386
2,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
Rawbitt
Kumbhakarna
15
1 / 3 / 1
8,628
719
5,251
12,334
13,404
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
0 / 7 / 1
8,576
715
5,600
10,759
7,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
15
Kills
2
2
Deaths
15
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Discordia
MAMB0 KINGS
Discordia
1
5
1
0.3
W
Ymir
4
0
10
9
L
Kumbhakarna
Rawbitt
Kumbhakarna
1
3
1
0.5
W
Cerberus
Shirk1
Cerberus
6
1
7
9.5
W
Anhur
5
1
5
7.5
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,510
Damage
20,952
32,692
Taken
32,479
20,522
Mitigated
23,492
7,003
Healing
2,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
MAMB0 KINGS
Discordia
10,101
256
0
714
9,386
2,955
0
5,544
3,022
32,784
671
W
Ymir
12,316
1,635
0
2,165
10,911
5,887
643
4,506
6,291
37,295
0
L
Kumbhakarna
Rawbitt
Kumbhakarna
5,251
449
0
594
12,334
13,404
0
4,738
6,954
17,240
673
W
Cerberus
Shirk1
Cerberus
6,153
388
0
2,353
12,397
11,148
390
5,144
6,930
26,343
1,930
W
Anhur
9,041
3,980
0
2,485
9,384
3,487
2,278
5,186
4,084
0
44,802
L
5,600
739
0
1,155
10,759
7,133
0
5,093
4,420
0
23,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,898
Gold Earned
25,996
200
Minions Killed
125
0
Camps Cleared
0
702,375
Distance Traveled
621,750
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
8,792
733
58
5
0
212,112
0
W
Ymir
10,926
911
67
6
0
239,531
0
L
Kumbhakarna
8,628
719
23
2
0
217,594
0
W
Cerberus
11,024
919
54
5
0
236,468
0
W
Anhur
10,948
912
79
7
0
226,376
0
L
Ne Zha
8,576
715
44
4
0
192,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role