Player Matchup

Izanami
Izanami
Gold IV
ChaoticPhenomena
Izanami
Gold IV
Level 156
God Stats
152W - 158L
1,519 SR
Queue Stats
361W - 369L
1,416 MMR
Solo
Sylvanus
Sylvanus
Bronze III
JMPrunner93
Sylvanus
Bronze III
Level 131
God Stats
18W - 13L
1,216 SR
Queue Stats
89W - 98L
1,315 MMR
Solo
Cerberus
Cerberus
Gold IV
Mr Ranze
Cerberus
Gold IV
Level 157
God Stats
2W - 3L
1,794 SR
Queue Stats
20W - 18L
1,391 MMR
Solo
Anubis
Anubis
Silver III
chuy_34023
Anubis
Silver III
Level 125
God Stats
2W - 0L
1,738 SR
Queue Stats
13W - 13L
1,440 MMR
Party 1
Lancelot
Lancelot
Gold III
mannyxg20
Lancelot
Gold III
Level 122
God Stats
2W - 3L
1,609 SR
Queue Stats
41W - 44L
1,446 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 138
1,575 SR
1,402 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 133
1,356 SR
1,424 MMR
Ganesha
Ganesha
Silver III
 
Ganesha
Silver III
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Gold V
BMANZ109
Bakasura
Gold V
Level 99
God Stats
3W - 4L
1,197 SR
Queue Stats
87W - 94L
1,397 MMR
Solo
Chaac
Chaac
Bronze III
Call_Me_Dada-
Chaac
Bronze III
Level 142
God Stats
0W - 2L
1,526 SR
Queue Stats
1W - 6L
1,454 MMR
Solo
Xbalanque
Xbalanque
Gold IV
Josezuluaga15
Xbalanque
Gold IV
Level 97
God Stats
6W - 5L
1,402 SR
Queue Stats
213W - 227L
1,300 MMR
Solo
Vulcan
Vulcan
Gold IV
McLovinBFG
Vulcan
Gold IV
Level 138
God Stats
0W - 4L
1,157 SR
Queue Stats
111W - 121L
1,471 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 2
6,605
661
3,113
5,856
1,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
JMPrunner93
Sylvanus
9
1 / 1 / 3
5,563
556
3,292
7,081
3,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cerberus
Mr Ranze
Cerberus
11
0 / 0 / 1
6,242
624
1,881
6,860
3,517
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
chuy_34023
Anubis
12
3 / 0 / 2
6,427
643
4,230
5,682
2,476
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
mannyxg20
Lancelot
10
3 / 2 / 3
5,546
555
3,965
5,960
1,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
ThanatosAwilixMedusaJanusSurtr

VS

Bans
DanzaburouBastetSun WukongNu WaKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
9
0 / 1 / 4
5,226
523
1,824
6,477
2,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
BMANZ109
Bakasura
10
1 / 1 / 2
5,198
520
2,349
7,053
2,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 2 / 0
5,345
535
4,539
6,858
4,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
Josezuluaga15
Xbalanque
10
2 / 2 / 0
5,180
518
4,047
5,702
1,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
McLovinBFG
Vulcan
10
1 / 2 / 0
5,854
585
6,206
4,402
1,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
10
8
Kills
4
4
Deaths
8
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
1
4
2
L
Bakasura
BMANZ109
Bakasura
1
1
2
2
L
0
2
0
0
W
1
1
2
2
W
Sylvanus
JMPrunner93
Sylvanus
1
1
3
2.5
L
Xbalanque
Josezuluaga15
Xbalanque
2
2
0
1
L
Vulcan
McLovinBFG
Vulcan
1
2
0
0.5
W
Cerberus
Mr Ranze
Cerberus
0
0
1
0.5
W
Anubis
chuy_34023
Anubis
3
0
2
4
W
Lancelot
mannyxg20
Lancelot
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,481
Damage
18,965
31,439
Taken
30,492
13,204
Mitigated
11,965
15,999
Healing
9,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
1,824
66
0
1,954
6,477
2,958
0
2,477
4,000
17,786
0
L
Bakasura
BMANZ109
Bakasura
2,349
1,827
0
2,452
7,053
2,210
0
2,030
5,023
0
29,141
L
4,539
720
0
2,167
6,858
4,178
0
2,693
4,165
0
30,383
W
3,113
1,851
0
3,288
5,856
1,816
0
499
5,337
0
65,138
W
Sylvanus
JMPrunner93
Sylvanus
3,292
1,303
1,649
3,817
7,081
3,446
0
1,963
5,042
11,921
0
L
Xbalanque
Josezuluaga15
Xbalanque
4,047
1,227
0
2,172
5,702
1,438
0
798
4,904
0
34,163
L
Vulcan
McLovinBFG
Vulcan
6,206
60
0
1,060
4,402
1,181
0
1,405
2,997
41,052
1,132
W
Cerberus
Mr Ranze
Cerberus
1,881
363
0
4,362
6,860
3,517
0
0
6,860
43,768
979
W
Anubis
chuy_34023
Anubis
4,230
284
0
2,883
5,682
2,476
0
3,028
2,393
50,040
0
W
Lancelot
mannyxg20
Lancelot
3,965
488
0
0
5,960
1,949
0
2,094
3,692
0
33,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,383
Gold Earned
26,803
393
Minions Killed
309
0
Camps Cleared
0
1,061,261
Distance Traveled
1,028,788
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,226
523
15
2
0
195,924
3
L
Bakasura
5,198
520
70
7
0
242,401
0
L
Chaac
5,345
535
65
7
0
171,667
0
W
Izanami
6,605
661
114
11
0
185,143
2
W
Sylvanus
5,563
556
23
2
0
203,440
2
L
Xbalanque
5,180
518
67
7
0
201,801
2
L
Vulcan
5,854
585
92
9
0
216,995
0
W
Cerberus
6,242
624
106
11
0
191,842
0
W
Anubis
6,427
643
103
10
0
198,794
0
W
Lancelot
5,546
555
47
5
0
282,042
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role