Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
AmStout03
Da Ji
Level 98
God Stats
2W - 5L
1,315 SR
Queue Stats
416W - 439L
1,367 Elo+
Solo
Eset
Eset
LawAbidingCtizn
Eset
Level 155
God Stats
3W - 3L
1,438 SR
Queue Stats
372W - 432L
1,506 Elo+
Solo
Kukulkan
Kukulkan
Shirryu
Kukulkan
Level 120
God Stats
102W - 110L
1,436 SR
Queue Stats
458W - 473L
1,459 Elo+
Party 1
Izanami
Izanami
ferret07
Izanami
Level 68
God Stats
47W - 38L
1,532 SR
Queue Stats
376W - 367L
1,395 Elo+
Solo
Team Averages
Level 109
1,444 SR
1,445 Elo+

VS

Team Averages
Level 87
1,373 SR
1,409 Elo+
King Arthur
King Arthur
Chuygonzalez
King Arthur
Level 105
God Stats
1W - 3L
1,197 SR
Queue Stats
29W - 30L
1,492 Elo+
Solo
Thanatos
Thanatos
Scrubtasticx
Thanatos
Level 74
God Stats
0W - 3L
1,269 SR
Queue Stats
153W - 167L
1,356 Elo+
Solo
Aphrodite
Aphrodite
Sunnvy
Aphrodite
Level 138
God Stats
2W - 1L
1,585 SR
Queue Stats
15W - 13L
1,474 Elo+
Party 2
Ra
Ra
Th3r3ald3al9727
Ra
Level 88
God Stats
24W - 31L
1,492 SR
Queue Stats
801W - 811L
1,444 Elo+
Solo
Neith
Neith
ol Ragnar lo
Neith
Level 29
God Stats
4W - 14L
1,321 SR
Queue Stats
4W - 15L
1,278 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
2 / 0 / 7
7,035
1,407
3,725
6,013
5,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Da Ji
AmStout03
Da Ji
11
0 / 3 / 8
5,945
1,189
5,076
4,106
2,720
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
4 / 0 / 5
6,786
1,357
2,355
796
218
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
Shirryu
Kukulkan
12
5 / 0 / 6
7,313
1,463
7,311
1,385
490
Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
ferret07
Izanami
12
1 / 0 / 10
6,544
1,309
5,251
4,057
1,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Team 1 Tickets

377

VS

Team 2 Tickets

303

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Chuygonzalez
King Arthur
11
0 / 4 / 3
5,755
1,151
2,291
9,687
6,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thanatos
Scrubtasticx
Thanatos
11
1 / 4 / 2
6,142
1,228
1,465
5,844
2,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
Sunnvy
Aphrodite
11
2 / 0 / 1
6,333
1,267
5,194
2,508
1,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 1 / 1
5,367
1,073
418
1,439
374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 3 / 3
5,834
1,167
4,611
7,100
2,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
13
12
Kills
3
3
Deaths
12
36
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
0
7
5.5
W
Da Ji
AmStout03
Da Ji
0
3
8
1.33
L
King Arthur
Chuygonzalez
King Arthur
0
4
3
0.38
W
4
0
5
6.5
L
Thanatos
Scrubtasticx
Thanatos
1
4
2
0.5
W
Kukulkan
Shirryu
Kukulkan
5
0
6
8
L
Aphrodite
Sunnvy
Aphrodite
2
0
1
2.5
L
0
1
1
0.5
W
Izanami
ferret07
Izanami
1
0
10
6
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,718
Damage
13,979
16,357
Taken
26,578
10,153
Mitigated
12,350
2,410
Healing
5,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,725
37
0
856
6,013
5,434
0
1,480
4,312
7,445
0
W
Da Ji
AmStout03
Da Ji
5,076
727
0
232
4,106
2,720
0
971
2,963
0
12,131
L
King Arthur
Chuygonzalez
King Arthur
2,291
482
0
0
9,687
6,347
0
5,241
4,446
0
6,907
W
2,355
134
0
0
796
218
0
308
448
5,724
0
L
Thanatos
Scrubtasticx
Thanatos
1,465
254
0
1,652
5,844
2,055
0
2,605
3,239
0
7,754
W
Kukulkan
Shirryu
Kukulkan
7,311
342
0
466
1,385
490
0
372
971
16,646
521
L
Aphrodite
Sunnvy
Aphrodite
5,194
420
1,521
2,152
2,508
1,190
0
1,644
864
18,557
449
L
418
0
44
284
1,439
374
0
526
913
4,513
0
W
Izanami
ferret07
Izanami
5,251
2,740
0
856
4,057
1,291
0
1,594
2,251
0
23,278
L
4,611
1,329
0
223
7,100
2,384
0
3,158
3,942
0
12,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,623
Gold Earned
29,431
109
Minions Killed
98
3
Camps Cleared
4
488,146
Distance Traveled
449,094
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,035
1,407
6
1
1
120,320
0
W
Da Ji
5,945
1,189
12
2
0
89,567
2
L
King Arthur
5,755
1,151
8
2
2
103,014
0
W
Eset
6,786
1,357
11
2
2
91,671
0
L
Thanatos
6,142
1,228
15
3
0
109,043
0
W
Kukulkan
7,313
1,463
35
7
0
91,255
0
L
Aphrodite
6,333
1,267
49
10
0
109,689
0
L
Ra
5,367
1,073
8
2
0
31,565
0
W
Izanami
6,544
1,309
45
9
0
95,333
0
L
Neith
5,834
1,167
18
4
2
95,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role