Player Matchup

Neith
Neith
AcidFluff
Neith
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,285 Elo+
Solo
Janus
Janus
ErAndriu
Janus
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
61W - 53L
1,722 Elo+
Party 2
Mulan
Mulan
Santogo03
Mulan
Level 128
God Stats
1W - 2L
1,744 SR
Queue Stats
128W - 122L
1,530 Elo+
Party 2
Fenrir
Fenrir
migueloncio123
Fenrir
Level 113
God Stats
12W - 13L
1,552 SR
Queue Stats
118W - 120L
1,533 Elo+
Party 2
Cerberus
Cerberus
technaiver
Cerberus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 31L
1,513 Elo+
Party 2
Team Averages
Level 94
1,559 SR
1,516 Elo+

VS

Team Averages
Level 155
1,601 SR
1,509 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Chris das Schaf
Guan Yu
Level 214
God Stats
9W - 1L
1,926 SR
Queue Stats
364W - 376L
1,518 Elo+
Party 3
Ishtar
Ishtar
Der Teufel9898
Ishtar
Level 167
God Stats
7W - 6L
1,526 SR
Queue Stats
198W - 190L
1,551 Elo+
Party 3
Fenrir
Fenrir
lgndrry
Fenrir
Level 88
God Stats
15W - 13L
1,550 SR
Queue Stats
406W - 440L
1,484 Elo+
Party 1
Kukulkan
Kukulkan
qsniperp
Kukulkan
Level 107
God Stats
3W - 5L
1,503 SR
Queue Stats
703W - 730L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AcidFluff
Neith
8
3 / 5 / 1
5,439
494
4,006
8,578
2,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Janus
ErAndriu
Janus
12
2 / 3 / 1
6,450
586
3,532
6,623
2,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
Santogo03
Mulan
12
3 / 2 / 1
7,295
663
9,103
12,668
7,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
0 / 5 / 4
5,426
493
4,467
8,493
3,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
technaiver
Cerberus
8
3 / 5 / 3
5,855
532
4,171
11,887
6,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
4 / 2 / 8
7,423
675
5,184
8,498
4,770
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 4 / 1
6,485
590
8,202
13,389
15,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
4 / 2 / 3
7,794
709
7,869
6,275
1,915
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
lgndrry
Fenrir
13
10 / 1 / 1
7,693
699
7,925
7,170
2,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
qsniperp
Kukulkan
11
1 / 2 / 4
6,723
611
3,381
4,924
1,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
37
11
Kills
20
20
Deaths
11
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
2
8
4
L
Neith
AcidFluff
Neith
3
5
1
0.7
W
1
4
1
0.38
W
4
2
3
2.75
L
Janus
ErAndriu
Janus
2
3
1
0.83
L
Mulan
Santogo03
Mulan
3
2
1
1.75
W
Fenrir
lgndrry
Fenrir
10
1
1
10.5
L
0
5
4
0.4
W
Kukulkan
qsniperp
Kukulkan
1
2
4
1.5
L
Cerberus
technaiver
Cerberus
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,279
Damage
32,561
48,249
Taken
40,256
21,130
Mitigated
26,433
9,764
Healing
12,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
5,184
848
2,046
3,309
8,498
4,770
243
3,011
5,353
15,839
0
L
Neith
AcidFluff
Neith
4,006
1,256
0
1,976
8,578
2,105
0
1,844
6,734
0
22,995
W
8,202
1,943
0
4,059
13,389
15,210
0
287
13,062
2,605
38,357
W
7,869
4,435
0
1,830
6,275
1,915
669
1,371
4,904
0
62,329
L
Janus
ErAndriu
Janus
3,532
142
0
1,000
6,623
2,056
0
1,679
4,760
48,191
1,562
L
Mulan
Santogo03
Mulan
9,103
2,327
0
2,634
12,668
7,222
214
910
10,807
0
52,479
W
Fenrir
lgndrry
Fenrir
7,925
1,692
0
794
7,170
2,957
0
753
6,363
0
45,852
L
4,467
1,493
0
913
8,493
3,021
0
2,393
5,988
0
29,865
W
Kukulkan
qsniperp
Kukulkan
3,381
372
0
150
4,924
1,581
567
1,907
2,871
37,891
0
L
Cerberus
technaiver
Cerberus
4,171
428
0
3,241
11,887
6,726
0
2,320
9,443
15,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,465
Gold Earned
36,118
312
Minions Killed
353
0
Camps Cleared
0
1,126,830
Distance Traveled
1,149,342
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,423
675
6
1
0
211,573
5
L
Neith
5,439
494
44
4
0
201,783
0
W
Guan Yu
6,485
590
62
6
0
218,616
0
W
Ishtar
7,794
709
118
11
0
217,146
0
L
Janus
6,450
586
92
8
0
227,295
0
L
Mulan
7,295
663
85
8
0
207,274
0
W
Fenrir
7,693
699
75
7
0
288,538
0
L
Fenrir
5,426
493
59
5
0
258,088
0
W
Kukulkan
6,723
611
92
8
0
213,469
3
L
Cerberus
5,855
532
32
3
0
232,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role