Player Matchup

Hercules
Hercules
Silver V
 
Hercules
Silver V
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Silver V
 
Apollo
Silver V
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver V
LORD_AGNI_
Neith
Silver V
Level 108
God Stats
1W - 5L
1,319 SR
Queue Stats
142W - 170L
705 MMR
Solo
Shiva
Shiva
Bronze I
MRHYD3
Shiva
Bronze I
Level 172
God Stats
1W - 3L
1,212 SR
Queue Stats
154W - 183L
531 MMR
Solo
Agni
Agni
Silver V
jklmpz
Agni
Silver V
Level 106
God Stats
3W - 7L
1,328 SR
Queue Stats
460W - 509L
735 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 112
1,372 SR
994 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 147
1,353 SR
660 MMR
Bacchus
Bacchus
Bronze II
AcazarA1noob
Bacchus
Bronze II
Level 164
God Stats
1W - 3L
1,141 SR
Queue Stats
104W - 153L
365 MMR
Solo
Chang'e
Chang'e
Silver V
BREC91
Chang'e
Silver V
Level 184
God Stats
136W - 141L
1,426 SR
Queue Stats
220W - 251L
703 MMR
Solo
Da Ji
Da Ji
Silver IV
MexGxRoDriGueZ
Da Ji
Silver IV
Level 155
God Stats
6W - 7L
1,337 SR
Queue Stats
147W - 182L
752 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
Pecheras115
Baron Samedi
Silver III
Level 146
God Stats
8W - 9L
1,568 SR
Queue Stats
52W - 80L
846 MMR
Solo
Cupid
Cupid
Silver IV
bolts_yet-kill
Cupid
Silver IV
Level 88
God Stats
5W - 12L
1,293 SR
Queue Stats
65W - 87L
633 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
0 / 3 / 6
6,964
497
4,818
16,079
8,298
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Apollo
 
Apollo
8
2 / 0 / 0
5,828
416
539
4,576
3,610
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
13
3 / 6 / 0
7,196
514
3,748
12,080
3,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Shiva
MRHYD3
Shiva
14
5 / 4 / 0
8,366
598
8,481
14,356
9,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
jklmpz
Agni
8
2 / 4 / 1
5,727
409
3,530
5,889
1,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AthenaMedusaSurtrSusano

VS

Bans
Nu WaThanatosCthulhuHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AcazarA1noob
Bacchus
13
2 / 3 / 1
7,074
505
4,921
9,694
10,221
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
BREC91
Chang'e
12
1 / 3 / 2
7,658
547
4,667
9,157
2,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
8 / 1 / 4
9,769
698
6,342
10,980
4,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
Pecheras115
Baron Samedi
13
6 / 4 / 5
8,700
621
10,753
8,917
4,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 2 / 3
7,006
500
6,284
6,684
2,146
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
32
12
Kills
17
17
Deaths
13
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
3
6
1
L
Apollo
 
Apollo
2
0
0
2
W
Bacchus
AcazarA1noob
Bacchus
2
3
1
0.83
W
Chang'e
BREC91
Chang'e
1
3
2
0.67
L
Neith
3
6
0
0.5
L
Shiva
MRHYD3
Shiva
5
4
0
1.25
W
8
1
4
10
W
Baron Samedi
Pecheras115
Baron Samedi
6
4
5
2.13
W
0
2
3
0.75
L
Agni
jklmpz
Agni
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,116
Damage
32,967
52,980
Taken
45,432
27,399
Mitigated
23,958
11,976
Healing
12,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
4,818
1,311
1,355
4,537
16,079
8,298
0
5,102
10,977
0
29,321
L
Apollo
 
Apollo
539
14
0
311
4,576
3,610
0
2,527
2,049
0
6,734
W
Bacchus
AcazarA1noob
Bacchus
4,921
857
0
188
9,694
10,221
85
0
9,694
27,711
2,401
W
Chang'e
BREC91
Chang'e
4,667
900
232
3,812
9,157
2,650
325
0
9,157
36,837
0
L
Neith
3,748
1,136
0
2,298
12,080
3,902
0
3,736
8,344
0
59,078
L
Shiva
MRHYD3
Shiva
8,481
1,204
0
2,850
14,356
9,794
0
4,712
9,644
0
58,762
W
6,342
1,776
0
935
10,980
4,751
0
836
10,024
0
74,942
W
Baron Samedi
Pecheras115
Baron Samedi
10,753
171
785
3,137
8,917
4,190
1,316
2,255
6,343
49,417
3,031
W
6,284
3,062
457
3,385
6,684
2,146
1,816
0
6,684
0
46,184
L
Agni
jklmpz
Agni
3,530
112
0
625
5,889
1,795
0
3,424
2,465
16,823
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,081
Gold Earned
40,207
276
Minions Killed
375
0
Camps Cleared
0
1,100,553
Distance Traveled
1,409,536
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,964
497
50
4
0
315,950
0
L
Apollo
5,828
416
4
0
0
148,060
0
W
Bacchus
7,074
505
37
3
0
280,608
0
W
Chang'e
7,658
547
72
5
0
272,432
2
L
Neith
7,196
514
94
7
0
227,220
1
L
Shiva
8,366
598
99
7
0
252,899
4
W
Da Ji
9,769
698
122
9
0
329,377
1
W
Baron Samedi
8,700
621
69
5
0
249,148
0
W
Cupid
7,006
500
75
5
0
277,971
0
L
Agni
5,727
409
29
2
0
156,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role