Player Matchup

Bellona
Bellona
AberrantMaple19
Bellona
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Ash26027
Hun Batz
Level 48
God Stats
8W - 6L
1,498 SR
Queue Stats
25W - 36L
1,375 Elo+
Party 1
Danzaburou
Danzaburou
KEEVACOMIN
Danzaburou
Level 118
God Stats
3W - 6L
1,445 SR
Queue Stats
181W - 183L
1,368 Elo+
Solo
Ares
Ares
PabloBlanco710
Ares
Level 82
God Stats
4W - 5L
1,401 SR
Queue Stats
168W - 189L
1,378 Elo+
Solo
Tiamat
Tiamat
kamissa
Tiamat
Level 83
God Stats
3W - 5L
1,388 SR
Queue Stats
310W - 317L
1,465 Elo+
Solo
Team Averages
Level 70
1,446 SR
1,417 Elo+

VS

Team Averages
Level 67
1,495 SR
1,430 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
BigPappaKam
Mulan
Level 87
God Stats
99W - 72L
1,483 SR
Queue Stats
121W - 102L
1,369 Elo+
Party 2
Awilix
Awilix
CrazyKilla1469
Awilix
Level 87
God Stats
16W - 26L
1,396 SR
Queue Stats
237W - 262L
1,400 Elo+
Solo
Nike
Nike
Penguin5316
Nike
Level 65
God Stats
3W - 4L
1,537 SR
Queue Stats
147W - 134L
1,459 Elo+
Solo
Skadi
Skadi
Toph9218
Skadi
Level 27
God Stats
10W - 9L
1,557 SR
Queue Stats
31W - 28L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 6 / 0
4,648
465
2,313
8,603
7,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
Ash26027
Hun Batz
9
2 / 5 / 0
5,157
516
4,213
8,095
2,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
KEEVACOMIN
Danzaburou
8
2 / 2 / 1
4,997
500
4,870
5,634
1,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

8
0 / 3 / 3
5,025
503
3,244
9,089
6,246
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
kamissa
Tiamat
10
3 / 4 / 0
5,863
586
3,725
4,841
2,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
10
2 / 3 / 3
6,047
605
2,862
5,131
1,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
10 / 1 / 0
7,344
734
7,579
8,063
5,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

12
5 / 0 / 1
6,409
641
3,413
6,437
1,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

9
2 / 1 / 3
5,826
583
5,035
8,410
3,572
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Skadi
Toph9218
Skadi
8
1 / 3 / 3
4,800
480
3,899
5,259
1,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
8
Kills
20
20
Deaths
8
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
2
3
3
1.17
L
1
6
0
0.17
L
Hun Batz
Ash26027
Hun Batz
2
5
0
0.4
W
10
1
0
10
W
5
0
1
5.5
L
Danzaburou
KEEVACOMIN
Danzaburou
2
2
1
1.25
L
0
3
3
0.5
W
2
1
3
3.5
W
Skadi
Toph9218
Skadi
1
3
3
0.83
L
Tiamat
kamissa
Tiamat
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,365
Damage
22,788
36,262
Taken
33,300
20,356
Mitigated
13,464
5,980
Healing
9,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
2,862
524
0
864
5,131
1,399
685
3,108
1,413
29,009
1,943
L
2,313
661
0
548
8,603
7,268
0
0
8,603
0
11,786
L
Hun Batz
Ash26027
Hun Batz
4,213
1,228
0
693
8,095
2,923
0
409
7,636
0
30,406
W
7,579
1,622
0
2,214
8,063
5,270
0
434
7,629
0
40,183
W
3,413
1,461
0
3,359
6,437
1,922
0
761
5,676
0
45,710
L
Danzaburou
KEEVACOMIN
Danzaburou
4,870
1,189
0
1,992
5,634
1,716
0
0
5,634
0
31,125
L
3,244
336
0
1,925
9,089
6,246
0
0
9,089
14,271
0
W
5,035
523
219
2,604
8,410
3,572
242
1,644
6,766
0
25,014
W
Skadi
Toph9218
Skadi
3,899
1,204
0
610
5,259
1,301
155
405
4,854
0
22,053
L
Tiamat
kamissa
Tiamat
3,725
475
0
822
4,841
2,203
0
2,005
2,472
30,525
1,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,690
Gold Earned
30,426
179
Minions Killed
284
0
Camps Cleared
0
975,345
Distance Traveled
974,061
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
6,047
605
61
6
0
152,520
1
L
Bellona
4,648
465
17
2
0
207,210
0
L
Hun Batz
5,157
516
48
5
0
213,202
0
W
Mulan
7,344
734
70
7
0
169,633
0
W
Awilix
6,409
641
80
8
0
259,033
0
L
Danzaburou
4,997
500
38
4
0
156,285
0
L
Ares
5,025
503
17
2
0
202,898
2
W
Nike
5,826
583
35
4
0
212,673
0
W
Skadi
4,800
480
38
4
0
180,202
0
L
Tiamat
5,863
586
59
6
0
195,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role