Player Matchup

Ra
Ra
Silver I
HaleTheRehab
Ra
Silver I
Level 161
God Stats
16W - 12L
1,614 SR
Queue Stats
424W - 432L
1,358 MMR
Solo
Odin
Odin
Bronze III
JoeTs
Odin
Bronze III
Level 66
God Stats
0W - 1L
1,617 SR
Queue Stats
0W - 2L
1,400 MMR
Solo
Hun Batz
Hun Batz
Gold V
Kiiapo
Hun Batz
Gold V
Level 148
God Stats
8W - 6L
1,687 SR
Queue Stats
34W - 40L
1,395 MMR
Solo
Ullr
Ullr
Silver II
Leddg
Ullr
Silver II
Level 66
God Stats
1W - 2L
1,703 SR
Queue Stats
10W - 16L
1,422 MMR
Party 2
Sylvanus
Sylvanus
Silver IV
P1ge0n_Sama
Sylvanus
Silver IV
Level 110
God Stats
7W - 13L
1,597 SR
Queue Stats
9W - 19L
1,316 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 110
1,643 SR
1,378 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 124
1,529 SR
1,369 MMR
Kuzenbo
Kuzenbo
Gold V
Brimstone19709
Kuzenbo
Gold V
Level 154
God Stats
19W - 18L
1,581 SR
Queue Stats
807W - 824L
1,340 MMR
Solo
Rama
Rama
Gold IV
DaddyBlakeWM
Rama
Gold IV
Level 145
God Stats
11W - 7L
1,639 SR
Queue Stats
107W - 122L
1,390 MMR
Solo
Mercury
Mercury
Silver II
OAJ227
Mercury
Silver II
Level 112
God Stats
8W - 8L
1,587 SR
Queue Stats
51W - 74L
1,343 MMR
Solo
Bellona
Bellona
Silver IV
meefeefee
Bellona
Silver IV
Level 144
God Stats
1W - 1L
1,367 SR
Queue Stats
4W - 5L
1,356 MMR
Party 1
Nu Wa
Nu Wa
Silver III
thefealfeefs
Nu Wa
Silver III
Level 64
God Stats
1W - 0L
1,473 SR
Queue Stats
4W - 5L
1,417 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 6
7,073
472
8,772
9,982
3,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Odin
JoeTs
Odin
12
4 / 2 / 0
7,191
479
3,339
7,172
6,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
Kiiapo
Hun Batz
12
6 / 1 / 3
7,561
504
9,285
11,650
4,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ullr
Leddg
Ullr
12
1 / 5 / 5
6,729
449
4,648
8,783
2,962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
P1ge0n_Sama
Sylvanus
11
0 / 3 / 3
6,345
423
2,082
8,228
5,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
ThorSkadiThanatos

VS

Bans
HerculesXing TianJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 8
7,753
517
8,500
11,729
12,069
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

15
4 / 0 / 5
8,806
587
6,099
8,069
2,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
OAJ227
Mercury
12
1 / 6 / 5
7,247
483
2,566
10,567
3,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Bellona
meefeefee
Bellona
14
2 / 1 / 4
8,934
596
6,054
9,034
9,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
3 / 4 / 3
8,134
542
6,745
7,343
2,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
39
13
Kills
14
14
Deaths
13
17
Assists
25
Player
Kills
Deaths
Assists
KDA
W
4
2
8
4
W
4
0
5
6.5
L
2
3
6
1.67
L
Odin
JoeTs
Odin
4
2
0
2
L
Hun Batz
Kiiapo
Hun Batz
6
1
3
7.5
L
Ullr
Leddg
Ullr
1
5
5
0.7
W
Mercury
OAJ227
Mercury
1
6
5
0.58
L
Sylvanus
P1ge0n_Sama
Sylvanus
0
3
3
0.5
W
Bellona
meefeefee
Bellona
2
1
4
4
W
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,126
Damage
29,964
45,815
Taken
46,742
22,635
Mitigated
29,550
10,007
Healing
9,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,500
1,796
0
1,234
11,729
12,069
366
3,138
8,270
33,258
0
W
6,099
4,335
0
4,628
8,069
2,657
283
991
7,030
0
60,142
L
8,772
426
1,255
2,976
9,982
3,549
84
4,460
5,126
49,231
0
L
Odin
JoeTs
Odin
3,339
553
0
795
7,172
6,121
278
1,356
5,516
0
22,563
L
Hun Batz
Kiiapo
Hun Batz
9,285
2,031
0
1,368
11,650
4,434
165
3,713
7,659
0
52,316
L
Ullr
Leddg
Ullr
4,648
662
0
615
8,783
2,962
65
3,712
4,996
0
38,513
W
Mercury
OAJ227
Mercury
2,566
965
0
0
10,567
3,453
0
1,513
8,845
0
40,992
L
Sylvanus
P1ge0n_Sama
Sylvanus
2,082
747
755
2,243
8,228
5,569
102
1,576
6,492
19,023
10,737
W
Bellona
meefeefee
Bellona
6,054
1,828
0
2,880
9,034
9,217
0
2,106
6,445
778
56,787
W
6,745
938
0
964
7,343
2,154
282
1,865
5,102
45,096
786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,899
Gold Earned
40,874
349
Minions Killed
399
0
Camps Cleared
0
1,423,426
Distance Traveled
1,520,217
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,753
517
30
2
0
309,867
0
W
Rama
8,806
587
106
7
0
292,654
6
L
Ra
7,073
472
84
6
0
300,765
5
L
Odin
7,191
479
39
3
0
226,467
1
L
Hun Batz
7,561
504
101
7
0
354,274
4
L
Ullr
6,729
449
63
4
0
280,944
1
W
Mercury
7,247
483
66
4
0
340,366
0
L
Sylvanus
6,345
423
62
4
0
260,976
2
W
Bellona
8,934
596
115
8
0
296,920
6
W
Nu Wa
8,134
542
82
5
0
280,410
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role