Player Matchup

Bastet
Bastet
FTDAJ
Bastet
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
101W - 142L
1,478 Elo+
Party 1
Danzaburou
Danzaburou
NOOBCuchulain
Danzaburou
Level 109
God Stats
5W - 5L
1,457 SR
Queue Stats
209W - 185L
1,555 Elo+
Solo
Sylvanus
Sylvanus
Step SlS2242
Sylvanus
Level 107
God Stats
8W - 10L
1,460 SR
Queue Stats
166W - 187L
1,539 Elo+
Party 1
Vulcan
Vulcan
TristanJSINC
Vulcan
Level 126
God Stats
1W - 0L
1,679 SR
Queue Stats
96W - 134L
1,432 Elo+
Party 1
Chiron
Chiron
limadima
Chiron
Level 85
God Stats
4W - 1L
1,479 SR
Queue Stats
32W - 53L
1,359 Elo+
Party 1
Team Averages
Level 110
1,515 SR
1,472 Elo+

VS

Team Averages
Level 126
1,610 SR
1,483 Elo+
Sobek
Sobek
 
Sobek
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
Alexismtz0916
Anubis
Level 109
God Stats
31W - 16L
1,585 SR
Queue Stats
236W - 264L
1,395 Elo+
Party 2
Chaac
Chaac
Isaacatom7
Chaac
Level 101
God Stats
57W - 56L
1,533 SR
Queue Stats
367W - 393L
1,475 Elo+
Party 2
The Morrigan
The Morrigan
dayitozero
The Morrigan
Level 157
God Stats
33W - 23L
1,625 SR
Queue Stats
535W - 548L
1,432 Elo+
Party 2
Ishtar
Ishtar
풥푒퓃퓃풶
Ishtar
Level 156
God Stats
1W - 2L
1,809 SR
Queue Stats
150W - 114L
1,614 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
FTDAJ
Bastet
12
8 / 0 / 0
6,526
653
3,525
7,599
2,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
NOOBCuchulain
Danzaburou
12
3 / 0 / 0
7,585
759
5,295
5,845
1,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Mace

Mace

+10
Physical Power

Sylvanus
Step SlS2242
Sylvanus
10
0 / 2 / 6
5,748
575
3,130
7,600
3,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vulcan
11
4 / 2 / 4
6,608
661
8,348
5,656
1,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chiron
limadima
Chiron
10
2 / 0 / 2
5,796
580
5,435
4,504
1,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
0 / 3 / 3
5,130
513
2,242
8,059
4,882
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
3 / 7 / 0
5,650
565
5,966
8,530
2,963
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chaac
10
0 / 3 / 0
5,010
501
3,698
7,673
5,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

The Morrigan
dayitozero
The Morrigan
9
0 / 3 / 3
5,092
509
2,349
5,631
1,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 1 / 0
5,168
517
4,719
7,230
2,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
17
Kills
4
4
Deaths
17
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
3
3
0.5
L
3
7
0
0.43
W
Bastet
FTDAJ
Bastet
8
0
0
8
L
Chaac
0
3
0
0
W
Danzaburou
NOOBCuchulain
Danzaburou
3
0
0
3
W
Sylvanus
Step SlS2242
Sylvanus
0
2
6
1.5
W
Vulcan
4
2
4
3
L
The Morrigan
dayitozero
The Morrigan
0
3
3
0.5
W
Chiron
limadima
Chiron
2
0
2
3
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,733
Damage
18,974
31,204
Taken
37,123
10,778
Mitigated
17,256
9,535
Healing
10,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
2,242
126
0
2,495
8,059
4,882
0
3,665
4,394
13,224
370
L
5,966
43
0
1,719
8,530
2,963
0
5,700
2,830
31,330
0
W
Bastet
FTDAJ
Bastet
3,525
710
0
2,291
7,599
2,350
0
2,469
5,130
0
46,861
L
Chaac
3,698
356
0
1,662
7,673
5,767
0
0
7,673
0
37,230
W
Danzaburou
NOOBCuchulain
Danzaburou
5,295
2,676
0
2,134
5,845
1,857
0
0
5,478
0
57,256
W
Sylvanus
Step SlS2242
Sylvanus
3,130
627
346
2,482
7,600
3,830
0
3,376
4,224
13,735
0
W
Vulcan
8,348
549
0
408
5,656
1,309
0
3,594
2,029
43,903
992
L
The Morrigan
dayitozero
The Morrigan
2,349
703
0
1,566
5,631
1,539
0
1,300
4,331
26,198
7,504
W
Chiron
limadima
Chiron
5,435
1,731
284
1,590
4,504
1,432
0
531
3,973
0
40,032
L
4,719
3,306
0
2,788
7,230
2,105
0
661
6,569
0
36,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,263
Gold Earned
26,050
341
Minions Killed
258
0
Camps Cleared
0
1,066,750
Distance Traveled
996,692
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,130
513
24
2
0
237,069
4
L
Anubis
5,650
565
63
6
0
175,737
3
W
Bastet
6,526
653
71
7
0
255,377
0
L
Chaac
5,010
501
49
5
0
189,475
0
W
Danzaburou
7,585
759
110
11
0
192,664
0
W
Sylvanus
5,748
575
20
2
0
188,869
1
W
Vulcan
6,608
661
78
8
0
222,486
0
L
The Morrigan
5,092
509
65
7
0
195,802
0
W
Chiron
5,796
580
62
6
0
207,354
1
L
Ishtar
5,168
517
57
6
0
198,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role