Player Matchup

Geb
Geb
D-wreck00
Geb
Level 124
God Stats
160W - 113L
1,567 SR
Queue Stats
666W - 644L
1,461 Elo+
Solo
Cu Chulainn
Cu Chulainn
PANDA MAN5001
Cu Chulainn
Level 102
God Stats
2W - 2L
1,791 SR
Queue Stats
309W - 369L
1,469 Elo+
Party 2
Jing Wei
Jing Wei
RMxGodly
Jing Wei
Level 94
God Stats
3W - 4L
1,567 SR
Queue Stats
175W - 236L
1,495 Elo+
Party 2
Kali
Kali
ckAndromedAck
Kali
Level 117
God Stats
0W - 1L
1,304 SR
Queue Stats
9W - 17L
1,250 Elo+
Solo
Raijin
Raijin
miyyura
Raijin
Level 102
God Stats
1W - 4L
1,351 SR
Queue Stats
267W - 313L
1,470 Elo+
Party 2
Team Averages
Level 108
1,516 SR
1,429 Elo+

VS

Team Averages
Level 138
1,469 SR
1,515 Elo+
Ymir
Ymir
RAMPEWR
Ymir
Level 148
God Stats
21W - 12L
1,591 SR
Queue Stats
586W - 538L
1,558 Elo+
Solo
Hun Batz
Hun Batz
TURBOMAN777
Hun Batz
Level 159
God Stats
2W - 1L
1,353 SR
Queue Stats
30W - 25L
1,533 Elo+
Party 1
Janus
Janus
Z_Enthusiast370
Janus
Level 104
God Stats
1W - 1L
1,323 SR
Queue Stats
88W - 91L
1,474 Elo+
Solo
Neith
Neith
alefra99
Neith
Level 124
God Stats
5W - 2L
1,544 SR
Queue Stats
37W - 28L
1,540 Elo+
Party 1
Aphrodite
Aphrodite
shrimpypibbles
Aphrodite
Level 155
God Stats
55W - 65L
1,535 SR
Queue Stats
136W - 148L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 2
7,555
472
4,676
13,839
11,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cu Chulainn
PANDA MAN5001
Cu Chulainn
15
3 / 2 / 1
9,516
595
8,496
12,590
9,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
RMxGodly
Jing Wei
13
0 / 2 / 2
7,578
474
5,514
9,500
3,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 2 / 1
8,130
508
6,436
12,900
5,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
miyyura
Raijin
12
0 / 5 / 1
6,971
436
2,665
9,343
2,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
RAMPEWR
Ymir
13
1 / 1 / 4
7,828
489
5,033
11,045
7,270
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hun Batz
TURBOMAN777
Hun Batz
15
1 / 1 / 6
8,474
530
8,201
11,450
4,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
7 / 2 / 1
9,415
588
9,358
7,387
2,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
alefra99
Neith
15
3 / 0 / 1
8,434
527
7,068
6,987
2,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
shrimpypibbles
Aphrodite
16
1 / 2 / 1
9,020
564
4,062
9,806
3,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
26
6
Kills
13
13
Deaths
6
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
L
Cu Chulainn
PANDA MAN5001
Cu Chulainn
3
2
1
1.75
W
Ymir
RAMPEWR
Ymir
1
1
4
3
L
Jing Wei
RMxGodly
Jing Wei
0
2
2
0.5
W
Hun Batz
TURBOMAN777
Hun Batz
1
1
6
4
W
7
2
1
3.75
W
Neith
alefra99
Neith
3
0
1
3.5
L
3
2
1
1.75
L
Raijin
miyyura
Raijin
0
5
1
0.1
W
Aphrodite
shrimpypibbles
Aphrodite
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,787
Damage
33,722
58,172
Taken
46,675
33,298
Mitigated
20,062
15,407
Healing
17,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,676
447
0
3,492
13,839
11,706
0
4,385
9,280
38,754
1,101
L
Cu Chulainn
PANDA MAN5001
Cu Chulainn
8,496
853
0
2,253
12,590
9,410
0
3,821
8,769
11,798
62,749
W
Ymir
RAMPEWR
Ymir
5,033
768
2,818
3,066
11,045
7,270
112
3,063
7,902
29,768
0
L
Jing Wei
RMxGodly
Jing Wei
5,514
4,468
0
4,564
9,500
3,651
257
1,944
7,476
0
55,880
W
Hun Batz
TURBOMAN777
Hun Batz
8,201
3,577
0
803
11,450
4,613
0
634
10,766
0
83,712
W
9,358
0
0
827
7,387
2,180
93
2,507
4,534
59,969
1,710
W
Neith
alefra99
Neith
7,068
2,326
0
3,298
6,987
2,316
522
793
6,194
0
62,656
L
6,436
3,532
0
3,734
12,900
5,574
0
2,599
10,222
0
51,943
L
Raijin
miyyura
Raijin
2,665
204
0
1,364
9,343
2,957
0
4,594
4,335
38,772
947
W
Aphrodite
shrimpypibbles
Aphrodite
4,062
187
436
6,096
9,806
3,683
120
886
8,920
64,224
1,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,750
Gold Earned
43,171
437
Minions Killed
523
0
Camps Cleared
0
1,588,101
Distance Traveled
1,650,381
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,555
472
35
2
0
312,893
3
L
Cu Chulainn
9,516
595
123
8
0
295,954
2
W
Ymir
7,828
489
37
2
0
316,044
6
L
Jing Wei
7,578
474
118
7
0
293,270
0
W
Hun Batz
8,474
530
118
7
0
376,301
0
W
Janus
9,415
588
128
8
0
324,562
0
W
Neith
8,434
527
111
7
0
323,188
0
L
Kali
8,130
508
74
5
0
377,667
0
L
Raijin
6,971
436
87
5
0
308,317
0
W
Aphrodite
9,020
564
129
8
0
310,286
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role