Player Matchup

Rama
Rama
 
Rama
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Aspd3n69
Surtr
Level 152
God Stats
3W - 5L
1,450 SR
Queue Stats
355W - 331L
1,457 Elo+
Party 2
Merlin
Merlin
Barrakk
Merlin
Level 73
God Stats
4W - 4L
1,484 SR
Queue Stats
213W - 196L
1,445 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Kaimorgan14
Tsukuyomi
Level 89
God Stats
6W - 5L
1,518 SR
Queue Stats
335W - 321L
1,453 Elo+
Party 2
Cthulhu
Cthulhu
Tlawyer1
Cthulhu
Level 98
God Stats
2W - 0L
1,839 SR
Queue Stats
52W - 64L
1,462 Elo+
Solo
Team Averages
Level 112
1,558 SR
1,463 Elo+

VS

Team Averages
Level 145
1,412 SR
1,443 Elo+
Tiamat
Tiamat
 
Tiamat
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
RaiDenKing012
Loki
Level 147
God Stats
5W - 9L
1,358 SR
Queue Stats
137W - 164L
1,366 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Toika69
Ah Muzen Cab
Level 128
God Stats
3W - 7L
1,203 SR
Queue Stats
216W - 205L
1,539 Elo+
Solo
Artio
Artio
peskyto215bcn
Artio
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 143L
1,393 Elo+
Party 1
Amaterasu
Amaterasu
thug_puma_666
Amaterasu
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 76L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
6 / 0 / 5
8,610
615
8,113
9,699
3,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Surtr
Aspd3n69
Surtr
15
6 / 0 / 3
9,584
685
9,723
9,953
7,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Merlin
Barrakk
Merlin
12
2 / 7 / 6
7,576
541
3,545
8,439
2,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
Kaimorgan14
Tsukuyomi
14
7 / 4 / 8
8,269
591
11,691
12,476
4,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Tlawyer1
Cthulhu
10
1 / 6 / 4
6,149
439
7,073
12,240
7,461
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
6 / 3 / 2
7,645
546
10,741
10,643
6,654
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 4 / 4
7,092
507
6,120
10,456
3,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ah Muzen Cab
Toika69
Ah Muzen Cab
12
4 / 3 / 1
6,961
497
8,975
9,499
2,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
2 / 7 / 7
6,941
496
4,194
16,194
12,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amaterasu
thug_puma_666
Amaterasu
11
1 / 5 / 0
6,243
446
3,095
12,823
6,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
31
22
Kills
17
17
Deaths
22
26
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
6
0
5
8.5
L
Tiamat
 
Tiamat
6
3
2
2.33
W
Surtr
Aspd3n69
Surtr
6
0
3
7.5
W
Merlin
Barrakk
Merlin
2
7
6
0.71
W
Tsukuyomi
Kaimorgan14
Tsukuyomi
7
4
8
2.75
L
4
4
4
1.5
W
Cthulhu
Tlawyer1
Cthulhu
1
6
4
0.5
L
Ah Muzen Cab
Toika69
Ah Muzen Cab
4
3
1
1.5
L
2
7
7
0.79
L
Amaterasu
thug_puma_666
Amaterasu
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,145
Damage
33,125
52,807
Taken
59,615
25,773
Mitigated
32,076
18,804
Healing
18,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
8,113
6,333
0
6,606
9,699
3,480
612
1,276
8,423
0
55,562
L
Tiamat
 
Tiamat
10,741
989
0
3,238
10,643
6,654
0
3,107
7,536
48,900
0
W
Surtr
Aspd3n69
Surtr
9,723
3,694
0
2,668
9,953
7,414
183
360
9,593
1,907
68,071
W
Merlin
Barrakk
Merlin
3,545
462
0
598
8,439
2,852
500
5,505
2,934
40,560
2,030
W
Tsukuyomi
Kaimorgan14
Tsukuyomi
11,691
3,293
0
6,126
12,476
4,566
0
3,293
9,183
0
51,668
L
6,120
1,617
0
4,233
10,456
3,273
0
262
10,194
0
45,524
W
Cthulhu
Tlawyer1
Cthulhu
7,073
1,394
96
2,710
12,240
7,461
0
4,501
7,739
27,887
42
L
Ah Muzen Cab
Toika69
Ah Muzen Cab
8,975
3,785
0
2,956
9,499
2,772
0
3,122
6,377
0
50,395
L
4,194
865
160
4,435
16,194
12,785
0
3,904
12,290
14,379
0
L
Amaterasu
thug_puma_666
Amaterasu
3,095
1,080
0
3,428
12,823
6,592
0
1,028
11,795
0
36,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,188
Gold Earned
34,882
429
Minions Killed
342
0
Camps Cleared
0
1,313,412
Distance Traveled
1,373,877
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,610
615
97
7
0
230,441
0
L
Tiamat
7,645
546
85
6
0
276,176
2
W
Surtr
9,584
685
123
9
0
283,492
4
W
Merlin
7,576
541
89
6
0
241,762
0
W
Tsukuyomi
8,269
591
79
6
0
304,871
0
L
Loki
7,092
507
86
6
0
299,850
0
W
Cthulhu
6,149
439
41
3
0
252,846
4
L
Ah Muzen Cab
6,961
497
80
6
0
262,693
0
L
Artio
6,941
496
17
1
0
288,030
0
L
Amaterasu
6,243
446
74
5
0
247,128
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role