Player Matchup

Ares
Ares
ATR0C10US0
Ares
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,512 Elo+
Solo
Sol
Sol
Groddtek
Sol
Level 86
God Stats
86W - 50L
1,684 SR
Queue Stats
139W - 111L
1,609 Elo+
Solo
Loki
Loki
Kazekiryu
Loki
Level 187
God Stats
13W - 10L
1,599 SR
Queue Stats
348W - 324L
1,518 Elo+
Solo
Hou Yi
Hou Yi
Lazy Nugs
Hou Yi
Level 94
God Stats
1W - 3L
1,575 SR
Queue Stats
94W - 80L
1,555 Elo+
Solo
Sun Wukong
Sun Wukong
NavyGravy
Sun Wukong
Level 146
God Stats
7W - 3L
1,694 SR
Queue Stats
121W - 92L
1,587 Elo+
Solo
Team Averages
Level 109
1,610 SR
1,556 Elo+

VS

Team Averages
Level 93
1,562 SR
1,528 Elo+
Hera
Hera
 
Hera
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
Arkdesbrocolis
Vamana
Level 158
God Stats
24W - 23L
1,587 SR
Queue Stats
442W - 385L
1,551 Elo+
Solo
Anubis
Anubis
AwesomeGuy906
Anubis
Level 89
God Stats
118W - 58L
1,699 SR
Queue Stats
411W - 356L
1,576 Elo+
Solo
Surtr
Surtr
raudales179
Surtr
Level 155
God Stats
394W - 306L
1,526 SR
Queue Stats
479W - 413L
1,510 Elo+
Solo
Ymir
Ymir
sleeptokens
Ymir
Level 28
God Stats
3W - 4L
1,500 SR
Queue Stats
51W - 65L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 1
4,325
541
2,352
8,819
3,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 4 / 0
4,852
607
2,160
6,609
1,111
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Loki
9
2 / 2 / 1
4,805
601
1,833
4,013
849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hou Yi
Lazy Nugs
Hou Yi
6
0 / 3 / 0
3,574
447
2,914
4,323
1,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sun Wukong
NavyGravy
Sun Wukong
6
0 / 3 / 0
3,914
489
2,318
6,156
2,186
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
10
4 / 1 / 3
5,857
732
5,796
3,297
1,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 0 / 2
6,181
773
3,594
4,768
2,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
5 / 1 / 0
5,532
692
4,475
4,650
1,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
3 / 1 / 3
5,513
689
4,729
4,277
2,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

9
3 / 0 / 3
5,728
716
1,688
6,202
2,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
3
Kills
16
16
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
4
1
3
5.5
L
0
4
1
0.13
W
1
0
2
2
W
5
1
0
5
L
1
4
0
0.25
L
Loki
2
2
1
1.25
L
Hou Yi
Lazy Nugs
Hou Yi
0
3
0
0
L
Sun Wukong
NavyGravy
Sun Wukong
0
3
0
0
W
3
1
3
4.5
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,577
Damage
20,282
29,920
Taken
23,194
8,867
Mitigated
10,589
7,038
Healing
9,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
5,796
906
0
0
3,297
1,022
9
1,709
1,588
29,658
2,241
L
2,352
147
0
1,730
8,819
3,625
0
3,524
5,255
17,052
928
W
3,594
1,238
0
1,521
4,768
2,185
135
0
4,768
0
44,545
W
4,475
120
0
3,360
4,650
1,909
0
1,059
3,591
40,312
0
L
2,160
622
0
1,989
6,609
1,111
0
4,624
1,985
20,157
2,234
L
Loki
1,833
401
0
812
4,013
849
0
1,278
2,698
0
22,463
L
Hou Yi
Lazy Nugs
Hou Yi
2,914
1,477
0
1,197
4,323
1,096
0
1,031
3,292
0
11,904
L
Sun Wukong
NavyGravy
Sun Wukong
2,318
699
0
1,310
6,156
2,186
0
1,433
4,406
0
18,760
W
4,729
2,002
0
1,084
4,277
2,700
106
661
3,616
537
32,754
W
1,688
828
0
3,382
6,202
2,773
90
1,004
5,198
14,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,470
Gold Earned
28,811
180
Minions Killed
299
0
Camps Cleared
0
705,289
Distance Traveled
793,618
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
5,857
732
65
8
0
157,788
0
L
Ares
4,325
541
32
4
0
149,706
0
W
Vamana
6,181
773
82
10
0
135,264
0
W
Anubis
5,532
692
62
8
0
177,638
0
L
Sol
4,852
607
52
7
0
138,666
0
L
Loki
4,805
601
45
6
0
175,439
0
L
Hou Yi
3,574
447
17
2
0
111,632
0
L
Sun Wukong
3,914
489
34
4
0
129,846
0
W
Surtr
5,513
689
54
7
0
170,522
0
W
Ymir
5,728
716
36
5
0
152,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role