Player Matchup

Chaac
Chaac
BIGDADDYTHANOSS
Chaac
Level 118
God Stats
1W - 3L
1,500 SR
Queue Stats
83W - 109L
1,425 Elo+
Party 1
Kukulkan
Kukulkan
Eloc0314
Kukulkan
Level 81
God Stats
1W - 1L
1,283 SR
Queue Stats
23W - 26L
1,353 Elo+
Solo
Vulcan
Vulcan
IrishLongN1ps
Vulcan
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 65L
1,415 Elo+
Party 1
Team Averages
Level 118
1,428 SR
1,398 Elo+

VS

Team Averages
Level 106
1,450 SR
1,350 Elo+
Cthulhu
Cthulhu
Sebberdoodle
Cthulhu
Level 94
God Stats
33W - 22L
1,551 SR
Queue Stats
50W - 50L
1,482 Elo+
Solo
Neith
Neith
Southside037
Neith
Level 138
God Stats
325W - 331L
1,476 SR
Queue Stats
694W - 731L
1,405 Elo+
Solo
Sol
Sol
Z-nah
Sol
Level 87
God Stats
2W - 2L
1,323 SR
Queue Stats
4W - 6L
1,162 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 3 / 5
12,060
804
10,358
21,178
14,538
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Kukulkan
Eloc0314
Kukulkan
18
3 / 3 / 3
12,422
828
10,139
8,619
3,882
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
4 / 4 / 5
12,871
858
22,706
10,675
4,276
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Sebberdoodle
Cthulhu
18
2 / 1 / 7
10,808
721
13,352
18,803
16,735
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
1 / 6 / 5
11,491
766
5,985
13,939
5,226
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sol
Z-nah
Sol
18
6 / 5 / 2
12,053
804
10,020
15,707
5,075
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
23
12
Kills
9
10
Deaths
12
13
Assists
14
Player
Kills
Deaths
Assists
KDA
W
5
3
5
2.5
W
Kukulkan
Eloc0314
Kukulkan
3
3
3
1.5
W
4
4
5
1.63
L
Cthulhu
Sebberdoodle
Cthulhu
2
1
7
5.5
L
1
6
5
0.58
L
Sol
Z-nah
Sol
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,203
Damage
29,357
40,472
Taken
48,449
22,696
Mitigated
27,036
11,443
Healing
9,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,358
934
0
8,519
21,178
14,538
861
10,387
10,791
0
28,277
W
Kukulkan
Eloc0314
Kukulkan
10,139
997
0
0
8,619
3,882
1,249
5,942
2,677
52,773
154
W
22,706
259
0
2,924
10,675
4,276
949
7,072
3,603
58,311
1,782
L
Cthulhu
Sebberdoodle
Cthulhu
13,352
343
202
3,317
18,803
16,735
33
13,798
4,946
34,109
0
L
5,985
1,607
0
2,443
13,939
5,226
243
8,098
5,781
0
41,326
L
Sol
Z-nah
Sol
10,020
2,110
495
3,357
15,707
5,075
0
10,578
5,079
34,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,353
Gold Earned
34,352
197
Minions Killed
169
0
Camps Cleared
0
805,981
Distance Traveled
778,639
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,060
804
35
2
0
275,768
0
W
Kukulkan
12,422
828
91
6
0
263,464
0
W
Vulcan
12,871
858
71
5
0
266,749
0
L
Cthulhu
10,808
721
29
2
0
292,017
0
L
Neith
11,491
766
79
5
0
241,862
0
L
Sol
12,053
804
61
4
0
244,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role