Player Matchup

Bacchus
Bacchus
CoachPistolero
Bacchus
Level 157
God Stats
22W - 16L
1,517 SR
Queue Stats
330W - 364L
1,508 Elo+
Party 3
Nu Wa
Nu Wa
TheFrenchUncle
Nu Wa
Level 154
God Stats
4W - 3L
1,731 SR
Queue Stats
277W - 236L
1,528 Elo+
Party 2
Apollo
Apollo
UncleTouchedMe
Apollo
Level 147
God Stats
12W - 8L
1,607 SR
Queue Stats
174W - 147L
1,542 Elo+
Party 2
Fenrir
Fenrir
larruceajon
Fenrir
Level 171
God Stats
6W - 5L
1,570 SR
Queue Stats
197W - 214L
1,500 Elo+
Solo
Hades
Hades
schepperl
Hades
Level 157
God Stats
29W - 25L
1,551 SR
Queue Stats
467W - 498L
1,467 Elo+
Party 3
Team Averages
Level 157
1,595 SR
1,509 Elo+

VS

Team Averages
Level 87
1,514 SR
1,487 Elo+
Bastet
Bastet
ELKEINYPA
Bastet
Level 124
God Stats
21W - 22L
1,537 SR
Queue Stats
261W - 287L
1,478 Elo+
Solo
Ra
Ra
Zeyrox1
Ra
Level 46
God Stats
13W - 16L
1,507 SR
Queue Stats
113W - 113L
1,445 Elo+
Solo
Bacchus
Bacchus
Zoneman
Bacchus
Level 35
God Stats
0W - 1L
1,300 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Nut
Nut
eyewars
Nut
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
xHayZec
Amaterasu
Level 129
God Stats
2W - 3L
1,725 SR
Queue Stats
192W - 173L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 5
6,234
623
1,916
3,963
2,988
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 1 / 2
6,172
617
4,308
3,381
800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

12
4 / 0 / 3
6,936
694
3,800
2,463
968
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
13
5 / 0 / 1
7,530
753
5,307
10,642
3,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hades
schepperl
Hades
12
5 / 2 / 2
6,486
649
4,450
7,588
2,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
ELKEINYPA
Bastet
9
0 / 5 / 0
5,297
530
3,942
9,182
2,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 0 / 0
6,848
685
2,073
2,428
738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
Zoneman
Bacchus
7
0 / 3 / 0
4,232
423
616
5,194
2,724
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nut
8
0 / 5 / 0
4,724
472
894
5,555
1,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Amaterasu
xHayZec
Amaterasu
11
1 / 2 / 2
5,738
574
4,595
9,500
3,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
15
Kills
3
3
Deaths
15
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
0
5
3.5
L
Bastet
ELKEINYPA
Bastet
0
5
0
0
W
0
1
2
1
W
4
0
3
5.5
L
2
0
0
2
L
Bacchus
Zoneman
Bacchus
0
3
0
0
L
Nut
0
5
0
0
W
Fenrir
5
0
1
5.5
W
Hades
schepperl
Hades
5
2
2
3
L
Amaterasu
xHayZec
Amaterasu
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,781
Damage
12,120
28,037
Taken
31,859
11,433
Mitigated
9,977
14,643
Healing
9,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,916
451
0
1,218
3,963
2,988
0
244
3,706
11,189
1,298
L
Bastet
ELKEINYPA
Bastet
3,942
857
0
1,965
9,182
2,040
0
1,246
7,936
0
33,068
W
4,308
381
0
201
3,381
800
0
625
2,693
43,398
591
W
3,800
2,531
0
1,521
2,463
968
389
361
2,048
0
55,135
L
2,073
0
204
706
2,428
738
0
1,039
1,389
54,078
975
L
Bacchus
Zoneman
Bacchus
616
132
0
466
5,194
2,724
0
2,449
2,745
4,353
0
L
Nut
894
452
0
1,381
5,555
1,122
0
2,683
2,872
0
29,033
W
Fenrir
5,307
1,563
0
7,040
10,642
3,871
0
102
10,540
0
50,015
W
Hades
schepperl
Hades
4,450
270
995
3,668
7,588
2,806
0
1,245
6,259
49,080
512
L
Amaterasu
xHayZec
Amaterasu
4,595
1,028
0
5,198
9,500
3,353
0
3,176
6,324
0
35,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,358
Gold Earned
26,839
391
Minions Killed
320
0
Camps Cleared
0
1,119,394
Distance Traveled
1,083,556
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,234
623
18
2
0
232,815
1
L
Bastet
5,297
530
53
5
0
196,448
1
W
Nu Wa
6,172
617
89
9
0
219,859
0
W
Apollo
6,936
694
100
10
0
221,735
0
L
Ra
6,848
685
135
14
0
231,515
5
L
Bacchus
4,232
423
5
1
0
201,348
1
L
Nut
4,724
472
61
6
0
209,397
4
W
Fenrir
7,530
753
95
10
0
217,244
0
W
Hades
6,486
649
89
9
0
227,741
0
L
Amaterasu
5,738
574
66
7
0
244,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role