Player Matchup

Danzaburou
Danzaburou
Gold III
 
Danzaburou
Gold III
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Gold III
JudgeMintDay
Ix Chel
Gold III
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 29L
1,542 MMR
Solo
Amaterasu
Amaterasu
Silver II
Varo200323
Amaterasu
Silver II
Level 129
God Stats
40W - 35L
1,556 SR
Queue Stats
68W - 76L
1,051 MMR
Solo
Ares
Ares
Gold IV
juanca532
Ares
Gold IV
Level 65
God Stats
8W - 3L
1,758 SR
Queue Stats
75W - 75L
1,424 MMR
Solo
Surtr
Surtr
Silver III
o0-mAgicLoBu-0o
Surtr
Silver III
Level 158
God Stats
10W - 13L
1,352 SR
Queue Stats
84W - 99L
1,129 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 114
1,533 SR
1,329 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 109
1,494 SR
1,480 MMR
Nut
Nut
Gold III
 
Nut
Gold III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Silver IV
 
Kukulkan
Silver IV
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold V
Hoteisho
Horus
Gold V
Level 105
God Stats
4W - 3L
1,413 SR
Queue Stats
187W - 190L
1,326 MMR
Solo
Mulan
Mulan
Gold II
Ilyas7AM
Mulan
Gold II
Level 104
God Stats
33W - 34L
1,544 SR
Queue Stats
443W - 451L
1,571 MMR
Solo
Hel
Hel
Platinum IV
Kiraish3r3
Hel
Platinum IV
Level 110
God Stats
1W - 1L
1,516 SR
Queue Stats
307W - 301L
1,504 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
0 / 2 / 0
6,066
467
3,378
6,843
1,880
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ix Chel
JudgeMintDay
Ix Chel
11
0 / 4 / 0
6,140
472
3,520
6,400
1,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Varo200323
Amaterasu
11
1 / 3 / 0
6,088
468
5,521
12,255
5,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ares
8
0 / 3 / 0
5,427
417
4,521
11,101
6,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

10
0 / 7 / 0
5,858
451
5,175
13,832
5,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
LancelotMedusaAgniCthulhu

VS

Bans
Ao KuangKing ArthurTyrSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
15
3 / 0 / 3
8,359
643
11,034
9,080
3,419
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
 
Kukulkan
13
0 / 1 / 8
7,956
612
3,535
2,054
838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Hoteisho
Horus
14
4 / 0 / 8
8,834
680
7,980
13,667
9,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Mulan
Ilyas7AM
Mulan
15
12 / 0 / 2
9,115
701
8,288
10,331
5,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
0 / 0 / 7
7,569
582
5,965
9,750
5,828
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
47
1
Kills
19
19
Deaths
1
0
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
2
0
0
W
Nut
 
Nut
3
0
3
4.5
W
Kukulkan
 
Kukulkan
0
1
8
4
W
Horus
Hoteisho
Horus
4
0
8
8
W
Mulan
Ilyas7AM
Mulan
12
0
2
13
L
Ix Chel
JudgeMintDay
Ix Chel
0
4
0
0
W
0
0
7
3.5
L
Amaterasu
Varo200323
Amaterasu
1
3
0
0.33
L
Ares
0
3
0
0
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,115
Damage
36,802
50,431
Taken
44,882
21,050
Mitigated
24,879
12,577
Healing
26,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,378
1,483
0
2,890
6,843
1,880
0
745
6,098
0
41,115
W
Nut
 
Nut
11,034
6,802
0
4,774
9,080
3,419
581
1,903
7,177
0
75,713
W
Kukulkan
 
Kukulkan
3,535
46
0
284
2,054
838
0
314
1,740
51,566
179
W
Horus
Hoteisho
Horus
7,980
3,592
420
5,157
13,667
9,063
538
1,386
12,281
0
57,706
W
Mulan
Ilyas7AM
Mulan
8,288
975
0
3,760
10,331
5,731
0
1,758
8,573
0
79,756
L
Ix Chel
JudgeMintDay
Ix Chel
3,520
427
97
1,448
6,400
1,733
0
971
5,429
42,637
0
W
5,965
588
6,390
6,084
9,750
5,828
0
3,665
6,085
27,523
1,363
L
Amaterasu
Varo200323
Amaterasu
5,521
2,324
0
3,077
12,255
5,126
0
1,892
10,363
0
37,489
L
Ares
4,521
69
0
1,768
11,101
6,968
0
4,285
6,816
14,672
0
L
5,175
1,874
0
3,297
13,832
5,343
0
1,425
12,407
1,058
33,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,579
Gold Earned
41,833
317
Minions Killed
494
0
Camps Cleared
0
1,272,055
Distance Traveled
1,325,443
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,066
467
88
7
0
258,878
0
W
Nut
8,359
643
136
10
0
233,068
4
W
Kukulkan
7,956
612
100
8
0
261,843
2
W
Horus
8,834
680
108
8
0
267,864
4
W
Mulan
9,115
701
124
10
0
302,455
2
L
Ix Chel
6,140
472
98
8
0
246,484
2
W
Hel
7,569
582
26
2
0
260,213
2
L
Amaterasu
6,088
468
71
5
0
270,772
0
L
Ares
5,427
417
10
1
0
265,980
4
L
Surtr
5,858
451
50
4
0
229,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role