Player Matchup

Raijin
Raijin
Ballin1632
Raijin
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,719 Elo+
Party 2
Cthulhu
Cthulhu
Namu104
Cthulhu
Level 24
God Stats
2W - 1L
1,853 SR
Queue Stats
5W - 2L
1,699 Elo+
Party 2
Vamana
Vamana
tschetts
Vamana
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,719 Elo+
Party 2
Team Averages
Level 33
1,618 SR
1,712 Elo+

VS

Team Averages
Level 83
1,509 SR
1,493 Elo+
Kukulkan
Kukulkan
RiseLord7
Kukulkan
Level 102
God Stats
11W - 18L
1,375 SR
Queue Stats
453W - 465L
1,454 Elo+
Party 1
Chernobog
Chernobog
SpicyMeatScepter
Chernobog
Level 60
God Stats
16W - 9L
1,650 SR
Queue Stats
187W - 169L
1,584 Elo+
Solo
Sun Wukong
Sun Wukong
Wilsam1352
Sun Wukong
Level 87
God Stats
2W - 3L
1,500 SR
Queue Stats
410W - 424L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Ballin1632
Raijin
11
0 / 6 / 0
6,868
687
3,161
9,988
3,274
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Namu104
Cthulhu
14
1 / 2 / 0
7,379
738
4,963
12,191
10,725
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vamana
tschetts
Vamana
13
0 / 3 / 2
7,120
712
2,211
9,232
7,690
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
RiseLord7
Kukulkan
16
6 / 0 / 4
9,471
947
12,360
2,923
971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
14
1 / 0 / 7
8,409
841
4,405
2,626
918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
Wilsam1352
Sun Wukong
15
4 / 2 / 7
9,075
908
10,711
9,915
7,252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
1
Kills
11
11
Deaths
2
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Raijin
Ballin1632
Raijin
0
6
0
0
L
Cthulhu
Namu104
Cthulhu
1
2
0
0.5
W
Kukulkan
RiseLord7
Kukulkan
6
0
4
8
W
Chernobog
1
0
7
4.5
W
Sun Wukong
Wilsam1352
Sun Wukong
4
2
7
3.75
L
Vamana
tschetts
Vamana
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,335
Damage
27,476
31,411
Taken
15,464
21,689
Mitigated
9,141
1,841
Healing
2,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Ballin1632
Raijin
3,161
543
0
1,170
9,988
3,274
0
3,672
5,988
18,326
0
L
Cthulhu
Namu104
Cthulhu
4,963
495
132
250
12,191
10,725
0
4,762
6,822
18,646
950
W
Kukulkan
RiseLord7
Kukulkan
12,360
487
0
199
2,923
971
192
1,525
1,398
32,472
1,329
W
Chernobog
4,405
1,807
0
506
2,626
918
672
1,590
1,036
0
34,703
W
Sun Wukong
Wilsam1352
Sun Wukong
10,711
990
231
1,598
9,915
7,252
276
4,525
5,390
0
24,296
L
Vamana
tschetts
Vamana
2,211
659
0
289
9,232
7,690
0
2,273
6,481
0
12,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,367
Gold Earned
26,955
85
Minions Killed
152
0
Camps Cleared
0
530,000
Distance Traveled
593,323
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,868
687
38
4
0
145,519
0
L
Cthulhu
7,379
738
26
3
0
199,084
1
W
Kukulkan
9,471
947
67
7
0
202,137
0
W
Chernobog
8,409
841
49
5
0
196,196
0
W
Sun Wukong
9,075
908
36
4
0
194,990
5
L
Vamana
7,120
712
21
2
0
185,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role