Player Matchup

Ravana
Ravana
CRICKEYMATE
Ravana
Level 59
God Stats
8W - 2L
1,442 SR
Queue Stats
36W - 42L
1,432 Elo+
Solo
Anubis
Anubis
IrishCannon1
Anubis
Level 93
God Stats
55W - 38L
1,562 SR
Queue Stats
316W - 320L
1,493 Elo+
Solo
King Arthur
King Arthur
Kasius_4you
King Arthur
Level 125
God Stats
24W - 21L
1,531 SR
Queue Stats
447W - 426L
1,549 Elo+
Party 2
Ymir
Ymir
Keynet56
Ymir
Level 46
God Stats
5W - 1L
1,930 SR
Queue Stats
60W - 66L
1,458 Elo+
Party 2
Hou Yi
Hou Yi
theestebantoledo
Hou Yi
Level 85
God Stats
252W - 258L
1,582 SR
Queue Stats
277W - 289L
1,525 Elo+
Solo
Team Averages
Level 82
1,610 SR
1,492 Elo+

VS

Team Averages
Level 80
1,531 SR
1,446 Elo+
Thanatos
Thanatos
 
Thanatos
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
AwesomeSibs1104
Chang'e
Level 108
God Stats
32W - 41L
1,475 SR
Queue Stats
168W - 137L
1,523 Elo+
Solo
Xbalanque
Xbalanque
DinhoMendes
Xbalanque
Level 86
God Stats
69W - 51L
1,568 SR
Queue Stats
83W - 78L
1,456 Elo+
Solo
Erlang Shen
Erlang Shen
Natakaa
Erlang Shen
Level 25
God Stats
3W - 4L
1,359 SR
Queue Stats
54W - 57L
1,349 Elo+
Party 1
Neith
Neith
pakpakrayan24
Neith
Level 60
God Stats
0W - 1L
1,750 SR
Queue Stats
55W - 57L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
13
2 / 1 / 5
7,166
512
2,881
5,397
1,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Anubis
15
5 / 2 / 3
8,454
604
9,329
8,722
3,727
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Kasius_4you
King Arthur
14
5 / 1 / 4
9,134
652
9,264
12,627
9,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ymir
11
3 / 1 / 3
7,127
509
2,936
9,023
6,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

13
0 / 0 / 2
7,067
505
3,517
5,623
1,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
4 / 4 / 0
6,928
495
4,825
9,937
3,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 1 / 1
6,286
449
4,542
7,426
2,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Xbalanque
DinhoMendes
Xbalanque
12
1 / 3 / 1
7,304
522
6,339
10,647
2,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
Natakaa
Erlang Shen
10
0 / 5 / 0
5,745
410
4,900
11,204
8,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 2 / 1
6,105
436
3,894
4,395
1,525
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
15
Kills
5
5
Deaths
15
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
4
4
0
1
L
0
1
1
0.5
W
Ravana
2
1
5
4.5
L
Xbalanque
DinhoMendes
Xbalanque
1
3
1
0.5
W
Anubis
5
2
3
3.25
W
King Arthur
Kasius_4you
King Arthur
5
1
4
7
W
Ymir
3
1
3
4.5
L
Erlang Shen
Natakaa
Erlang Shen
0
5
0
0
L
0
2
1
0.25
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,927
Damage
24,500
41,392
Taken
43,609
23,698
Mitigated
18,347
16,056
Healing
15,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
4,825
1,191
0
4,594
9,937
3,296
0
2,275
7,662
0
44,021
L
4,542
419
530
2,424
7,426
2,767
0
1,303
6,123
34,307
2,200
W
Ravana
2,881
466
0
3,450
5,397
1,920
614
0
5,397
0
43,966
L
Xbalanque
DinhoMendes
Xbalanque
6,339
811
0
4,789
10,647
2,641
802
5,145
5,502
0
58,248
W
Anubis
9,329
43
315
4,887
8,722
3,727
777
77
8,605
63,428
1,128
W
King Arthur
Kasius_4you
King Arthur
9,264
1,427
0
2,789
12,627
9,418
152
580
11,309
0
56,073
W
Ymir
2,936
374
0
1,308
9,023
6,645
145
2,574
6,449
23,899
1,301
L
Erlang Shen
Natakaa
Erlang Shen
4,900
2,242
0
1,694
11,204
8,118
0
2,598
8,606
0
21,942
L
3,894
1,481
0
1,188
4,395
1,525
0
818
3,577
0
35,143
W
3,517
1,399
0
3,307
5,623
1,988
517
1,039
4,584
0
50,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,948
Gold Earned
32,368
402
Minions Killed
332
0
Camps Cleared
0
1,440,023
Distance Traveled
1,261,103
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,928
495
66
5
0
296,500
2
L
Chang'e
6,286
449
66
5
0
251,380
0
W
Ravana
7,166
512
79
6
0
333,814
0
L
Xbalanque
7,304
522
97
7
0
233,384
0
W
Anubis
8,454
604
113
8
0
279,826
0
W
King Arthur
9,134
652
90
6
0
266,756
0
W
Ymir
7,127
509
32
2
0
294,037
0
L
Erlang Shen
5,745
410
42
3
0
250,958
1
L
Neith
6,105
436
61
4
0
228,881
2
W
Hou Yi
7,067
505
88
6
0
265,590
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role