Player Matchup

Cernunnos
Cernunnos
Sir RuntAlot
Cernunnos
Level 120
God Stats
11W - 11L
1,429 SR
Queue Stats
196W - 206L
1,385 Elo+
Solo
Scylla
Scylla
ToadStool77
Scylla
Level 29
God Stats
3W - 6L
1,421 SR
Queue Stats
5W - 12L
1,227 Elo+
Party 1
Nu Wa
Nu Wa
nickycoconuts
Nu Wa
Level 61
God Stats
4W - 10L
1,338 SR
Queue Stats
7W - 18L
1,233 Elo+
Party 1
Team Averages
Level 70
1,396 SR
1,282 Elo+

VS

Team Averages
Level 60
1,418 SR
1,307 Elo+
Nu Wa
Nu Wa
JALAN420
Nu Wa
Level 46
God Stats
52W - 69L
1,310 SR
Queue Stats
119W - 202L
1,205 Elo+
Party 2
Surtr
Surtr
KonEl216
Surtr
Level 46
God Stats
48W - 65L
1,349 SR
Queue Stats
119W - 202L
1,205 Elo+
Party 2
Medusa
Medusa
hillmobile5
Medusa
Level 88
God Stats
99W - 89L
1,596 SR
Queue Stats
480W - 471L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Sir RuntAlot
Cernunnos
14
1 / 4 / 3
8,775
731
4,343
11,268
3,494
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
14
0 / 7 / 2
8,112
676
3,030
8,988
2,427
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
3 / 1 / 1
9,350
779
10,760
9,019
2,891
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
JALAN420
Nu Wa
18
3 / 0 / 8
10,711
893
11,420
4,195
1,234
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Surtr
KonEl216
Surtr
16
6 / 2 / 4
10,482
874
8,023
13,605
8,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
16
3 / 2 / 1
9,844
820
7,173
9,921
2,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
4
Kills
12
12
Deaths
4
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
JALAN420
Nu Wa
3
0
8
7
W
Surtr
KonEl216
Surtr
6
2
4
4
L
Cernunnos
Sir RuntAlot
Cernunnos
1
4
3
0.63
L
Scylla
0
7
2
0.14
W
Medusa
3
2
1
1.75
L
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,133
Damage
26,616
29,275
Taken
27,721
8,812
Mitigated
11,937
670
Healing
7,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
JALAN420
Nu Wa
11,420
2,427
0
331
4,195
1,234
1,806
2,092
2,098
49,571
1,387
W
Surtr
KonEl216
Surtr
8,023
2,883
275
5,269
13,605
8,090
816
6,194
7,401
1,319
35,647
L
Cernunnos
Sir RuntAlot
Cernunnos
4,343
1,312
185
435
11,268
3,494
1,143
4,569
6,493
0
30,594
L
Scylla
3,030
201
0
0
8,988
2,427
240
3,050
5,769
17,886
0
W
Medusa
7,173
1,080
0
1,572
9,921
2,613
891
5,659
4,250
0
43,746
L
10,760
1,932
0
50
9,019
2,891
344
3,298
5,464
38,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,237
Gold Earned
31,037
153
Minions Killed
197
0
Camps Cleared
0
594,531
Distance Traveled
708,592
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,711
893
69
6
0
214,385
0
W
Surtr
10,482
874
40
3
0
247,318
0
L
Cernunnos
8,775
731
60
5
0
189,984
0
L
Scylla
8,112
676
43
4
0
181,090
0
W
Medusa
9,844
820
88
7
0
246,889
0
L
Nu Wa
9,350
779
50
4
0
223,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role