Player Matchup

Skadi
Skadi
AlexyJaime_VK
Skadi
Level 32
God Stats
1W - 2L
1,545 SR
Queue Stats
2W - 5L
1,336 Elo+
Party 2
Scylla
Scylla
Darkgon07
Scylla
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,336 Elo+
Party 2
Hel
Hel
KidNightmare97
Hel
Level 89
God Stats
2W - 2L
1,583 SR
Queue Stats
24W - 28L
1,410 Elo+
Party 3
Cthulhu
Cthulhu
Redigox
Cthulhu
Level 14
God Stats
3W - 5L
1,507 SR
Queue Stats
5W - 13L
1,328 Elo+
Party 3
Thor
Thor
XwX SGR XwX
Thor
Level 119
God Stats
11W - 14L
1,529 SR
Queue Stats
290W - 269L
1,521 Elo+
Solo
Team Averages
Level 53
1,533 SR
1,386 Elo+

VS

Team Averages
Level 78
1,493 SR
1,423 Elo+
Anubis
Anubis
AlexS__S
Anubis
Level 140
God Stats
225W - 234L
1,481 SR
Queue Stats
708W - 702L
1,422 Elo+
Solo
Fenrir
Fenrir
GamerNotFound404
Fenrir
Level 92
God Stats
4W - 3L
1,590 SR
Queue Stats
209W - 186L
1,444 Elo+
Party 1
Mulan
Mulan
ReverseVyhbs
Mulan
Level 47
God Stats
2W - 4L
1,269 SR
Queue Stats
89W - 119L
1,367 Elo+
Solo
Nu Wa
Nu Wa
bellazazu
Nu Wa
Level 64
God Stats
8W - 6L
1,506 SR
Queue Stats
93W - 82L
1,449 Elo+
Party 1
Jing Wei
Jing Wei
iTapv
Jing Wei
Level 45
God Stats
6W - 4L
1,618 SR
Queue Stats
121W - 136L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 8 / 0
8,343
464
7,444
15,087
4,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
Darkgon07
Scylla
10
0 / 10 / 1
6,588
366
1,757
12,456
3,168
Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
0 / 1 / 1
6,657
370
2,710
10,990
4,614
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cthulhu
Redigox
Cthulhu
11
0 / 1 / 1
6,515
362
6,706
16,039
13,638
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

8
0 / 4 / 1
6,142
341
2,986
9,275
2,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AlexS__S
Anubis
18
3 / 0 / 3
10,312
573
7,247
7,414
3,683
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
7 / 1 / 3
10,378
577
8,708
14,574
5,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

16
9 / 1 / 10
11,054
614
15,598
15,243
12,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
bellazazu
Nu Wa
17
4 / 0 / 12
11,209
623
10,836
7,575
2,487
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
iTapv
Jing Wei
16
1 / 0 / 2
9,837
547
4,669
9,010
3,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
54
2
Kills
24
24
Deaths
2
4
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Anubis
AlexS__S
Anubis
3
0
3
4.5
L
2
8
0
0.25
L
Scylla
Darkgon07
Scylla
0
10
1
0.05
W
7
1
3
8.5
L
0
1
1
0.5
L
Cthulhu
Redigox
Cthulhu
0
1
1
0.5
W
9
1
10
14
L
0
4
1
0.13
W
Nu Wa
bellazazu
Nu Wa
4
0
12
10
W
Jing Wei
iTapv
Jing Wei
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,603
Damage
47,058
63,847
Taken
53,816
28,463
Mitigated
27,428
17,054
Healing
24,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
AlexS__S
Anubis
7,247
205
0
4,391
7,414
3,683
265
1,003
6,411
89,016
699
L
7,444
2,871
0
769
15,087
4,507
0
3,175
11,912
0
40,565
L
Scylla
Darkgon07
Scylla
1,757
219
0
1,297
12,456
3,168
105
3,079
9,377
29,778
0
W
8,708
3,348
0
8,580
14,574
5,727
147
2,535
11,972
0
78,876
L
2,710
98
6,255
5,724
10,990
4,614
0
3,359
7,631
29,644
579
L
Cthulhu
Redigox
Cthulhu
6,706
727
173
93
16,039
13,638
0
5,819
10,220
36,544
1,836
W
15,598
1,437
0
3,672
15,243
12,510
727
2,764
12,369
0
61,233
L
2,986
1,228
0
2,743
9,275
2,536
0
2,634
6,641
0
24,059
W
Nu Wa
bellazazu
Nu Wa
10,836
1,799
0
2,252
7,575
2,487
1,502
856
6,643
89,451
3,646
W
Jing Wei
iTapv
Jing Wei
4,669
3,919
0
5,123
9,010
3,021
4,413
4,170
4,584
0
61,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,245
Gold Earned
52,790
273
Minions Killed
576
0
Camps Cleared
0
1,532,643
Distance Traveled
1,703,802
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,312
573
128
7
0
313,693
1
L
Skadi
8,343
464
54
3
0
293,408
0
L
Scylla
6,588
366
52
3
0
314,433
0
W
Fenrir
10,378
577
122
7
0
376,364
0
L
Hel
6,657
370
58
3
0
329,009
2
L
Cthulhu
6,515
362
50
3
0
304,737
0
W
Mulan
11,054
614
88
5
0
358,879
0
L
Thor
6,142
341
59
3
0
291,056
0
W
Nu Wa
11,209
623
138
8
0
326,642
0
W
Jing Wei
9,837
547
100
6
0
328,224
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role