Player Matchup

Danzaburou
Danzaburou
ElsewhereHere
Danzaburou
Level 126
God Stats
39W - 54L
1,414 SR
Queue Stats
238W - 252L
1,445 Elo+
Party 3
Tyr
Tyr
KanjiOn1
Tyr
Level 130
God Stats
0W - 3L
1,174 SR
Queue Stats
145W - 122L
1,550 Elo+
Solo
Ix Chel
Ix Chel
MermaidMama219
Ix Chel
Level 221
God Stats
17W - 15L
1,464 SR
Queue Stats
950W - 960L
1,530 Elo+
Solo
Kuzenbo
Kuzenbo
TGCs-CmV29415
Kuzenbo
Level 117
God Stats
27W - 30L
1,554 SR
Queue Stats
488W - 504L
1,486 Elo+
Solo
Cu Chulainn
Cu Chulainn
donimique
Cu Chulainn
Level 127
God Stats
152W - 135L
1,539 SR
Queue Stats
264W - 269L
1,489 Elo+
Party 3
Team Averages
Level 144
1,429 SR
1,500 Elo+

VS

Team Averages
Level 114
1,483 SR
1,502 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 228
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
AleSan3612
Sol
Level 106
God Stats
2W - 0L
1,542 SR
Queue Stats
81W - 85L
1,491 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Skope6
Tsukuyomi
Level 37
God Stats
14W - 9L
1,251 SR
Queue Stats
153W - 149L
1,507 Elo+
Party 1
Odin
Odin
TheRedTiki
Odin
Level 109
God Stats
15W - 10L
1,606 SR
Queue Stats
176W - 178L
1,506 Elo+
Party 1
Lancelot
Lancelot
asianboy00769
Lancelot
Level 89
God Stats
1W - 2L
1,517 SR
Queue Stats
18W - 17L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ElsewhereHere
Danzaburou
12
2 / 4 / 1
6,596
550
5,428
10,846
2,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
2 / 4 / 3
6,075
506
6,352
12,793
5,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 5 / 1
6,632
553
2,537
9,364
2,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
10
1 / 1 / 1
6,270
523
2,991
10,633
10,440
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cu Chulainn
donimique
Cu Chulainn
12
0 / 1 / 0
7,142
595
4,091
7,336
6,668
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
3 / 1 / 5
8,223
685
9,037
4,910
1,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
4 / 2 / 2
7,169
597
9,153
6,258
1,757
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tsukuyomi
Skope6
Tsukuyomi
12
2 / 3 / 3
6,500
542
3,907
8,392
2,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 0 / 0
7,025
585
6,138
9,267
9,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Lancelot
asianboy00769
Lancelot
12
3 / 1 / 5
6,988
582
7,317
8,289
3,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
7
Kills
15
15
Deaths
7
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
1
5
5.5
W
4
2
2
2.5
L
Danzaburou
ElsewhereHere
Danzaburou
2
4
1
0.63
L
2
4
3
0.88
L
2
5
1
0.5
W
Tsukuyomi
Skope6
Tsukuyomi
2
3
3
1.17
L
Kuzenbo
1
1
1
1.5
W
3
0
0
3
W
Lancelot
asianboy00769
Lancelot
3
1
5
5.5
L
Cu Chulainn
donimique
Cu Chulainn
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,399
Damage
35,552
50,972
Taken
37,116
27,883
Mitigated
17,925
17,865
Healing
14,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
9,037
1,786
0
1,666
4,910
1,372
25
1,436
3,362
52,300
1,711
W
9,153
4,862
0
2,774
6,258
1,757
868
1,154
5,104
51,201
3,785
L
Danzaburou
ElsewhereHere
Danzaburou
5,428
1,943
0
4,564
10,846
2,903
0
4,342
6,434
0
48,391
L
6,352
1,845
0
4,430
12,793
5,758
0
2,150
10,215
0
48,819
L
2,537
424
446
2,334
9,364
2,114
0
5,749
3,128
39,188
538
W
Tsukuyomi
Skope6
Tsukuyomi
3,907
1,204
0
4,014
8,392
2,381
0
876
7,449
0
36,914
L
Kuzenbo
2,991
979
0
3,909
10,633
10,440
0
4,416
6,123
20,445
628
W
6,138
1,281
0
4,059
9,267
9,022
0
0
9,267
737
42,881
W
Lancelot
asianboy00769
Lancelot
7,317
762
0
1,490
8,289
3,393
0
1,751
6,538
0
35,840
L
Cu Chulainn
donimique
Cu Chulainn
4,091
591
0
2,182
7,336
6,668
0
254
6,524
0
56,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,715
Gold Earned
35,905
352
Minions Killed
416
0
Camps Cleared
0
1,245,482
Distance Traveled
1,328,383
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,223
685
98
8
0
248,016
5
W
Sol
7,169
597
103
9
0
236,744
0
L
Danzaburou
6,596
550
88
7
0
228,036
0
L
Tyr
6,075
506
60
5
0
288,545
2
L
Ix Chel
6,632
553
77
6
0
208,600
0
W
Tsukuyomi
6,500
542
66
6
0
283,508
0
L
Kuzenbo
6,270
523
26
2
0
269,905
2
W
Odin
7,025
585
80
7
0
268,258
1
W
Lancelot
6,988
582
69
6
0
291,857
1
L
Cu Chulainn
7,142
595
101
8
0
250,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role