Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
DaBrvToaster
King Arthur
Level 129
God Stats
6W - 8L
1,424 SR
Queue Stats
147W - 146L
1,465 Elo+
Party 1
Sol
Sol
Groddtek
Sol
Level 86
God Stats
86W - 50L
1,697 SR
Queue Stats
139W - 110L
1,611 Elo+
Solo
Danzaburou
Danzaburou
MCRA1495
Danzaburou
Level 85
God Stats
11W - 5L
1,572 SR
Queue Stats
37W - 50L
1,364 Elo+
Solo
Hades
Hades
XxxRAGE69xxX
Hades
Level 129
God Stats
33W - 37L
1,475 SR
Queue Stats
149W - 163L
1,417 Elo+
Party 1
Team Averages
Level 112
1,534 SR
1,471 Elo+

VS

Team Averages
Level 112
1,613 SR
1,481 Elo+
Ishtar
Ishtar
Georgui Joukov
Ishtar
Level 128
God Stats
0W - 3L
1,577 SR
Queue Stats
70W - 92L
1,447 Elo+
Solo
Bacchus
Bacchus
MrCatZero
Bacchus
Level 157
God Stats
2W - 1L
1,876 SR
Queue Stats
213W - 184L
1,566 Elo+
Solo
Ratatoskr
Ratatoskr
Simply3than
Ratatoskr
Level 123
God Stats
3W - 8L
1,591 SR
Queue Stats
77W - 59L
1,543 Elo+
Solo
Charybdis
Charybdis
StOrM482
Charybdis
Level 85
God Stats
72W - 68L
1,519 SR
Queue Stats
303W - 314L
1,448 Elo+
Solo
Zeus
Zeus
Sumchi
Zeus
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 14L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
1 / 1 / 4
5,178
518
3,774
9,600
6,744
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
DaBrvToaster
King Arthur
12
4 / 0 / 0
7,449
745
5,220
7,420
4,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

12
11 / 0 / 1
7,874
787
8,728
6,961
1,961
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
MCRA1495
Danzaburou
9
1 / 3 / 3
5,495
550
3,689
5,127
1,554
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 2 / 2
6,143
614
2,063
8,083
2,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
5,147
515
2,439
6,198
1,931
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
MrCatZero
Bacchus
8
2 / 3 / 3
4,869
487
4,020
8,585
6,421
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ratatoskr
Simply3than
Ratatoskr
10
4 / 4 / 1
5,519
552
5,807
8,483
2,671
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charybdis
StOrM482
Charybdis
8
0 / 4 / 0
4,702
470
2,712
7,150
1,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
Sumchi
Zeus
8
0 / 7 / 0
4,765
477
2,568
5,709
1,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
20
Kills
6
6
Deaths
20
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
1
4
3
W
King Arthur
DaBrvToaster
King Arthur
4
0
0
4
L
0
2
1
0.25
W
11
0
1
11.5
W
Danzaburou
MCRA1495
Danzaburou
1
3
3
0.83
L
Bacchus
MrCatZero
Bacchus
2
3
3
1.17
L
Ratatoskr
Simply3than
Ratatoskr
4
4
1
1.13
L
Charybdis
StOrM482
Charybdis
0
4
0
0
L
Zeus
Sumchi
Zeus
0
7
0
0
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,474
Damage
17,546
37,191
Taken
36,125
17,711
Mitigated
14,376
15,775
Healing
6,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
3,774
47
0
3,753
9,600
6,744
0
2,163
7,437
18,634
0
W
King Arthur
DaBrvToaster
King Arthur
5,220
328
0
1,252
7,420
4,770
0
240
7,180
0
46,135
L
2,439
1,456
0
1,616
6,198
1,931
0
3,147
3,051
0
36,527
W
8,728
4,317
0
4,208
6,961
1,961
2,130
2,449
4,512
40,011
3,314
W
Danzaburou
MCRA1495
Danzaburou
3,689
1,386
0
1,365
5,127
1,554
0
2,019
3,108
0
30,141
L
Bacchus
MrCatZero
Bacchus
4,020
811
0
1,345
8,585
6,421
0
2,682
5,903
13,853
712
L
Ratatoskr
Simply3than
Ratatoskr
5,807
2,049
0
584
8,483
2,671
0
4,336
4,147
0
34,183
L
Charybdis
StOrM482
Charybdis
2,712
1,236
0
2,319
7,150
1,789
0
0
7,150
0
23,252
L
Zeus
Sumchi
Zeus
2,568
647
0
430
5,709
1,564
0
4,339
1,370
24,423
333
W
2,063
329
374
4,823
8,083
2,682
27
434
7,649
30,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,139
Gold Earned
25,002
302
Minions Killed
251
0
Camps Cleared
0
927,650
Distance Traveled
923,325
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,178
518
38
4
0
192,502
1
W
King Arthur
7,449
745
85
9
0
177,031
0
L
Ishtar
5,147
515
79
8
0
171,163
1
W
Sol
7,874
787
70
7
0
182,242
3
W
Danzaburou
5,495
550
48
5
0
186,039
0
L
Bacchus
4,869
487
13
1
0
199,006
0
L
Ratatoskr
5,519
552
62
6
0
209,206
0
L
Charybdis
4,702
470
51
5
0
178,429
0
L
Zeus
4,765
477
46
5
0
165,521
0
W
Hades
6,143
614
61
6
0
189,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role