Player Matchup

Horus
Horus
 
Horus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Aniemosity
Maui
Level 157
God Stats
2W - 0L
1,709 SR
Queue Stats
28W - 29L
1,457 Elo+
Solo
Yu Huang
Yu Huang
Meank-
Yu Huang
Level 155
God Stats
2W - 0L
1,663 SR
Queue Stats
28W - 14L
1,716 Elo+
Party 1
Thanatos
Thanatos
RyRygaming2
Thanatos
Level 63
God Stats
20W - 16L
1,525 SR
Queue Stats
131W - 127L
1,515 Elo+
Party 1
Apollo
Apollo
SirWillyy
Apollo
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 32L
1,500 Elo+
Solo
Team Averages
Level 127
1,579 SR
1,538 Elo+

VS

Team Averages
Level 120
1,463 SR
1,470 Elo+
Izanami
Izanami
DRAGONSLAYER410
Izanami
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 58L
1,462 Elo+
Party 2
Mulan
Mulan
Extra42069
Mulan
Level 65
God Stats
2W - 5L
1,339 SR
Queue Stats
118W - 111L
1,497 Elo+
Solo
Sylvanus
Sylvanus
Oumashu84
Sylvanus
Level 129
God Stats
4W - 6L
1,646 SR
Queue Stats
206W - 198L
1,485 Elo+
Solo
Janus
Janus
UnderseaApollo8
Janus
Level 158
God Stats
0W - 2L
1,328 SR
Queue Stats
127W - 163L
1,492 Elo+
Party 2
Shiva
Shiva
xalien7
Shiva
Level 128
God Stats
2W - 3L
1,500 SR
Queue Stats
33W - 67L
1,412 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
2 / 0 / 4
8,454
604
5,239
8,770
4,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

12
1 / 1 / 3
6,959
497
2,797
11,959
9,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Yu Huang
Meank-
Yu Huang
14
4 / 1 / 1
8,479
606
8,897
4,929
1,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
RyRygaming2
Thanatos
13
3 / 5 / 3
7,251
518
4,742
12,216
4,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Apollo
SirWillyy
Apollo
12
0 / 2 / 2
6,600
471
2,452
7,221
2,358
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 2
7,935
567
3,358
4,570
1,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mulan
14
0 / 2 / 4
7,080
506
5,448
10,885
4,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sylvanus
Oumashu84
Sylvanus
11
0 / 2 / 0
6,367
455
2,762
6,059
3,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
2 / 4 / 2
7,073
505
5,523
8,056
1,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shiva
xalien7
Shiva
11
3 / 1 / 3
6,743
482
7,219
11,577
8,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
19
10
Kills
8
9
Deaths
10
13
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
0
4
4
W
1
1
3
2.5
L
3
1
2
4
L
Mulan
0
2
4
1
W
Yu Huang
Meank-
Yu Huang
4
1
1
4.5
L
Sylvanus
Oumashu84
Sylvanus
0
2
0
0
W
Thanatos
RyRygaming2
Thanatos
3
5
3
0.9
W
Apollo
SirWillyy
Apollo
0
2
2
0.5
L
2
4
2
0.75
L
Shiva
xalien7
Shiva
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,127
Damage
24,310
45,095
Taken
41,147
22,043
Mitigated
19,466
23,962
Healing
11,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
5,239
1,848
360
6,101
8,770
4,746
410
3,364
5,406
0
50,194
W
2,797
582
0
3,842
11,959
9,019
125
765
11,194
27,886
0
L
3,358
2,053
0
2,182
4,570
1,439
0
1,241
3,291
0
60,853
L
Mulan
5,448
1,175
0
3,479
10,885
4,617
0
2,364
8,319
0
69,671
W
Yu Huang
Meank-
Yu Huang
8,897
381
90
1,410
4,929
1,709
0
1,321
3,608
52,916
1,473
L
Sylvanus
Oumashu84
Sylvanus
2,762
937
3
2,611
6,059
3,434
0
145
5,398
29,149
8,538
W
Thanatos
RyRygaming2
Thanatos
4,742
803
0
9,638
12,216
4,211
0
2,011
10,205
0
50,567
W
Apollo
SirWillyy
Apollo
2,452
1,323
0
2,521
7,221
2,358
0
679
6,542
0
39,623
L
5,523
44
0
987
8,056
1,933
0
3,619
3,879
49,884
693
L
Shiva
xalien7
Shiva
7,219
966
445
1,848
11,577
8,043
0
3,407
8,009
0
21,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,743
Gold Earned
35,198
404
Minions Killed
421
0
Camps Cleared
0
1,422,798
Distance Traveled
1,374,659
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,454
604
89
6
0
266,933
0
W
Maui
6,959
497
43
3
0
275,172
4
L
Izanami
7,935
567
126
9
0
281,589
0
L
Mulan
7,080
506
112
8
0
332,216
1
W
Yu Huang
8,479
606
116
8
0
275,113
1
L
Sylvanus
6,367
455
62
4
0
180,428
0
W
Thanatos
7,251
518
73
5
0
320,375
0
W
Apollo
6,600
471
83
6
0
285,205
2
L
Janus
7,073
505
97
7
0
277,040
0
L
Shiva
6,743
482
24
2
0
303,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role