Player Matchup

Hera
Hera
 
Hera
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Jon of the Dead
Kumbhakarna
Level 153
God Stats
19W - 21L
1,537 SR
Queue Stats
104W - 110L
1,507 Elo+
Party 1
Charybdis
Charybdis
SgtBlaster
Charybdis
Level 127
God Stats
2W - 5L
1,435 SR
Queue Stats
224W - 200L
1,545 Elo+
Party 3
Surtr
Surtr
SkeleTON80835
Surtr
Level 98
God Stats
22W - 17L
1,652 SR
Queue Stats
271W - 240L
1,556 Elo+
Party 3
Nike
Nike
WiltingWillow
Nike
Level 108
God Stats
5W - 4L
1,553 SR
Queue Stats
172W - 134L
1,559 Elo+
Party 3
Team Averages
Level 127
1,536 SR
1,533 Elo+

VS

Team Averages
Level 125
1,620 SR
1,518 Elo+
Osiris
Osiris
 
Osiris
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
DemonicDiddler
Sol
Level 54
God Stats
1W - 0L
1,801 SR
Queue Stats
12W - 10L
1,512 Elo+
Party 2
Atlas
Atlas
SIamRod
Atlas
Level 147
God Stats
1W - 0L
1,630 SR
Queue Stats
16W - 17L
1,482 Elo+
Party 2
Loki
Loki
ShiadowRzl
Loki
Level 139
God Stats
44W - 35L
1,555 SR
Queue Stats
262W - 222L
1,557 Elo+
Solo
Discordia
Discordia
shankanapopo
Discordia
Level 126
God Stats
5W - 3L
1,612 SR
Queue Stats
14W - 12L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
12
1 / 0 / 2
6,342
577
4,782
3,814
1,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
Jon of the Dead
Kumbhakarna
9
0 / 1 / 2
5,237
476
1,122
7,352
4,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
SgtBlaster
Charybdis
10
1 / 4 / 1
5,442
495
2,773
7,419
2,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 1 / 1
6,924
629
5,619
6,483
2,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 0 / 1
6,315
574
3,638
8,406
3,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
1 / 2 / 1
6,980
635
4,296
8,390
6,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
4 / 1 / 0
7,208
655
9,054
7,325
2,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Atlas
SIamRod
Atlas
9
0 / 1 / 2
5,605
510
2,713
6,011
2,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 3 / 1
5,868
533
1,905
9,305
2,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Discordia
shankanapopo
Discordia
10
1 / 0 / 0
5,556
505
2,724
1,792
390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
10
7
Kills
6
6
Deaths
7
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
0
2
2
W
Osiris
 
Osiris
1
2
1
0.75
W
4
1
0
4
L
Kumbhakarna
Jon of the Dead
Kumbhakarna
0
1
2
1
W
Atlas
SIamRod
Atlas
0
1
2
1
L
Charybdis
SgtBlaster
Charybdis
1
4
1
0.38
W
0
3
1
0.17
L
4
1
1
4.5
L
1
0
1
1.5
W
Discordia
shankanapopo
Discordia
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,934
Damage
20,692
33,474
Taken
32,823
14,183
Mitigated
14,211
11,204
Healing
11,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
4,782
438
0
1,151
3,814
1,204
0
2,121
1,693
45,712
479
W
Osiris
 
Osiris
4,296
1,302
0
1,141
8,390
6,222
264
237
8,153
0
52,583
W
9,054
4,094
0
3,975
7,325
2,087
313
587
6,738
53,105
8,719
L
Kumbhakarna
Jon of the Dead
Kumbhakarna
1,122
0
94
2,585
7,352
4,521
0
4,319
3,033
9,826
1,024
W
Atlas
SIamRod
Atlas
2,713
845
0
1,244
6,011
2,992
0
1,872
3,901
18,494
0
L
Charybdis
SgtBlaster
Charybdis
2,773
1,753
0
1,040
7,419
2,236
0
5,591
1,828
0
30,905
W
1,905
403
0
4,818
9,305
2,520
0
2,143
6,973
0
53,373
L
5,619
2,996
0
4,216
6,483
2,586
0
1,658
4,792
1,303
42,061
L
3,638
646
10
2,108
8,406
3,636
0
69
8,049
0
37,263
W
Discordia
shankanapopo
Discordia
2,724
194
0
250
1,792
390
0
795
889
35,348
287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,260
Gold Earned
31,217
323
Minions Killed
372
0
Camps Cleared
0
1,245,455
Distance Traveled
1,161,390
14
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,342
577
99
9
0
245,444
3
W
Osiris
6,980
635
85
8
0
211,583
0
W
Sol
7,208
655
110
10
0
209,128
0
L
Kumbhakarna
5,237
476
9
1
0
240,462
7
W
Atlas
5,605
510
18
2
0
229,271
0
L
Charybdis
5,442
495
54
5
0
222,733
1
W
Loki
5,868
533
94
9
0
269,930
0
L
Surtr
6,924
629
83
8
0
286,406
0
L
Nike
6,315
574
78
7
0
250,410
3
W
Discordia
5,556
505
65
6
0
241,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role