Player Matchup

Poseidon
Poseidon
Death Ring 6009
Poseidon
Level 68
God Stats
1W - 3L
1,737 SR
Queue Stats
26W - 36L
1,317 Elo+
Solo
Surtr
Surtr
Swizzy_JP
Surtr
Level 129
God Stats
0W - 3L
1,140 SR
Queue Stats
111W - 121L
1,479 Elo+
Party 2
Fafnir
Fafnir
xl_DerpDizzle_lx
Fafnir
Level 121
God Stats
3W - 1L
1,883 SR
Queue Stats
107W - 115L
1,487 Elo+
Party 2
Team Averages
Level 106
1,587 SR
1,428 Elo+

VS

Team Averages
Level 76
1,294 SR
1,464 Elo+
Ix Chel
Ix Chel
Onydex
Ix Chel
Level 100
God Stats
6W - 12L
1,149 SR
Queue Stats
17W - 21L
1,471 Elo+
Solo
Fafnir
Fafnir
SirTibblez
Fafnir
Level 63
God Stats
1W - 1L
1,234 SR
Queue Stats
25W - 18L
1,460 Elo+
Party 1
Bakasura
Bakasura
bastion369
Bakasura
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 19L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
12
0 / 2 / 2
7,115
712
2,701
2,689
727
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
Swizzy_JP
Surtr
12
3 / 4 / 1
7,708
771
7,111
10,262
4,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

13
1 / 1 / 3
7,741
774
3,423
9,165
7,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Onydex
Ix Chel
14
2 / 2 / 3
8,198
820
8,542
5,978
2,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fafnir
SirTibblez
Fafnir
14
1 / 1 / 6
8,054
805
4,462
5,553
5,485
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Bakasura
bastion369
Bakasura
14
4 / 1 / 3
8,821
882
4,812
7,509
3,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
4
Kills
7
7
Deaths
4
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Poseidon
0
2
2
0.5
W
Ix Chel
Onydex
Ix Chel
2
2
3
1.75
W
Fafnir
SirTibblez
Fafnir
1
1
6
4
L
Surtr
Swizzy_JP
Surtr
3
4
1
0.88
W
Bakasura
bastion369
Bakasura
4
1
3
5.5
L
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,235
Damage
17,816
22,116
Taken
19,040
13,166
Mitigated
11,459
3,058
Healing
5,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
2,701
112
0
120
2,689
727
34
1,529
1,160
23,524
0
W
Ix Chel
Onydex
Ix Chel
8,542
1,103
623
1,424
5,978
2,228
0
2,192
3,508
37,738
1,593
W
Fafnir
SirTibblez
Fafnir
4,462
772
0
2,001
5,553
5,485
0
1,632
3,659
12,305
0
L
Surtr
Swizzy_JP
Surtr
7,111
2,115
0
2,429
10,262
4,961
59
4,622
5,042
923
12,370
W
Bakasura
bastion369
Bakasura
4,812
3,228
0
1,672
7,509
3,746
0
2,438
4,691
0
20,441
L
3,423
566
0
509
9,165
7,478
0
6,467
2,593
15,209
298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,564
Gold Earned
25,073
78
Minions Killed
132
0
Camps Cleared
0
487,700
Distance Traveled
542,559
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
7,115
712
35
4
0
160,636
0
W
Ix Chel
8,198
820
59
6
0
171,725
5
W
Fafnir
8,054
805
23
2
0
177,844
0
L
Surtr
7,708
771
21
2
0
152,814
0
W
Bakasura
8,821
882
50
5
0
192,990
0
L
Fafnir
7,741
774
22
2
0
174,250
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role