Player Matchup

Vulcan
Vulcan
CallMeDaddy117
Vulcan
Level 127
God Stats
1W - 2L
1,173 SR
Queue Stats
75W - 75L
1,451 Elo+
Solo
Danzaburou
Danzaburou
GS Fish
Danzaburou
Level 59
God Stats
7W - 10L
1,404 SR
Queue Stats
318W - 345L
1,486 Elo+
Party 1
Hera
Hera
Saiito87
Hera
Level 121
God Stats
3W - 3L
1,172 SR
Queue Stats
103W - 117L
1,477 Elo+
Solo
Geb
Geb
TheLostSoul5774
Geb
Level 41
God Stats
13W - 6L
1,653 SR
Queue Stats
203W - 219L
1,416 Elo+
Party 1
Eset
Eset
guyver123
Eset
Level 108
God Stats
8W - 7L
1,443 SR
Queue Stats
1,107W - 1,168L
1,452 Elo+
Solo
Team Averages
Level 91
1,369 SR
1,456 Elo+

VS

Team Averages
Level 75
1,381 SR
1,472 Elo+
Artio
Artio
FidyFive
Artio
Level 158
God Stats
1W - 4L
1,312 SR
Queue Stats
239W - 241L
1,440 Elo+
Solo
Maui
Maui
HoooDooo
Maui
Level 42
God Stats
1W - 3L
1,418 SR
Queue Stats
115W - 142L
1,458 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
JarJarBanks8
Morgan Le Fay
Level 31
God Stats
5W - 2L
1,419 SR
Queue Stats
123W - 131L
1,463 Elo+
Party 2
Ishtar
Ishtar
MadHatter_710
Ishtar
Level 76
God Stats
2W - 2L
1,395 SR
Queue Stats
96W - 101L
1,502 Elo+
Party 2
King Arthur
King Arthur
TheSquatch970
King Arthur
Level 67
God Stats
3W - 5L
1,360 SR
Queue Stats
338W - 302L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 12
9,654
805
12,359
7,185
3,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
GS Fish
Danzaburou
17
6 / 1 / 11
10,060
838
11,827
10,732
5,516
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hera
17
3 / 0 / 13
10,040
837
9,913
7,489
3,336
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 3 / 14
10,134
845
8,137
14,613
15,892
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Eset
16
8 / 4 / 8
10,249
854
11,856
10,002
5,101
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
FidyFive
Artio
13
1 / 5 / 4
7,766
647
3,876
14,200
15,118
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Maui
15
2 / 5 / 5
8,526
711
8,104
16,508
14,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Morgan Le Fay
JarJarBanks8
Morgan Le Fay
15
5 / 3 / 2
8,800
733
12,730
8,457
4,459
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
2 / 4 / 3
8,494
708
6,131
8,995
3,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
TheSquatch970
King Arthur
13
0 / 6 / 5
8,127
677
7,126
13,452
12,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
29
23
Kills
10
10
Deaths
23
58
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
2
12
4.5
L
Artio
FidyFive
Artio
1
5
4
0.6
W
Danzaburou
GS Fish
Danzaburou
6
1
11
11.5
L
Maui
2
5
5
0.9
L
Morgan Le Fay
JarJarBanks8
Morgan Le Fay
5
3
2
2
L
2
4
3
0.88
W
Hera
3
0
13
9.5
W
3
3
14
3.33
L
King Arthur
TheSquatch970
King Arthur
0
6
5
0.42
W
Eset
8
4
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,092
Damage
37,967
50,021
Taken
61,612
32,990
Mitigated
49,447
20,175
Healing
12,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,359
1,103
207
424
7,185
3,145
678
3,859
3,326
25,103
146
L
Artio
FidyFive
Artio
3,876
131
1,227
4,136
14,200
15,118
0
7,258
6,556
13,355
544
W
Danzaburou
GS Fish
Danzaburou
11,827
4,107
2,117
4,068
10,732
5,516
2,049
6,084
4,648
0
24,607
L
Maui
8,104
687
313
858
16,508
14,273
0
11,586
4,391
14,506
0
L
Morgan Le Fay
JarJarBanks8
Morgan Le Fay
12,730
2,555
518
1,481
8,457
4,459
0
6,874
1,367
23,161
0
L
6,131
2,179
631
1,700
8,995
3,297
0
6,342
2,457
0
20,705
W
Hera
9,913
2,180
322
1,139
7,489
3,336
122
3,693
3,796
17,934
0
W
8,137
308
3,023
3,619
14,613
15,892
364
5,695
8,918
15,626
1,495
L
King Arthur
TheSquatch970
King Arthur
7,126
505
136
1,374
13,452
12,300
0
7,412
5,390
0
21,219
W
Eset
11,856
660
2,491
2,765
10,002
5,101
203
5,296
4,706
24,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,137
Gold Earned
41,713
132
Minions Killed
119
0
Camps Cleared
0
1,181,800
Distance Traveled
1,082,992
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,654
805
34
3
0
236,111
0
L
Artio
7,766
647
14
1
0
230,469
0
W
Danzaburou
10,060
838
42
4
0
236,370
0
L
Maui
8,526
711
12
1
0
208,087
0
L
Morgan Le Fay
8,800
733
23
2
0
236,219
0
L
Ishtar
8,494
708
41
3
0
213,893
0
W
Hera
10,040
837
19
2
0
267,199
0
W
Geb
10,134
845
20
2
0
237,995
0
L
King Arthur
8,127
677
29
2
0
194,324
0
W
Eset
10,249
854
17
1
0
204,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role