Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
GodBlessTheTrap
Vulcan
Level 108
God Stats
1W - 3L
1,419 SR
Queue Stats
128W - 123L
1,495 Elo+
Party 2
Charybdis
Charybdis
MarXisTDaGr8
Charybdis
Level 111
God Stats
1W - 2L
1,527 SR
Queue Stats
163W - 153L
1,452 Elo+
Party 2
Izanami
Izanami
Veging
Izanami
Level 195
God Stats
3W - 4L
1,364 SR
Queue Stats
269W - 283L
1,462 Elo+
Solo
Bastet
Bastet
tdiggidybabes
Bastet
Level 133
God Stats
9W - 4L
1,668 SR
Queue Stats
308W - 285L
1,501 Elo+
Solo
Team Averages
Level 141
1,495 SR
1,482 Elo+

VS

Team Averages
Level 124
1,368 SR
1,491 Elo+
Ah Muzen Cab
Ah Muzen Cab
Hzydn
Ah Muzen Cab
Level 120
God Stats
10W - 6L
1,591 SR
Queue Stats
354W - 346L
1,539 Elo+
Solo
Hel
Hel
Kwinu_
Hel
Level 125
God Stats
1W - 3L
1,059 SR
Queue Stats
114W - 141L
1,441 Elo+
Solo
Rama
Rama
Mlg420BongHitz
Rama
Level 158
God Stats
1W - 1L
1,346 SR
Queue Stats
34W - 32L
1,560 Elo+
Party 1
Atlas
Atlas
cannibleking
Atlas
Level 95
God Stats
2W - 2L
1,390 SR
Queue Stats
80W - 80L
1,461 Elo+
Party 1
Sun Wukong
Sun Wukong
tokomsono-calmo
Sun Wukong
Level 120
God Stats
2W - 1L
1,454 SR
Queue Stats
115W - 117L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
0 / 2 / 6
6,886
689
1,876
11,177
6,772
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
1 / 2 / 3
6,952
695
8,452
6,300
2,306
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
MarXisTDaGr8
Charybdis
13
2 / 5 / 3
7,097
710
10,164
11,996
4,174
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Izanami
Veging
Izanami
14
2 / 2 / 4
7,357
736
7,278
11,533
3,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 3 / 3
6,416
642
5,692
7,766
2,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Hzydn
Ah Muzen Cab
16
3 / 0 / 9
8,817
882
17,304
10,758
5,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hel
Kwinu_
Hel
12
0 / 1 / 10
7,762
776
775
3,847
2,878
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
6 / 1 / 5
9,337
934
13,646
7,318
3,325
Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

14
3 / 2 / 4
9,005
901
8,162
11,875
12,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sun Wukong
tokomsono-calmo
Sun Wukong
14
2 / 3 / 7
8,081
808
5,163
10,159
10,305
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
49
6
Kills
14
14
Deaths
7
19
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
2
6
1.5
L
1
2
3
1.25
W
Ah Muzen Cab
Hzydn
Ah Muzen Cab
3
0
9
7.5
W
Hel
Kwinu_
Hel
0
1
10
5
L
Charybdis
MarXisTDaGr8
Charybdis
2
5
3
0.7
W
6
1
5
8.5
L
Izanami
Veging
Izanami
2
2
4
2
W
3
2
4
2.5
L
1
3
3
0.83
W
Sun Wukong
tokomsono-calmo
Sun Wukong
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,462
Damage
45,050
48,772
Taken
43,957
19,764
Mitigated
34,489
25,489
Healing
20,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
1,876
677
15,265
5,470
11,177
6,772
0
2,172
9,005
3,786
223
L
8,452
684
460
136
6,300
2,306
0
1,461
4,839
20,047
0
W
Ah Muzen Cab
Hzydn
Ah Muzen Cab
17,304
3,690
1,400
2,744
10,758
5,001
783
2,028
8,730
0
36,706
W
Hel
Kwinu_
Hel
775
79
7,299
1,619
3,847
2,878
80
869
2,978
2,587
0
L
Charybdis
MarXisTDaGr8
Charybdis
10,164
3,856
210
690
11,996
4,174
0
2,064
9,932
0
21,288
W
13,646
8,624
352
1,942
7,318
3,325
2,752
1,239
6,079
0
34,916
L
Izanami
Veging
Izanami
7,278
3,945
690
1,421
11,533
3,796
0
2,146
9,387
0
20,250
W
8,162
3,253
600
1,998
11,875
12,980
72
3,193
8,682
19,693
449
L
5,692
1,284
67
1,080
7,766
2,716
0
1,060
6,706
0
9,101
W
Sun Wukong
tokomsono-calmo
Sun Wukong
5,163
62
856
1,706
10,159
10,305
0
2,897
7,262
0
10,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,708
Gold Earned
43,002
104
Minions Killed
142
0
Camps Cleared
0
640,201
Distance Traveled
902,656
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,886
689
11
1
0
138,532
0
L
Vulcan
6,952
695
25
3
0
118,069
0
W
Ah Muzen Cab
8,817
882
51
5
0
190,274
0
W
Hel
7,762
776
13
1
0
177,933
6
L
Charybdis
7,097
710
25
3
0
138,619
0
W
Rama
9,337
934
52
5
0
166,454
0
L
Izanami
7,357
736
35
4
0
153,549
0
W
Atlas
9,005
901
15
2
0
185,768
0
L
Bastet
6,416
642
8
1
0
91,432
0
W
Sun Wukong
8,081
808
11
1
0
182,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role