Player Matchup

Geb
Geb
ArxnC
Geb
Level 88
God Stats
0W - 1L
1,300 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Anhur
Anhur
ImaSavageJew
Anhur
Level 66
God Stats
1W - 1L
1,618 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Nox
Nox
Javivi503
Nox
Level 90
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 25L
1,428 Elo+
Solo
Odin
Odin
Ocec11
Odin
Level 128
God Stats
0W - 1L
1,170 SR
Queue Stats
126W - 131L
1,467 Elo+
Solo
Lancelot
Lancelot
TML Green
Lancelot
Level 127
God Stats
0W - 3L
1,265 SR
Queue Stats
56W - 60L
1,504 Elo+
Solo
Team Averages
Level 100
1,371 SR
1,480 Elo+

VS

Team Averages
Level 86
1,549 SR
1,441 Elo+
Kukulkan
Kukulkan
Awita_de_Uwuu
Kukulkan
Level 157
God Stats
8W - 4L
1,708 SR
Queue Stats
335W - 320L
1,516 Elo+
Party 2
Chaac
Chaac
GeTT x PoWNeD
Chaac
Level 102
God Stats
6W - 6L
1,675 SR
Queue Stats
182W - 168L
1,455 Elo+
Solo
Heimdallr
Heimdallr
grim_reaper14710
Heimdallr
Level 80
God Stats
27W - 28L
1,234 SR
Queue Stats
223W - 196L
1,376 Elo+
Solo
Gilgamesh
Gilgamesh
nahsjas
Gilgamesh
Level 65
God Stats
6W - 6L
1,409 SR
Queue Stats
63W - 63L
1,461 Elo+
Solo
Baron Samedi
Baron Samedi
nekoarcnoid12
Baron Samedi
Level 27
God Stats
10W - 7L
1,720 SR
Queue Stats
87W - 89L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
ArxnC
Geb
8
0 / 0 / 4
5,304
482
3,822
8,108
4,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
4 / 3 / 0
5,662
515
6,417
6,353
1,730
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

9
1 / 5 / 0
4,810
437
2,825
7,941
2,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Odin
Ocec11
Odin
8
0 / 4 / 0
5,246
477
2,672
7,852
7,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Lancelot
TML Green
Lancelot
9
0 / 5 / 2
4,966
451
3,826
9,129
3,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Awita_de_Uwuu
Kukulkan
13
4 / 1 / 3
7,237
658
6,203
5,458
1,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

11
4 / 0 / 5
6,690
608
3,725
8,364
3,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Heimdallr
10
2 / 2 / 1
6,429
584
5,578
5,312
2,656
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
nahsjas
Gilgamesh
13
6 / 0 / 1
7,617
692
6,281
8,150
5,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baron Samedi
nekoarcnoid12
Baron Samedi
10
1 / 2 / 4
6,259
569
3,308
8,754
5,420
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
5
Kills
17
17
Deaths
5
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Geb
ArxnC
Geb
0
0
4
2
W
Kukulkan
Awita_de_Uwuu
Kukulkan
4
1
3
5.5
W
4
0
5
6.5
L
4
3
0
1.33
L
1
5
0
0.2
L
Odin
Ocec11
Odin
0
4
0
0
L
Lancelot
TML Green
Lancelot
0
5
2
0.2
W
Heimdallr
2
2
1
1.25
W
Gilgamesh
nahsjas
Gilgamesh
6
0
1
6.5
W
Baron Samedi
nekoarcnoid12
Baron Samedi
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,562
Damage
25,095
39,383
Taken
36,038
19,145
Mitigated
19,083
9,594
Healing
8,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
ArxnC
Geb
3,822
729
0
2,060
8,108
4,834
0
1,694
6,414
15,374
0
W
Kukulkan
Awita_de_Uwuu
Kukulkan
6,203
653
0
1,739
5,458
1,842
14
2,193
3,265
46,267
944
W
3,725
512
476
2,175
8,364
3,890
0
857
7,439
0
47,235
L
6,417
4,047
0
1,892
6,353
1,730
0
1,147
5,206
0
31,136
L
2,825
232
0
2,140
7,941
2,557
0
4,499
3,442
17,595
0
L
Odin
Ocec11
Odin
2,672
872
0
706
7,852
7,008
0
416
7,123
0
28,288
L
Lancelot
TML Green
Lancelot
3,826
670
0
2,796
9,129
3,016
0
1,719
7,357
0
35,170
W
Heimdallr
5,578
2,600
0
298
5,312
2,656
454
1,451
3,861
0
41,767
W
Gilgamesh
nahsjas
Gilgamesh
6,281
1,931
0
1,162
8,150
5,275
0
339
7,572
0
45,567
W
Baron Samedi
nekoarcnoid12
Baron Samedi
3,308
272
891
2,242
8,754
5,420
63
1,807
6,947
15,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,988
Gold Earned
34,232
218
Minions Killed
355
0
Camps Cleared
0
1,104,980
Distance Traveled
1,148,884
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,304
482
24
2
0
223,847
0
W
Kukulkan
7,237
658
90
8
0
232,516
2
W
Chaac
6,690
608
77
7
0
259,337
0
L
Anhur
5,662
515
54
5
0
235,774
0
L
Nox
4,810
437
23
2
0
203,352
0
L
Odin
5,246
477
59
5
0
176,945
0
L
Lancelot
4,966
451
58
5
0
265,062
1
W
Heimdallr
6,429
584
77
7
0
217,823
0
W
Gilgamesh
7,617
692
95
9
0
215,654
4
W
Baron Samedi
6,259
569
16
1
0
223,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role