Player Matchup

Ah Puch
Ah Puch
BlueEagle92
Ah Puch
Level 157
God Stats
4W - 5L
1,683 SR
Queue Stats
309W - 326L
1,478 Elo+
Party 2
Sobek
Sobek
DiosNika
Sobek
Level 146
God Stats
1W - 5L
1,243 SR
Queue Stats
241W - 252L
1,463 Elo+
Solo
Sylvanus
Sylvanus
EkElskaUlfr
Sylvanus
Level 66
God Stats
1W - 2L
1,393 SR
Queue Stats
32W - 36L
1,588 Elo+
Party 1
Izanami
Izanami
JFKPeekedme6909
Izanami
Level 118
God Stats
0W - 3L
1,221 SR
Queue Stats
499W - 480L
1,507 Elo+
Party 1
Nemesis
Nemesis
losethecontrolji
Nemesis
Level 159
God Stats
55W - 78L
1,528 SR
Queue Stats
382W - 409L
1,515 Elo+
Party 2
Team Averages
Level 129
1,414 SR
1,510 Elo+

VS

Team Averages
Level 137
1,548 SR
1,521 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
 
Osiris
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Aniemosity
Olorun
Level 157
God Stats
2W - 2L
1,523 SR
Queue Stats
28W - 29L
1,465 Elo+
Solo
Cupid
Cupid
Harumoonstar
Cupid
Level 127
God Stats
18W - 10L
1,717 SR
Queue Stats
343W - 285L
1,600 Elo+
Solo
Xing Tian
Xing Tian
kodaB
Xing Tian
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
510W - 471L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BlueEagle92
Ah Puch
11
2 / 1 / 0
6,103
610
4,082
3,291
1,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sobek
DiosNika
Sobek
10
1 / 2 / 0
5,719
572
2,847
8,674
6,066
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sylvanus
EkElskaUlfr
Sylvanus
9
1 / 3 / 0
5,286
529
2,702
8,627
5,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 4 / 1
4,801
480
2,632
7,499
1,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
0 / 1 / 2
5,042
504
3,918
6,771
1,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
2 / 1 / 0
6,467
647
4,925
8,657
4,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Osiris
 
Osiris
10
1 / 1 / 4
5,902
590
3,720
6,477
5,151
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Olorun
Aniemosity
Olorun
9
0 / 2 / 0
5,312
531
1,989
6,317
1,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
7 / 0 / 1
6,516
652
9,857
5,566
1,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
kodaB
Xing Tian
10
1 / 0 / 0
5,450
545
1,418
6,714
2,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
16
4
Kills
11
11
Deaths
4
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
2
1
0
2
W
Osiris
 
Osiris
1
1
4
3
W
Olorun
Aniemosity
Olorun
0
2
0
0
L
Ah Puch
BlueEagle92
Ah Puch
2
1
0
2
L
Sobek
DiosNika
Sobek
1
2
0
0.5
L
Sylvanus
EkElskaUlfr
Sylvanus
1
3
0
0.33
W
7
0
1
7.5
L
0
4
1
0.13
W
Xing Tian
kodaB
Xing Tian
1
0
0
1
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,181
Damage
21,909
34,862
Taken
33,731
16,181
Mitigated
15,380
16,190
Healing
13,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
4,925
901
0
2,566
8,657
4,120
0
2,416
6,241
0
39,226
W
Osiris
 
Osiris
3,720
714
0
1,837
6,477
5,151
0
820
5,657
0
18,748
W
Olorun
Aniemosity
Olorun
1,989
800
0
2,565
6,317
1,602
765
2,287
3,682
30,930
1,668
L
Ah Puch
BlueEagle92
Ah Puch
4,082
88
0
930
3,291
1,012
0
829
2,462
44,640
896
L
Sobek
DiosNika
Sobek
2,847
307
0
5,300
8,674
6,066
0
530
8,144
24,287
4,115
L
Sylvanus
EkElskaUlfr
Sylvanus
2,702
867
995
3,947
8,627
5,540
0
0
8,627
14,071
0
W
9,857
5,593
281
3,155
5,566
1,762
0
2,129
3,397
0
45,638
L
2,632
1,922
0
2,164
7,499
1,798
0
349
7,150
0
31,122
W
Xing Tian
kodaB
Xing Tian
1,418
211
0
3,346
6,714
2,745
0
1,063
5,591
32,925
0
L
3,918
1,410
0
2,854
6,771
1,765
0
1,683
5,088
0
32,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,951
Gold Earned
29,647
310
Minions Killed
291
0
Camps Cleared
0
955,990
Distance Traveled
956,856
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,467
647
70
7
0
188,247
2
W
Osiris
5,902
590
21
2
0
204,741
2
W
Olorun
5,312
531
65
7
0
162,428
2
L
Ah Puch
6,103
610
92
9
0
194,717
2
L
Sobek
5,719
572
68
7
0
191,438
0
L
Sylvanus
5,286
529
20
2
0
164,899
1
W
Cupid
6,516
652
70
7
0
189,835
0
L
Izanami
4,801
480
62
6
0
169,739
2
W
Xing Tian
5,450
545
65
7
0
211,605
0
L
Nemesis
5,042
504
68
7
0
235,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role