Player Matchup

Baron Samedi
Baron Samedi
Classified47535
Baron Samedi
Level 76
God Stats
7W - 3L
1,793 SR
Queue Stats
167W - 166L
1,512 Elo+
Solo
Sylvanus
Sylvanus
KanjiOn1
Sylvanus
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
145W - 122L
1,551 Elo+
Solo
Arachne
Arachne
MightySnAiL9
Arachne
Level 162
God Stats
10W - 10L
1,588 SR
Queue Stats
125W - 132L
1,397 Elo+
Solo
Skadi
Skadi
rodrigoronces
Skadi
Level 116
God Stats
21W - 24L
1,472 SR
Queue Stats
224W - 205L
1,469 Elo+
Party 2
Tiamat
Tiamat
sammuso05
Tiamat
Level 112
God Stats
25W - 30L
1,495 SR
Queue Stats
226W - 206L
1,469 Elo+
Party 2
Team Averages
Level 119
1,570 SR
1,480 Elo+

VS

Team Averages
Level 93
1,475 SR
1,492 Elo+
Mercury
Mercury
God_Usopp770
Mercury
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,401 Elo+
Party 1
Hel
Hel
Memento_Mori770
Hel
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 27L
1,528 Elo+
Party 1
Danzaburou
Danzaburou
leanin2wheels636
Danzaburou
Level 89
God Stats
60W - 57L
1,546 SR
Queue Stats
472W - 480L
1,502 Elo+
Solo
Terra
Terra
xXShAd0w4YTXx
Terra
Level 84
God Stats
6W - 6L
1,391 SR
Queue Stats
180W - 157L
1,515 Elo+
Solo
Bellona
Bellona
zeus_vibrant
Bellona
Level 159
God Stats
23W - 25L
1,439 SR
Queue Stats
857W - 841L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Classified47535
Baron Samedi
10
1 / 0 / 3
6,244
624
5,184
5,861
2,711
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
KanjiOn1
Sylvanus
12
3 / 0 / 0
6,961
696
5,880
4,782
1,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Arachne
MightySnAiL9
Arachne
12
3 / 3 / 3
6,354
635
5,286
8,137
3,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 0 / 0
6,304
630
5,318
3,069
760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tiamat
sammuso05
Tiamat
11
1 / 0 / 4
6,249
625
5,060
4,782
2,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
God_Usopp770
Mercury
8
1 / 1 / 0
4,621
462
1,479
7,432
2,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
1 / 4 / 0
4,892
489
2,382
6,432
1,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
leanin2wheels636
Danzaburou
8
0 / 1 / 1
4,951
495
4,313
7,174
2,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 3 / 1
4,927
493
2,838
13,022
5,458
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
zeus_vibrant
Bellona
10
1 / 3 / 1
5,810
581
3,938
10,110
7,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
12
Kills
3
3
Deaths
12
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Classified47535
Baron Samedi
1
0
3
2.5
L
Mercury
God_Usopp770
Mercury
1
1
0
1
W
Sylvanus
KanjiOn1
Sylvanus
3
0
0
3
L
1
4
0
0.25
W
Arachne
MightySnAiL9
Arachne
3
3
3
1.5
L
Danzaburou
leanin2wheels636
Danzaburou
0
1
1
0.5
W
4
0
0
4
W
Tiamat
sammuso05
Tiamat
1
0
4
3
L
0
3
1
0.17
L
Bellona
zeus_vibrant
Bellona
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,728
Damage
14,950
26,631
Taken
44,170
11,236
Mitigated
18,176
8,514
Healing
14,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Classified47535
Baron Samedi
5,184
950
350
2,199
5,861
2,711
128
817
5,044
21,234
285
L
Mercury
God_Usopp770
Mercury
1,479
583
0
2,036
7,432
2,215
0
2,554
4,566
0
15,764
W
Sylvanus
KanjiOn1
Sylvanus
5,880
2,807
60
1,256
4,782
1,921
406
2,746
2,036
41,112
10,841
L
2,382
706
205
1,594
6,432
1,211
0
3,310
3,122
20,557
0
W
Arachne
MightySnAiL9
Arachne
5,286
4,224
0
2,226
8,137
3,563
325
251
7,886
0
42,924
L
Danzaburou
leanin2wheels636
Danzaburou
4,313
1,008
0
1,444
7,174
2,118
0
2,079
5,095
0
33,012
W
5,318
1,822
0
303
3,069
760
1,146
913
2,156
0
38,472
W
Tiamat
sammuso05
Tiamat
5,060
750
0
2,120
4,782
2,281
81
493
4,289
24,541
1,285
L
2,838
463
2,093
3,426
13,022
5,458
0
3,709
9,296
17,095
0
L
Bellona
zeus_vibrant
Bellona
3,938
1,705
0
3,385
10,110
7,174
0
2,695
6,968
0
39,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,112
Gold Earned
25,201
325
Minions Killed
235
0
Camps Cleared
0
989,965
Distance Traveled
952,826
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,244
624
33
3
0
174,358
0
L
Mercury
4,621
462
30
3
0
229,833
0
W
Sylvanus
6,961
696
99
10
0
197,754
0
L
Hel
4,892
489
42
4
0
171,985
0
W
Arachne
6,354
635
67
7
0
217,479
0
L
Danzaburou
4,951
495
59
6
0
146,579
0
W
Skadi
6,304
630
69
7
0
188,756
2
W
Tiamat
6,249
625
57
6
0
211,618
2
L
Terra
4,927
493
24
2
0
196,961
0
L
Bellona
5,810
581
80
8
0
207,468
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role