Player Matchup

Neith
Neith
Platinum I
 
Neith
Platinum I
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum IV
Cabrakesh
Bacchus
Platinum IV
Level 54
God Stats
0W - 1L
1,712 SR
Queue Stats
30W - 23L
1,837 MMR
Solo
Cliodhna
Cliodhna
Diamond IV
ColoBby
Cliodhna
Diamond IV
Level 165
God Stats
1W - 2L
1,644 SR
Queue Stats
190W - 167L
2,145 MMR
Solo
Ra
Ra
Platinum III
DrippyRed
Ra
Platinum III
Level 119
God Stats
5W - 7L
1,768 SR
Queue Stats
224W - 210L
1,835 MMR
Solo
Sun Wukong
Sun Wukong
Diamond III
paolo159
Sun Wukong
Diamond III
Level 179
God Stats
14W - 5L
1,788 SR
Queue Stats
444W - 414L
2,089 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 140
1,682 SR
1,881 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 168
1,519 SR
1,801 MMR
Agni
Agni
Masters
 
Agni
Masters
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Platinum III
HelpOrTroll
Cthulhu
Platinum III
Level 188
God Stats
17W - 12L
1,530 SR
Queue Stats
136W - 132L
1,744 MMR
Solo
Medusa
Medusa
Platinum IV
Lockerest
Medusa
Platinum IV
Level 149
God Stats
3W - 2L
1,531 SR
Queue Stats
169W - 167L
1,776 MMR
Solo
Pele
Pele
Diamond II
gmrxiii
Pele
Diamond II
Level 232
God Stats
1W - 0L
1,500 SR
Queue Stats
280W - 253L
2,164 MMR
Solo
Hercules
Hercules
Platinum II
jorgefrt3
Hercules
Platinum II
Level 148
God Stats
2W - 1L
1,535 SR
Queue Stats
247W - 228L
1,822 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
3
0 / 0 / 0
2,675
535
749
945
203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Cabrakesh
Bacchus
5
0 / 1 / 0
2,849
570
226
2,891
1,022
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cliodhna
ColoBby
Cliodhna
6
0 / 0 / 0
3,229
646
692
2,071
462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 1 / 0
3,600
720
848
1,540
394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sun Wukong
paolo159
Sun Wukong
1
0 / 0 / 0
2,435
487
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bans
AnhurGebKumbhakarnaGanesha

VS

Bans
Hun BatzArachneCerberusAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
7
0 / 0 / 1
3,549
710
515
1,602
343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
HelpOrTroll
Cthulhu
5
0 / 0 / 1
3,758
752
920
2,198
1,021
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
Lockerest
Medusa
5
1 / 0 / 0
3,505
701
1,501
627
185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Pele
gmrxiii
Pele
6
1 / 0 / 0
3,387
677
206
2,946
648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
jorgefrt3
Hercules
7
0 / 0 / 0
3,927
785
456
2,636
1,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
2
2
Deaths
0
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
0
0
0
W
Agni
 
Agni
0
0
1
0.5
L
Bacchus
Cabrakesh
Bacchus
0
1
0
0
L
Cliodhna
ColoBby
Cliodhna
0
0
0
0
L
0
1
0
0
W
Cthulhu
HelpOrTroll
Cthulhu
0
0
1
0.5
W
Medusa
Lockerest
Medusa
1
0
0
1
W
Pele
gmrxiii
Pele
1
0
0
1
W
Hercules
jorgefrt3
Hercules
0
0
0
0
L
Sun Wukong
paolo159
Sun Wukong
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,515
Damage
3,598
7,447
Taken
10,009
2,081
Mitigated
3,318
2,845
Healing
5,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
749
231
0
250
945
203
0
332
613
0
7,147
W
Agni
 
Agni
515
105
0
697
1,602
343
0
528
918
15,545
1,552
L
Bacchus
Cabrakesh
Bacchus
226
32
217
712
2,891
1,022
0
525
2,366
1,456
74
L
Cliodhna
ColoBby
Cliodhna
692
296
0
1,108
2,071
462
0
0
2,040
0
12,287
L
848
79
60
498
1,540
394
0
443
1,025
17,569
291
W
Cthulhu
HelpOrTroll
Cthulhu
920
117
0
1,184
2,198
1,021
0
92
2,106
8,012
1,489
W
Medusa
Lockerest
Medusa
1,501
790
0
7
627
185
600
125
502
0
15,757
W
Pele
gmrxiii
Pele
206
97
0
2,319
2,946
648
0
75
2,831
0
14,853
W
Hercules
jorgefrt3
Hercules
456
308
0
1,425
2,636
1,121
0
0
2,636
0
23,510
L
Sun Wukong
paolo159
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,788
Gold Earned
18,126
94
Minions Killed
171
0
Camps Cleared
0
338,376
Distance Traveled
547,883
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
2,675
535
11
2
0
61,595
0
W
Agni
3,549
710
53
11
0
120,621
0
L
Bacchus
2,849
570
5
1
0
62,491
0
L
Cliodhna
3,229
646
33
7
0
102,562
0
L
Ra
3,600
720
45
9
0
97,983
0
W
Cthulhu
3,758
752
8
2
0
99,026
1
W
Medusa
3,505
701
29
6
0
89,510
0
W
Pele
3,387
677
31
6
0
120,776
0
W
Hercules
3,927
785
50
10
0
117,950
2
L
Sun Wukong
2,435
487
0
0
0
13,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role