Player Matchup

Xbalanque
Xbalanque
Platinum V
BittchCallMePapi
Xbalanque
Platinum V
Level 154
God Stats
21W - 15L
1,786 SR
Queue Stats
135W - 121L
1,717 MMR
Solo
Ra
Ra
Platinum III
HanzoMain97
Ra
Platinum III
Level 147
God Stats
30W - 27L
1,548 SR
Queue Stats
239W - 225L
1,629 MMR
Solo
Bakasura
Bakasura
Silver II
TobiramaFlo
Bakasura
Silver II
Level 34
God Stats
5W - 3L
1,626 SR
Queue Stats
57W - 54L
1,538 MMR
Solo
Horus
Horus
Silver II
errema
Horus
Silver II
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,499 MMR
Solo
Athena
Athena
Gold V
zlDerGrieche
Athena
Gold V
Level 163
God Stats
3W - 2L
1,496 SR
Queue Stats
28W - 23L
1,583 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 127
1,591 SR
1,593 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 129
1,566 SR
1,594 MMR
Hou Yi
Hou Yi
Platinum III
Chüp
Hou Yi
Platinum III
Level 172
God Stats
90W - 81L
1,600 SR
Queue Stats
321W - 319L
1,595 MMR
Party 1
Set
Set
Gold III
ItsPROUDFEET
Set
Gold III
Level 148
God Stats
11W - 11L
1,565 SR
Queue Stats
28W - 27L
1,716 MMR
Solo
Kuzenbo
Kuzenbo
Platinum III
Péps
Kuzenbo
Platinum III
Level 176
God Stats
6W - 14L
1,419 SR
Queue Stats
320W - 317L
1,599 MMR
Party 1
Osiris
Osiris
Gold III
Wouloude
Osiris
Gold III
Level 68
God Stats
1W - 3L
1,763 SR
Queue Stats
72W - 64L
1,591 MMR
Solo
Poseidon
Poseidon
Gold III
hayo717
Poseidon
Gold III
Level 83
God Stats
2W - 2L
1,483 SR
Queue Stats
69W - 70L
1,466 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
16
4 / 3 / 7
9,912
620
16,247
13,863
5,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
12 / 2 / 12
10,886
680
13,991
10,609
4,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bakasura
TobiramaFlo
Bakasura
16
9 / 2 / 8
9,922
620
7,883
11,875
5,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Horus
errema
Horus
15
1 / 0 / 0
9,358
585
8,413
13,857
10,708
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Athena
14
2 / 3 / 13
8,867
554
7,108
14,914
14,590
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
LokiGebCthulhuSusano

VS

Bans
HerculesFreyaAo KuangKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Chüp
Hou Yi
13
2 / 6 / 4
7,865
492
11,026
14,692
4,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
1 / 6 / 2
8,164
510
7,679
14,367
6,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Kuzenbo
Péps
Kuzenbo
10
3 / 5 / 3
7,689
481
7,593
15,911
17,209
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Osiris
Wouloude
Osiris
15
1 / 1 / 0
8,985
562
11,471
16,510
15,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Poseidon
hayo717
Poseidon
13
2 / 10 / 2
7,589
474
7,098
11,599
2,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
20
28
Kills
9
10
Deaths
28
40
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
4
3
7
2.5
L
Hou Yi
Chüp
Hou Yi
2
6
4
0.67
W
12
2
12
9
L
1
6
2
0.33
L
Kuzenbo
Péps
Kuzenbo
3
5
3
0.9
W
Bakasura
TobiramaFlo
Bakasura
9
2
8
6.5
L
Osiris
Wouloude
Osiris
1
1
0
1
W
Horus
errema
Horus
1
0
0
1
L
Poseidon
hayo717
Poseidon
2
10
2
0.3
W
Athena
2
3
13
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,642
Damage
44,867
65,118
Taken
73,079
40,450
Mitigated
46,557
28,610
Healing
16,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
16,247
8,594
0
7,909
13,863
5,149
50
4,613
9,130
0
88,993
L
Hou Yi
Chüp
Hou Yi
11,026
5,365
0
5,054
14,692
4,582
0
4,337
10,215
0
56,952
W
13,991
815
3,289
5,018
10,609
4,083
64
4,344
5,702
82,672
294
L
7,679
2,185
0
2,359
14,367
6,871
0
3,195
10,765
0
81,174
L
Kuzenbo
Péps
Kuzenbo
7,593
2,703
0
3,074
15,911
17,209
0
6,007
9,258
23,184
897
W
Bakasura
TobiramaFlo
Bakasura
7,883
5,676
0
4,651
11,875
5,920
0
2,623
8,969
0
61,138
L
Osiris
Wouloude
Osiris
11,471
2,959
0
4,198
16,510
15,003
0
1,701
14,579
0
72,064
W
Horus
errema
Horus
8,413
3,011
425
5,623
13,857
10,708
0
92
12,689
498
66,433
L
Poseidon
hayo717
Poseidon
7,098
1,444
0
1,422
11,599
2,892
0
6,212
5,087
44,214
0
W
Athena
7,108
2,174
0
1,695
14,914
14,590
0
3,383
11,427
28,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,945
Gold Earned
40,292
559
Minions Killed
469
0
Camps Cleared
0
1,663,498
Distance Traveled
1,517,214
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
9,912
620
131
8
0
292,545
7
L
Hou Yi
7,865
492
98
6
0
288,284
3
W
Ra
10,886
680
133
8
0
360,925
3
L
Set
8,164
510
132
8
0
343,692
4
L
Kuzenbo
7,689
481
34
2
0
338,057
6
W
Bakasura
9,922
620
118
7
0
381,256
6
L
Osiris
8,985
562
122
8
0
252,109
1
W
Horus
9,358
585
131
8
0
291,692
0
L
Poseidon
7,589
474
83
5
0
295,072
2
W
Athena
8,867
554
46
3
0
337,080
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role