Player Matchup

Shiva
Shiva
Gold V
foriamyoursavior
Shiva
Gold V
Level 82
God Stats
63W - 49L
1,561 SR
Queue Stats
265W - 300L
1,226 MMR
Solo
Kali
Kali
Silver IV
insidiousgrin
Kali
Silver IV
Level 154
God Stats
18W - 12L
1,366 SR
Queue Stats
312W - 353L
618 MMR
Solo
Mulan
Mulan
Silver III
jigalingswinger2
Mulan
Silver III
Level 157
God Stats
102W - 105L
1,473 SR
Queue Stats
490W - 516L
859 MMR
Solo
Yu Huang
Yu Huang
Silver IV
lts Gmoney
Yu Huang
Silver IV
Level 126
God Stats
6W - 1L
1,668 SR
Queue Stats
31W - 45L
1,191 MMR
Solo
Medusa
Medusa
Silver IV
supercrowley75
Medusa
Silver IV
Level 158
God Stats
2W - 1L
1,503 SR
Queue Stats
201W - 247L
848 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 135
1,514 SR
948 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 172
1,503 SR
1,441 MMR
Vulcan
Vulcan
Bronze II
 
Vulcan
Bronze II
Level 277
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze I
 
Cu Chulainn
Bronze I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Silver I
 
Guan Yu
Silver I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold V
SuperAfraid
Sol
Gold V
Level 126
God Stats
0W - 2L
1,282 SR
Queue Stats
83W - 100L
1,349 MMR
Solo
Arachne
Arachne
Silver III
ligthyerzero
Arachne
Silver III
Level 156
God Stats
0W - 1L
1,732 SR
Queue Stats
19W - 30L
1,354 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 1
6,564
656
7,654
9,720
8,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 1 / 2
5,611
561
1,932
7,738
2,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

10
4 / 0 / 1
5,904
590
4,629
7,468
4,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yu Huang
lts Gmoney
Yu Huang
12
1 / 1 / 0
6,451
645
3,675
3,482
1,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 1 / 3
5,615
562
5,286
5,593
1,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ThorCthulhuAchillesKumbhakarna

VS

Bans
ArtemisBake KujiraAgniAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
11
1 / 3 / 0
5,846
585
2,135
5,188
1,441
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cu Chulainn
 
Cu Chulainn
9
0 / 4 / 1
5,514
551
5,016
10,509
5,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Guan Yu
 
Guan Yu
8
0 / 2 / 1
4,802
480
1,341
8,250
4,001
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 4 / 0
4,903
490
3,069
6,326
1,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Arachne
ligthyerzero
Arachne
10
1 / 1 / 1
5,307
531
2,296
5,602
1,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
12
Kills
2
3
Deaths
14
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
1
3
0
0.33
L
Cu Chulainn
 
Cu Chulainn
0
4
1
0.13
L
Guan Yu
 
Guan Yu
0
2
1
0.25
L
0
4
0
0
W
4
0
1
4.5
W
2
1
2
3
W
4
0
1
4.5
L
Arachne
ligthyerzero
Arachne
1
1
1
1.5
W
Yu Huang
lts Gmoney
Yu Huang
1
1
0
1
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,176
Damage
13,857
34,001
Taken
35,875
18,894
Mitigated
13,398
12,126
Healing
10,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
2,135
0
0
1,219
5,188
1,441
0
2,939
2,209
41,857
873
L
Cu Chulainn
 
Cu Chulainn
5,016
1,008
0
3,001
10,509
5,050
0
200
9,711
4,720
29,202
L
Guan Yu
 
Guan Yu
1,341
168
544
1,285
8,250
4,001
0
0
7,919
0
12,720
L
3,069
1,165
0
1,636
6,326
1,341
0
0
6,250
31,688
4,087
W
7,654
1,429
0
3,583
9,720
8,905
0
776
8,944
1,128
37,736
W
1,932
919
0
3,680
7,738
2,282
0
669
7,069
0
34,830
W
4,629
286
0
3,329
7,468
4,940
215
1,244
6,224
0
26,989
L
Arachne
ligthyerzero
Arachne
2,296
1,792
0
2,812
5,602
1,565
0
913
4,615
0
29,301
W
Yu Huang
lts Gmoney
Yu Huang
3,675
174
0
919
3,482
1,164
0
1,515
1,967
50,659
597
W
5,286
1,555
0
615
5,593
1,603
416
1,506
4,087
0
39,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,145
Gold Earned
26,372
334
Minions Killed
271
0
Camps Cleared
0
1,079,610
Distance Traveled
1,095,349
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
5,846
585
72
7
0
208,692
0
L
Cu Chulainn
5,514
551
58
6
0
208,094
3
L
Guan Yu
4,802
480
20
2
0
228,006
1
L
Sol
4,903
490
65
7
0
205,723
0
W
Shiva
6,564
656
58
6
0
216,974
4
W
Kali
5,611
561
64
6
0
260,555
0
W
Mulan
5,904
590
32
3
0
195,621
5
L
Arachne
5,307
531
56
6
0
244,834
0
W
Yu Huang
6,451
645
104
10
0
201,672
4
W
Medusa
5,615
562
76
8
0
204,788
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role