Player Matchup

Ra
Ra
AstroworldJones
Ra
Level 126
God Stats
4W - 2L
1,588 SR
Queue Stats
257W - 273L
1,472 Elo+
Solo
Ganesha
Ganesha
BRONCONATION22
Ganesha
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,504 Elo+
Solo
Sun Wukong
Sun Wukong
Raptoraxius
Sun Wukong
Level 69
God Stats
5W - 1L
1,454 SR
Queue Stats
44W - 31L
1,585 Elo+
Solo
Nut
Nut
THEgregster321
Nut
Level 148
God Stats
7W - 6L
1,548 SR
Queue Stats
146W - 140L
1,543 Elo+
Solo
Guan Yu
Guan Yu
migue122
Guan Yu
Level 113
God Stats
21W - 13L
1,606 SR
Queue Stats
237W - 243L
1,454 Elo+
Solo
Team Averages
Level 113
1,539 SR
1,512 Elo+

VS

Team Averages
Level 122
1,503 SR
1,483 Elo+
Ix Chel
Ix Chel
Blerples
Ix Chel
Level 119
God Stats
44W - 37L
1,593 SR
Queue Stats
901W - 878L
1,516 Elo+
Solo
Tyr
Tyr
Irwin049804
Tyr
Level 155
God Stats
0W - 3L
1,488 SR
Queue Stats
74W - 75L
1,484 Elo+
Solo
Danzaburou
Danzaburou
ReddReaper
Danzaburou
Level 125
God Stats
0W - 1L
1,412 SR
Queue Stats
22W - 32L
1,449 Elo+
Solo
Ymir
Ymir
abcdeff
Ymir
Level 172
God Stats
5W - 5L
1,523 SR
Queue Stats
125W - 120L
1,487 Elo+
Solo
Arachne
Arachne
maximinus1
Arachne
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 3
9,604
565
11,608
9,901
4,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
0 / 2 / 11
8,529
502
6,974
14,387
14,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Sun Wukong
Raptoraxius
Sun Wukong
13
3 / 2 / 3
7,969
469
7,554
13,770
6,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

16
6 / 1 / 0
9,599
565
8,689
8,081
3,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Guan Yu
migue122
Guan Yu
17
7 / 1 / 4
10,440
614
19,447
15,554
17,781
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Blerples
Ix Chel
14
2 / 1 / 2
8,057
474
10,422
13,090
3,219
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
1 / 5 / 0
7,927
466
6,874
19,723
18,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
ReddReaper
Danzaburou
13
0 / 4 / 3
7,359
433
7,544
10,839
3,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
abcdeff
Ymir
13
2 / 5 / 1
7,583
446
4,808
15,978
13,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
maximinus1
Arachne
14
5 / 4 / 0
8,427
496
10,489
15,735
4,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
19
Kills
10
10
Deaths
19
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
4
3
1.13
W
0
2
11
2.75
L
Ix Chel
Blerples
Ix Chel
2
1
2
3
L
1
5
0
0.2
W
Sun Wukong
Raptoraxius
Sun Wukong
3
2
3
2.25
L
Danzaburou
ReddReaper
Danzaburou
0
4
3
0.38
W
6
1
0
6
L
Ymir
abcdeff
Ymir
2
5
1
0.5
L
Arachne
maximinus1
Arachne
5
4
0
1.25
W
Guan Yu
migue122
Guan Yu
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,272
Damage
40,137
61,693
Taken
75,365
46,486
Mitigated
42,671
21,540
Healing
20,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,608
545
239
2,108
9,901
4,039
660
5,004
4,897
78,779
1,682
W
6,974
987
517
3,011
14,387
14,474
28
3,470
10,917
25,891
0
L
Ix Chel
Blerples
Ix Chel
10,422
1,479
537
5,298
13,090
3,219
0
4,236
8,566
68,403
0
L
6,874
1,373
0
4,066
19,723
18,550
0
2,935
16,716
405
55,552
W
Sun Wukong
Raptoraxius
Sun Wukong
7,554
1,709
0
5,223
13,770
6,973
55
3,826
9,944
0
53,922
L
Danzaburou
ReddReaper
Danzaburou
7,544
3,737
0
2,524
10,839
3,005
0
4,702
6,059
0
55,758
W
8,689
3,314
0
2,603
8,081
3,219
119
1,027
7,054
0
74,983
L
Ymir
abcdeff
Ymir
4,808
457
166
1,878
15,978
13,178
0
5,836
9,894
28,885
257
L
Arachne
maximinus1
Arachne
10,489
7,190
0
6,402
15,735
4,719
0
1,790
13,805
0
53,810
W
Guan Yu
migue122
Guan Yu
19,447
3,569
943
6,896
15,554
17,781
0
2,051
13,503
5,832
76,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,141
Gold Earned
39,353
536
Minions Killed
409
0
Camps Cleared
0
1,670,118
Distance Traveled
1,594,255
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,604
565
151
9
0
361,239
2
W
Ganesha
8,529
502
13
1
0
311,073
6
L
Ix Chel
8,057
474
110
6
0
313,335
8
L
Tyr
7,927
466
102
6
0
332,379
2
W
Sun Wukong
7,969
469
92
5
0
368,345
1
L
Danzaburou
7,359
433
76
4
0
299,700
0
W
Nut
9,599
565
158
9
0
293,692
5
L
Ymir
7,583
446
40
2
0
278,432
1
L
Arachne
8,427
496
81
5
0
370,409
1
W
Guan Yu
10,440
614
122
7
0
335,769
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role