Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
KS_Queirozmattzz
Achilles
Level 158
God Stats
3W - 9L
1,266 SR
Queue Stats
334W - 323L
1,492 Elo+
Party 1
Chiron
Chiron
Mutilador2000
Chiron
Level 152
God Stats
4W - 4L
1,468 SR
Queue Stats
300W - 280L
1,495 Elo+
Party 1
Hel
Hel
No_Life_LazyRUS
Hel
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,364 Elo+
Solo
Khepri
Khepri
mzaquine
Khepri
Level 265
God Stats
3W - 4L
1,389 SR
Queue Stats
550W - 571L
1,429 Elo+
Party 1
Team Averages
Level 150
1,424 SR
1,456 Elo+

VS

Team Averages
Level 142
1,400 SR
1,477 Elo+
Anubis
Anubis
 
Anubis
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
IKillzYuGood
Neith
Level 149
God Stats
5W - 5L
1,494 SR
Queue Stats
360W - 373L
1,488 Elo+
Solo
Yemoja
Yemoja
obeyzaaddy915
Yemoja
Level 149
God Stats
1W - 5L
1,006 SR
Queue Stats
382W - 387L
1,476 Elo+
Solo
Odin
Odin
xpicklenickx733
Odin
Level 147
God Stats
2W - 1L
1,500 SR
Queue Stats
63W - 63L
1,470 Elo+
Party 2
Izanami
Izanami
zBlood1742
Izanami
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 86L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
1 / 6 / 3
7,100
710
7,730
10,784
3,455
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 4 / 3
7,656
766
10,923
13,551
14,640
14
4 / 5 / 0
8,195
820
14,374
8,841
3,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 8 / 3
6,840
684
1,089
9,517
3,116
Khepri
mzaquine
Khepri
12
0 / 6 / 2
6,913
691
3,206
12,222
8,274
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
17
10 / 2 / 16
10,718
1,072
13,105
11,667
5,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
7 / 2 / 12
9,004
900
10,316
8,132
3,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 2 / 21
9,062
906
2,230
10,051
6,169
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

15
0 / 2 / 25
8,616
862
13,998
15,128
19,521
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
zBlood1742
Izanami
16
10 / 1 / 8
9,784
978
11,453
10,095
4,155
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
111
7
Kills
29
29
Deaths
9
11
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
6
3
0.42
W
Anubis
 
Anubis
10
2
16
9
W
7
2
12
6.5
L
2
4
3
0.88
L
4
5
0
0.8
L
0
8
3
0.19
L
Khepri
mzaquine
Khepri
0
6
2
0.17
W
2
2
21
6.25
W
0
2
25
6.25
W
Izanami
zBlood1742
Izanami
10
1
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,322
Damage
51,102
54,915
Taken
55,073
32,781
Mitigated
38,448
9,463
Healing
30,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
7,730
2,498
203
1,845
10,784
3,455
0
4,865
5,919
0
16,458
W
Anubis
 
Anubis
13,105
821
679
2,495
11,667
5,513
606
721
10,946
31,640
1,411
W
10,316
3,400
2,092
1,416
8,132
3,090
1,719
1,057
7,075
0
18,373
L
10,923
353
158
1,871
13,551
14,640
0
3,423
10,128
3,994
18,642
L
14,374
2,200
1,378
905
8,841
3,296
0
3,214
5,627
0
24,317
L
1,089
339
1,066
1,047
9,517
3,116
0
2,273
7,244
2,479
866
L
Khepri
mzaquine
Khepri
3,206
310
404
586
12,222
8,274
0
2,870
9,352
9,112
302
W
2,230
793
16,594
3,761
10,051
6,169
1,407
661
9,390
5,958
0
W
13,998
4,216
523
2,650
15,128
19,521
0
2,147
12,981
3,437
16,108
W
Izanami
zBlood1742
Izanami
11,453
7,800
0
492
10,095
4,155
4,392
2,034
8,061
0
26,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,704
Gold Earned
47,184
89
Minions Killed
115
0
Camps Cleared
0
823,522
Distance Traveled
887,660
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,100
710
18
2
0
156,637
0
W
Anubis
10,718
1,072
47
5
0
186,272
0
W
Neith
9,004
900
21
2
0
168,925
0
L
Achilles
7,656
766
16
2
0
182,962
0
L
Chiron
8,195
820
31
3
0
162,810
0
L
Hel
6,840
684
11
1
0
158,890
0
L
Khepri
6,913
691
13
1
0
162,223
1
W
Yemoja
9,062
906
9
1
0
166,369
0
W
Odin
8,616
862
12
1
0
182,890
0
W
Izanami
9,784
978
26
3
0
183,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role