Player Matchup

Izanami
Izanami
 
Izanami
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
AssassinMario21
Guan Yu
Level 160
God Stats
4W - 6L
1,569 SR
Queue Stats
267W - 266L
1,533 Elo+
Party 1
Ares
Ares
Nonouryoku
Ares
Level 102
God Stats
19W - 14L
1,530 SR
Queue Stats
389W - 345L
1,604 Elo+
Solo
Pele
Pele
Redlineninja22
Pele
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 71L
1,519 Elo+
Party 1
Zhong Kui
Zhong Kui
enlightened-lord
Zhong Kui
Level 186
God Stats
16W - 12L
1,567 SR
Queue Stats
207W - 215L
1,548 Elo+
Party 1
Team Averages
Level 150
1,533 SR
1,541 Elo+

VS

Team Averages
Level 120
1,624 SR
1,532 Elo+
Ix Chel
Ix Chel
Player89327
Ix Chel
Level 144
God Stats
14W - 12L
1,193 SR
Queue Stats
414W - 393L
1,501 Elo+
Solo
Da Ji
Da Ji
Warddzs
Da Ji
Level 22
God Stats
6W - 4L
1,592 SR
Queue Stats
30W - 35L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
WeaponizeMex
Cu Chulainn
Level 153
God Stats
27W - 15L
1,776 SR
Queue Stats
198W - 162L
1,577 Elo+
Solo
Geb
Geb
jdgrjdrggd
Geb
Level 122
God Stats
2W - 1L
1,787 SR
Queue Stats
40W - 47L
1,502 Elo+
Party 2
Arachne
Arachne
moc Gage
Arachne
Level 159
God Stats
23W - 9L
1,771 SR
Queue Stats
218W - 196L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
3 / 3 / 0
6,781
565
5,704
8,714
2,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 5 / 0
6,739
562
5,110
14,805
14,670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
0 / 1 / 2
6,313
526
4,750
11,636
9,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 3 / 1
5,667
472
3,101
12,291
3,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Zhong Kui
12
1 / 2 / 0
6,199
517
4,802
7,684
5,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Player89327
Ix Chel
12
1 / 1 / 1
6,964
580
9,218
8,573
2,984
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Warddzs
Da Ji
11
1 / 2 / 1
6,463
539
7,637
7,135
2,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
WeaponizeMex
Cu Chulainn
15
5 / 1 / 1
8,799
733
12,280
10,099
6,844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 1 / 1
6,383
532
4,132
7,658
5,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
moc Gage
Arachne
14
6 / 0 / 1
7,412
618
5,526
9,040
3,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
5
Kills
14
14
Deaths
5
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
3
0
1
L
1
5
0
0.2
L
0
1
2
1
W
Ix Chel
Player89327
Ix Chel
1
1
1
1.5
L
0
3
1
0.17
W
Da Ji
Warddzs
Da Ji
1
2
1
0.75
W
Cu Chulainn
WeaponizeMex
Cu Chulainn
5
1
1
5.5
L
Zhong Kui
1
2
0
0.5
W
1
1
1
1.5
W
Arachne
moc Gage
Arachne
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,467
Damage
38,793
55,130
Taken
42,505
36,256
Mitigated
20,522
19,874
Healing
16,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,704
3,899
0
3,131
8,714
2,864
0
1,366
7,348
0
58,656
L
5,110
787
0
5,455
14,805
14,670
0
817
13,988
0
50,962
L
4,750
508
0
4,403
11,636
9,204
0
3,853
7,783
18,651
0
W
Ix Chel
Player89327
Ix Chel
9,218
1,345
977
4,785
8,573
2,984
0
3,466
5,107
58,423
952
L
3,101
709
0
4,913
12,291
3,779
0
3,756
8,535
0
41,754
W
Da Ji
Warddzs
Da Ji
7,637
1,528
0
1,095
7,135
2,463
0
1,575
5,560
0
44,667
W
Cu Chulainn
WeaponizeMex
Cu Chulainn
12,280
2,289
0
1,747
10,099
6,844
174
0
10,099
5,249
70,618
L
Zhong Kui
4,802
273
0
1,972
7,684
5,739
0
4,577
3,107
39,707
1,171
W
4,132
632
0
2,429
7,658
5,036
0
2,569
5,089
23,656
1,743
W
Arachne
moc Gage
Arachne
5,526
4,443
0
5,110
9,040
3,195
0
1,894
7,146
0
55,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,699
Gold Earned
36,021
391
Minions Killed
425
0
Camps Cleared
0
1,272,615
Distance Traveled
1,279,606
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,781
565
118
10
0
232,965
0
L
Guan Yu
6,739
562
93
8
0
256,733
1
L
Ares
6,313
526
21
2
0
241,606
5
W
Ix Chel
6,964
580
87
7
0
260,568
2
L
Pele
5,667
472
75
6
0
281,839
6
W
Da Ji
6,463
539
80
7
0
234,048
0
W
Cu Chulainn
8,799
733
116
10
0
241,859
0
L
Zhong Kui
6,199
517
84
7
0
259,472
2
W
Geb
6,383
532
38
3
0
248,114
4
W
Arachne
7,412
618
104
9
0
295,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role