Player Matchup

Fafnir
Fafnir
Gold III
 
Fafnir
Gold III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Gold IV
 
Poseidon
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Platinum V
IPaella
Xbalanque
Platinum V
Level 62
God Stats
2W - 3L
1,418 SR
Queue Stats
109W - 104L
1,539 MMR
Solo
Lancelot
Lancelot
Platinum IV
Okoko7309
Lancelot
Platinum IV
Level 155
God Stats
7W - 4L
1,735 SR
Queue Stats
309W - 292L
1,780 MMR
Party 1
Ymir
Ymir
Gold III
WAFFLE DUDE8123
Ymir
Gold III
Level 121
God Stats
2W - 2L
1,532 SR
Queue Stats
195W - 191L
1,502 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 124
1,537 SR
1,564 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 134
1,525 SR
1,525 MMR
Sol
Sol
Gold I
Chandelle10
Sol
Gold I
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 95L
1,642 MMR
Solo
Chiron
Chiron
Gold IV
FUNEE
Chiron
Gold IV
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,612 MMR
Solo
Ne Zha
Ne Zha
Silver I
H41GY92
Ne Zha
Silver I
Level 140
God Stats
8W - 16L
1,476 SR
Queue Stats
213W - 227L
1,248 MMR
Solo
Xing Tian
Xing Tian
Gold II
Helmfried
Xing Tian
Gold II
Level 157
God Stats
4W - 5L
1,649 SR
Queue Stats
103W - 112L
1,608 MMR
Solo
Camazotz
Camazotz
Gold III
MartLutherSkitz
Camazotz
Gold III
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 188L
1,512 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
2 / 0 / 4
6,316
632
3,912
7,355
6,242
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Poseidon
 
Poseidon
11
0 / 1 / 2
6,044
604
3,765
2,887
822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
IPaella
Xbalanque
12
3 / 1 / 2
7,068
707
5,269
5,163
1,638
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
Okoko7309
Lancelot
11
5 / 0 / 1
6,119
612
3,949
5,310
2,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 0 / 5
6,452
645
5,188
6,201
2,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
BakasuraThothSusanoArachneAnhur

VS

Bans
Ao KuangCthulhuKaliMaman BrigitteCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
5,492
549
3,708
5,748
1,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chiron
FUNEE
Chiron
11
1 / 1 / 0
5,906
591
3,430
5,917
1,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ne Zha
H41GY92
Ne Zha
9
1 / 2 / 0
5,550
555
2,456
7,402
3,324
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Xing Tian
Helmfried
Xing Tian
10
0 / 3 / 0
5,288
529
3,230
9,583
3,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Camazotz
9
0 / 2 / 1
4,615
462
946
8,199
2,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
10
Kills
2
2
Deaths
10
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
2
0
4
4
W
Poseidon
 
Poseidon
0
1
2
1
L
0
2
1
0.25
L
Chiron
FUNEE
Chiron
1
1
0
1
L
Ne Zha
H41GY92
Ne Zha
1
2
0
0.5
L
Xing Tian
Helmfried
Xing Tian
0
3
0
0
W
Xbalanque
IPaella
Xbalanque
3
1
2
4
L
Camazotz
0
2
1
0.25
W
Lancelot
Okoko7309
Lancelot
5
0
1
5.5
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,083
Damage
13,770
26,916
Taken
36,849
13,414
Mitigated
12,236
7,653
Healing
13,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
3,912
1,321
0
2,068
7,355
6,242
0
1,291
6,064
8,888
0
W
Poseidon
 
Poseidon
3,765
576
0
888
2,887
822
0
0
2,887
48,598
0
L
3,708
2,103
0
2,997
5,748
1,279
0
1,046
4,702
43,137
0
L
Chiron
FUNEE
Chiron
3,430
1,498
79
2,574
5,917
1,725
0
3,396
2,241
0
43,709
L
Ne Zha
H41GY92
Ne Zha
2,456
353
0
1,854
7,402
3,324
0
1,448
5,808
0
22,244
L
Xing Tian
Helmfried
Xing Tian
3,230
117
0
1,837
9,583
3,773
0
3,770
5,451
29,525
0
W
Xbalanque
IPaella
Xbalanque
5,269
1,695
0
1,791
5,163
1,638
344
2,117
3,046
0
57,960
L
Camazotz
946
199
0
4,227
8,199
2,135
0
1,810
6,289
0
19,880
W
Lancelot
Okoko7309
Lancelot
3,949
886
0
750
5,310
2,129
0
624
4,674
0
43,156
W
5,188
1,252
0
2,156
6,201
2,583
0
2,661
3,186
36,607
2,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,999
Gold Earned
26,851
360
Minions Killed
335
0
Camps Cleared
0
1,084,129
Distance Traveled
1,008,894
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
6,316
632
7
1
0
224,145
1
W
Poseidon
6,044
604
104
10
0
217,428
1
L
Sol
5,492
549
82
8
0
190,604
0
L
Chiron
5,906
591
99
10
0
201,187
2
L
Ne Zha
5,550
555
36
4
0
230,078
3
L
Xing Tian
5,288
529
74
7
0
185,260
0
W
Xbalanque
7,068
707
100
10
0
199,047
0
L
Camazotz
4,615
462
44
4
0
201,765
0
W
Lancelot
6,119
612
65
7
0
263,130
0
W
Ymir
6,452
645
84
8
0
180,379
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role