Player Matchup

Artemis
Artemis
AbleSee_
Artemis
Level 46
God Stats
28W - 42L
1,500 SR
Queue Stats
218W - 253L
1,380 Elo+
Solo
Mercury
Mercury
FatdaddyThiccarm
Mercury
Level 148
God Stats
9W - 11L
1,446 SR
Queue Stats
398W - 390L
1,502 Elo+
Solo
Shiva
Shiva
Javivi503
Shiva
Level 90
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 24L
1,406 Elo+
Solo
Olorun
Olorun
RollerCodesters
Olorun
Level 99
God Stats
1W - 1L
1,715 SR
Queue Stats
13W - 11L
1,337 Elo+
Party 1
Xbalanque
Xbalanque
smittyspanther
Xbalanque
Level 137
God Stats
3W - 1L
1,690 SR
Queue Stats
13W - 10L
1,356 Elo+
Party 1
Team Averages
Level 104
1,570 SR
1,396 Elo+

VS

Team Averages
Level 100
1,465 SR
1,438 Elo+
Charybdis
Charybdis
Dumlek
Charybdis
Level 80
God Stats
20W - 11L
1,625 SR
Queue Stats
157W - 158L
1,468 Elo+
Solo
Merlin
Merlin
EliteDelly
Merlin
Level 83
God Stats
1W - 2L
1,275 SR
Queue Stats
173W - 162L
1,432 Elo+
Solo
Charon
Charon
Ewbie91
Charon
Level 79
God Stats
7W - 6L
1,407 SR
Queue Stats
325W - 350L
1,422 Elo+
Party 2
Bacchus
Bacchus
Kr0SpL
Bacchus
Level 203
God Stats
77W - 76L
1,533 SR
Queue Stats
442W - 431L
1,423 Elo+
Solo
Arachne
Arachne
crowbar7040
Arachne
Level 55
God Stats
24W - 30L
1,486 SR
Queue Stats
149W - 166L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AbleSee_
Artemis
15
1 / 1 / 1
8,103
506
5,566
9,347
3,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
4 / 2 / 4
7,736
484
4,541
10,811
3,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Shiva
Javivi503
Shiva
13
3 / 3 / 1
7,875
492
7,581
15,176
11,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 1 / 2
7,326
458
2,587
6,098
2,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Xbalanque
smittyspanther
Xbalanque
14
2 / 0 / 1
8,689
543
1,896
4,689
1,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Dumlek
Charybdis
13
1 / 2 / 1
7,891
493
5,817
7,723
2,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
EliteDelly
Merlin
13
1 / 2 / 0
8,045
503
6,295
5,712
2,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charon
Ewbie91
Charon
10
0 / 2 / 2
6,794
425
2,976
8,005
5,227
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
Kr0SpL
Bacchus
9
2 / 0 / 2
7,102
444
2,794
4,638
2,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
crowbar7040
Arachne
10
3 / 5 / 0
6,756
422
9,555
12,869
4,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
12
11
Kills
7
7
Deaths
11
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Artemis
AbleSee_
Artemis
1
1
1
1.5
L
Charybdis
Dumlek
Charybdis
1
2
1
0.75
L
Merlin
EliteDelly
Merlin
1
2
0
0.5
L
Charon
Ewbie91
Charon
0
2
2
0.5
W
4
2
4
3
W
Shiva
Javivi503
Shiva
3
3
1
1.17
L
Bacchus
Kr0SpL
Bacchus
2
0
2
3
W
1
1
2
2
L
Arachne
crowbar7040
Arachne
3
5
0
0.6
W
Xbalanque
smittyspanther
Xbalanque
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,171
Damage
27,437
46,121
Taken
38,947
21,944
Mitigated
17,303
15,936
Healing
6,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
AbleSee_
Artemis
5,566
2,219
0
2,505
9,347
3,241
0
3,433
5,914
0
72,528
L
Charybdis
Dumlek
Charybdis
5,817
2,000
0
1,014
7,723
2,378
651
868
6,620
0
70,371
L
Merlin
EliteDelly
Merlin
6,295
194
0
386
5,712
2,013
353
670
5,042
53,219
1,334
L
Charon
Ewbie91
Charon
2,976
373
0
1,495
8,005
5,227
31
432
7,528
18,400
0
W
4,541
1,402
0
3,466
10,811
3,696
0
1,429
9,382
0
42,900
W
Shiva
Javivi503
Shiva
7,581
625
42
3,940
15,176
11,174
227
3,557
11,287
0
42,153
L
Bacchus
Kr0SpL
Bacchus
2,794
261
0
2,152
4,638
2,737
0
0
4,363
18,571
2,408
W
2,587
470
660
1,920
6,098
2,323
0
1,902
4,196
36,729
0
L
Arachne
crowbar7040
Arachne
9,555
8,080
0
1,391
12,869
4,948
43
617
12,057
0
38,054
W
Xbalanque
smittyspanther
Xbalanque
1,896
590
0
3,403
4,689
1,510
3,491
1,258
3,431
0
57,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,729
Gold Earned
36,588
422
Minions Killed
339
0
Camps Cleared
0
1,482,535
Distance Traveled
1,302,037
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,103
506
115
7
0
275,691
0
L
Charybdis
7,891
493
124
8
0
277,718
0
L
Merlin
8,045
503
91
6
0
273,301
0
L
Charon
6,794
425
24
2
0
298,654
0
W
Mercury
7,736
484
70
4
0
329,291
0
W
Shiva
7,875
492
68
4
0
300,275
0
L
Bacchus
7,102
444
46
3
0
139,586
0
W
Olorun
7,326
458
64
4
0
302,957
0
L
Arachne
6,756
422
54
3
0
312,778
0
W
Xbalanque
8,689
543
105
7
0
274,321
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role