Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Burktholomew
Medusa
Level 89
God Stats
10W - 4L
1,710 SR
Queue Stats
112W - 105L
1,479 Elo+
Party 2
Arachne
Arachne
KingTrill4065
Arachne
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 15L
1,446 Elo+
Party 1
Artio
Artio
MagicMemed77
Artio
Level 205
God Stats
2W - 0L
1,484 SR
Queue Stats
188W - 162L
1,571 Elo+
Party 1
Merlin
Merlin
XD_Cates
Merlin
Level 138
God Stats
1W - 1L
1,714 SR
Queue Stats
94W - 83L
1,493 Elo+
Party 2
Team Averages
Level 131
1,582 SR
1,498 Elo+

VS

Team Averages
Level 152
1,525 SR
1,500 Elo+
Freya
Freya
 
Freya
Level 249
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Big_ol_Cheese
Anhur
Level 149
God Stats
2W - 6L
1,446 SR
Queue Stats
357W - 361L
1,464 Elo+
Solo
Eset
Eset
Danobipo
Eset
Level 133
God Stats
3W - 2L
1,662 SR
Queue Stats
310W - 270L
1,532 Elo+
Solo
Ne Zha
Ne Zha
LordYukii
Ne Zha
Level 146
God Stats
7W - 8L
1,524 SR
Queue Stats
203W - 185L
1,545 Elo+
Solo
Tsukuyomi
Tsukuyomi
ilphaesn
Tsukuyomi
Level 84
God Stats
17W - 8L
1,492 SR
Queue Stats
58W - 51L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
5 / 1 / 1
7,058
706
5,347
7,959
5,350
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
11
2 / 0 / 2
6,466
647
4,640
3,780
1,114
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Arachne
10
6 / 0 / 2
5,892
589
1,829
7,877
2,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

9
1 / 0 / 5
5,843
584
3,018
8,587
4,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
XD_Cates
Merlin
11
2 / 1 / 4
6,470
647
3,972
4,406
1,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
8
1 / 6 / 0
4,649
465
2,558
7,719
2,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 2 / 0
4,589
459
2,171
6,696
1,697
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Eset
8
0 / 2 / 0
4,712
471
2,070
7,274
4,597
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
LordYukii
Ne Zha
9
0 / 1 / 1
4,786
479
3,108
7,202
2,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tsukuyomi
ilphaesn
Tsukuyomi
10
1 / 5 / 0
4,987
499
4,063
6,884
3,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
16
Kills
2
2
Deaths
16
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
5
1
1
5.5
L
Freya
 
Freya
1
6
0
0.17
L
0
2
0
0
W
Medusa
2
0
2
3
L
Eset
0
2
0
0
W
Arachne
6
0
2
7
L
Ne Zha
LordYukii
Ne Zha
0
1
1
0.5
W
1
0
5
3.5
W
Merlin
XD_Cates
Merlin
2
1
4
4
L
Tsukuyomi
ilphaesn
Tsukuyomi
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,806
Damage
13,970
32,609
Taken
35,775
15,038
Mitigated
14,413
14,808
Healing
11,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,347
280
0
3,166
7,959
5,350
0
323
7,118
35,186
2,699
L
Freya
 
Freya
2,558
890
0
1,794
7,719
2,321
0
4,059
3,660
19,859
4,211
L
2,171
1,405
0
2,916
6,696
1,697
0
396
6,300
0
24,166
W
Medusa
4,640
1,544
0
1,498
3,780
1,114
609
496
3,284
0
51,143
L
Eset
2,070
501
116
1,729
7,274
4,597
0
2,241
5,033
21,173
0
W
Arachne
1,829
1,370
0
3,326
7,877
2,511
0
665
7,212
0
28,738
L
Ne Zha
LordYukii
Ne Zha
3,108
964
0
3,855
7,202
2,164
0
2,050
5,152
0
31,444
W
3,018
593
562
5,106
8,587
4,934
61
2,217
6,370
16,220
0
W
Merlin
XD_Cates
Merlin
3,972
160
0
1,150
4,406
1,129
111
1,625
2,781
35,171
692
L
Tsukuyomi
ilphaesn
Tsukuyomi
4,063
800
0
1,351
6,884
3,634
0
3,520
3,364
0
26,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,729
Gold Earned
23,723
289
Minions Killed
225
0
Camps Cleared
0
989,831
Distance Traveled
969,387
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,058
706
58
6
0
190,871
4
L
Freya
4,649
465
46
5
0
175,773
0
L
Anhur
4,589
459
45
5
0
177,426
5
W
Medusa
6,466
647
90
9
0
191,763
0
L
Eset
4,712
471
31
3
0
193,209
3
W
Arachne
5,892
589
49
5
0
205,903
0
L
Ne Zha
4,786
479
60
6
0
234,830
0
W
Artio
5,843
584
17
2
0
212,839
2
W
Merlin
6,470
647
75
8
0
188,455
0
L
Tsukuyomi
4,987
499
43
4
0
188,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role