Player Matchup

Serqet
Serqet
Diamond V
SirLuthenford
Serqet
Diamond V
Level 177
God Stats
27W - 14L
1,610 SR
Queue Stats
183W - 168L
2,113 MMR
Party 1
Discordia
Discordia
Diamond III
XxBrunMarszxX
Discordia
Diamond III
Level 160
God Stats
18W - 12L
1,756 SR
Queue Stats
123W - 95L
2,016 MMR
Party 1
Bacchus
Bacchus
Platinum II
heiner1231
Bacchus
Platinum II
Level 148
God Stats
263W - 209L
1,589 SR
Queue Stats
395W - 352L
1,725 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 162
1,652 SR
1,952 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 113
1,716 SR
1,843 MMR
Hou Yi
Hou Yi
Gold I
Biglex15
Hou Yi
Gold I
Level 64
God Stats
3W - 3L
1,698 SR
Queue Stats
92W - 98L
1,800 MMR
Solo
Kuzenbo
Kuzenbo
Platinum IV
Bolsonaro2809
Kuzenbo
Platinum IV
Level 159
God Stats
7W - 8L
1,616 SR
Queue Stats
200W - 184L
1,844 MMR
Solo
Ix Chel
Ix Chel
Platinum IV
fluffychicken987
Ix Chel
Platinum IV
Level 116
God Stats
0W - 1L
1,833 SR
Queue Stats
40W - 36L
1,885 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 3 / 7
12,353
882
11,230
12,733
8,981
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
XxBrunMarszxX
Discordia
19
6 / 0 / 10
12,241
874
19,908
9,540
4,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
heiner1231
Bacchus
18
2 / 1 / 11
11,456
818
6,434
11,179
14,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bans
CthulhuAchillesKumbhakarnaNe ZhaMulan

VS

Bans
Ao KuangOdinAresMedusaHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Biglex15
Hou Yi
15
0 / 5 / 2
9,788
699
5,238
10,543
3,023
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
15
2 / 5 / 1
9,536
681
10,667
17,256
19,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

15
1 / 6 / 0
9,746
696
4,380
13,037
3,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
6
16
Kills
3
4
Deaths
16
28
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Biglex15
Hou Yi
0
5
2
0.2
L
Kuzenbo
2
5
1
0.5
W
8
3
7
3.83
W
Discordia
XxBrunMarszxX
Discordia
6
0
10
11
L
1
6
0
0.17
W
Bacchus
heiner1231
Bacchus
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,572
Damage
20,285
33,452
Taken
40,836
27,855
Mitigated
26,072
10,898
Healing
6,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Biglex15
Hou Yi
5,238
1,623
0
668
10,543
3,023
0
5,618
3,590
0
38,615
L
Kuzenbo
10,667
2,797
0
3,227
17,256
19,375
0
8,712
6,398
21,967
1,374
W
11,230
1,450
0
1,922
12,733
8,981
1,188
4,508
7,158
403
33,008
W
Discordia
XxBrunMarszxX
Discordia
19,908
665
0
4,828
9,540
4,183
1,653
3,561
4,493
71,623
0
L
4,380
579
1,010
1,598
13,037
3,674
0
9,252
2,244
21,030
0
W
Bacchus
heiner1231
Bacchus
6,434
623
0
4,148
11,179
14,691
1,126
4,595
5,735
21,164
3,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,050
Gold Earned
29,070
198
Minions Killed
139
0
Camps Cleared
0
866,894
Distance Traveled
693,147
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
9,788
699
73
5
0
233,495
0
L
Kuzenbo
9,536
681
20
1
0
244,488
0
W
Serqet
12,353
882
50
4
0
302,434
0
W
Discordia
12,241
874
106
8
0
288,989
0
L
Ix Chel
9,746
696
46
3
0
215,164
0
W
Bacchus
11,456
818
42
3
0
275,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role