Player Matchup

Merlin
Merlin
DiceSPG
Merlin
Level 156
God Stats
0W - 1L
1,572 SR
Queue Stats
58W - 79L
1,420 Elo+
Party 1
Geb
Geb
IGiozl
Geb
Level 103
God Stats
1W - 2L
1,431 SR
Queue Stats
218W - 221L
1,555 Elo+
Solo
Janus
Janus
IeruptionI
Janus
Level 127
God Stats
3W - 7L
1,426 SR
Queue Stats
88W - 101L
1,494 Elo+
Party 1
Jing Wei
Jing Wei
Kwinu_
Jing Wei
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 141L
1,452 Elo+
Solo
Neith
Neith
charofer
Neith
Level 129
God Stats
8W - 2L
1,810 SR
Queue Stats
299W - 312L
1,442 Elo+
Solo
Team Averages
Level 128
1,548 SR
1,473 Elo+

VS

Team Averages
Level 126
1,493 SR
1,479 Elo+
Anubis
Anubis
GodBlessTheTrap
Anubis
Level 108
God Stats
2W - 1L
1,460 SR
Queue Stats
128W - 123L
1,484 Elo+
Party 2
Ah Puch
Ah Puch
JRaw57
Ah Puch
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 42L
1,478 Elo+
Solo
Cabrakan
Cabrakan
MarXisTDaGr8
Cabrakan
Level 111
God Stats
3W - 3L
1,496 SR
Queue Stats
163W - 152L
1,442 Elo+
Party 2
Fenrir
Fenrir
Son Wumama
Fenrir
Level 127
God Stats
10W - 11L
1,479 SR
Queue Stats
1,176W - 1,175L
1,499 Elo+
Solo
Neith
Neith
xNeonShinji
Neith
Level 157
God Stats
3W - 2L
1,528 SR
Queue Stats
188W - 184L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DiceSPG
Merlin
15
4 / 3 / 2
8,031
730
14,172
6,890
2,629
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
IGiozl
Geb
13
0 / 4 / 1
7,508
683
5,963
11,326
9,018
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Janus
15
3 / 3 / 1
8,693
790
11,412
5,231
1,873
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
Kwinu_
Jing Wei
13
0 / 5 / 2
7,614
692
3,791
7,460
2,725
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
charofer
Neith
14
0 / 2 / 4
7,333
667
8,314
5,206
1,753
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 10
8,791
799
5,627
5,804
2,657
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Puch
JRaw57
Ah Puch
16
1 / 1 / 11
8,716
792
7,029
6,958
2,588
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cabrakan
MarXisTDaGr8
Cabrakan
15
2 / 2 / 14
9,445
859
5,206
19,368
18,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
Son Wumama
Fenrir
14
1 / 2 / 14
8,838
803
5,280
13,737
7,942
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

17
10 / 1 / 6
10,150
923
9,969
8,530
3,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
72
7
Kills
17
17
Deaths
7
10
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Merlin
DiceSPG
Merlin
4
3
2
1.67
W
3
1
10
8
L
Geb
IGiozl
Geb
0
4
1
0.13
L
Janus
3
3
1
1.17
W
Ah Puch
JRaw57
Ah Puch
1
1
11
6.5
L
Jing Wei
Kwinu_
Jing Wei
0
5
2
0.2
W
Cabrakan
MarXisTDaGr8
Cabrakan
2
2
14
4.5
W
Fenrir
Son Wumama
Fenrir
1
2
14
4
L
Neith
charofer
Neith
0
2
4
1
W
10
1
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,652
Damage
33,111
36,113
Taken
54,397
17,998
Mitigated
35,010
8,966
Healing
29,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
DiceSPG
Merlin
14,172
133
935
1,425
6,890
2,629
0
2,057
4,833
21,602
0
W
5,627
140
1,473
1,957
5,804
2,657
254
3,691
2,113
24,294
225
L
Geb
IGiozl
Geb
5,963
487
1,539
1,524
11,326
9,018
0
6,550
4,776
10,070
450
L
Janus
11,412
114
266
307
5,231
1,873
0
2,388
2,843
26,681
397
W
Ah Puch
JRaw57
Ah Puch
7,029
140
230
1,527
6,958
2,588
67
5,434
1,524
30,018
0
L
Jing Wei
Kwinu_
Jing Wei
3,791
1,998
556
293
7,460
2,725
0
3,552
3,908
0
16,114
W
Cabrakan
MarXisTDaGr8
Cabrakan
5,206
671
898
7,922
19,368
18,714
15
8,157
11,211
7,755
0
W
Fenrir
Son Wumama
Fenrir
5,280
809
1,721
5,533
13,737
7,942
0
7,839
5,898
0
7,498
L
Neith
charofer
Neith
8,314
2,983
190
1,931
5,206
1,753
0
3,315
1,891
0
18,978
W
9,969
2,541
4,034
4,590
8,530
3,109
780
5,747
2,783
0
20,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,179
Gold Earned
45,940
136
Minions Killed
125
0
Camps Cleared
0
988,631
Distance Traveled
1,012,167
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,031
730
20
2
0
230,687
0
W
Anubis
8,791
799
47
4
0
208,062
0
L
Geb
7,508
683
8
1
0
177,728
0
L
Janus
8,693
790
41
4
0
209,792
0
W
Ah Puch
8,716
792
50
5
0
196,905
0
L
Jing Wei
7,614
692
34
3
0
196,965
6
W
Cabrakan
9,445
859
6
1
0
191,437
0
W
Fenrir
8,838
803
2
0
0
199,570
0
L
Neith
7,333
667
33
3
0
173,459
0
W
Neith
10,150
923
20
2
0
216,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role