Player Matchup

Anubis
Anubis
 
Anubis
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
CarneGrande
Medusa
Level 104
God Stats
1W - 1L
1,317 SR
Queue Stats
5W - 2L
1,272 Elo+
Solo
Tsukuyomi
Tsukuyomi
HanginDangle388
Tsukuyomi
Level 101
God Stats
31W - 23L
1,495 SR
Queue Stats
205W - 196L
1,459 Elo+
Solo
Scylla
Scylla
RumblerDawgg01
Scylla
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 7L
1,588 Elo+
Solo
Bakasura
Bakasura
lsolated
Bakasura
Level 105
God Stats
9W - 3L
1,825 SR
Queue Stats
127W - 69L
1,648 Elo+
Solo
Team Averages
Level 108
1,527 SR
1,493 Elo+

VS

Team Averages
Level 130
1,662 SR
1,519 Elo+
Izanami
Izanami
LuzbelGame
Izanami
Level 146
God Stats
34W - 34L
1,573 SR
Queue Stats
660W - 629L
1,524 Elo+
Solo
Chronos
Chronos
Melancia4341545
Chronos
Level 64
God Stats
7W - 1L
1,968 SR
Queue Stats
73W - 67L
1,533 Elo+
Solo
Kuzenbo
Kuzenbo
RlVERS
Kuzenbo
Level 128
God Stats
4W - 4L
1,676 SR
Queue Stats
251W - 227L
1,506 Elo+
Solo
Ra
Ra
Two-K-Nav
Ra
Level 157
God Stats
8W - 9L
1,556 SR
Queue Stats
115W - 104L
1,562 Elo+
Solo
Cu Chulainn
Cu Chulainn
pepper28792
Cu Chulainn
Level 157
God Stats
1W - 2L
1,540 SR
Queue Stats
139W - 139L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
6 / 3 / 2
6,669
667
7,639
7,177
3,128
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Medusa
11
3 / 2 / 4
6,261
626
5,457
6,892
1,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
HanginDangle388
Tsukuyomi
11
4 / 0 / 6
6,286
629
4,024
5,980
2,004
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

11
2 / 1 / 5
5,762
576
5,138
5,200
1,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bakasura
lsolated
Bakasura
14
5 / 0 / 0
8,033
803
6,429
11,512
6,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
LuzbelGame
Izanami
9
1 / 4 / 1
4,887
489
4,637
5,622
1,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

9
2 / 4 / 0
5,203
520
3,145
7,581
1,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kuzenbo
RlVERS
Kuzenbo
9
2 / 3 / 2
5,488
549
5,284
10,946
7,654
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
1 / 4 / 1
5,802
580
3,287
7,129
1,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
pepper28792
Cu Chulainn
10
0 / 5 / 0
5,440
544
5,683
9,750
5,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
20
Kills
6
6
Deaths
20
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
6
3
2
2.33
W
Medusa
3
2
4
2.5
W
Tsukuyomi
HanginDangle388
Tsukuyomi
4
0
6
7
L
Izanami
LuzbelGame
Izanami
1
4
1
0.38
L
2
4
0
0.5
L
Kuzenbo
RlVERS
Kuzenbo
2
3
2
1
W
2
1
5
4.5
L
1
4
1
0.38
W
Bakasura
lsolated
Bakasura
5
0
0
5
L
Cu Chulainn
pepper28792
Cu Chulainn
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,687
Damage
22,036
36,761
Taken
41,028
14,620
Mitigated
17,961
17,161
Healing
9,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
7,639
111
0
3,218
7,177
3,128
386
4,453
2,667
41,070
0
W
Medusa
5,457
2,898
0
3,578
6,892
1,798
1,035
2,270
4,622
0
43,976
W
Tsukuyomi
HanginDangle388
Tsukuyomi
4,024
1,167
0
1,090
5,980
2,004
43
3,065
2,915
0
29,502
L
Izanami
LuzbelGame
Izanami
4,637
3,537
0
1,072
5,622
1,434
0
1,029
4,401
0
31,543
L
3,145
719
0
2,523
7,581
1,787
0
2,599
4,882
24,835
0
L
Kuzenbo
RlVERS
Kuzenbo
5,284
2,252
0
2,184
10,946
7,654
0
3,090
7,530
17,592
347
W
5,138
596
0
821
5,200
1,257
310
1,787
3,347
28,420
738
L
3,287
17
60
1,719
7,129
1,798
0
5,102
1,966
43,790
0
W
Bakasura
lsolated
Bakasura
6,429
4,868
0
8,454
11,512
6,433
84
650
10,862
0
47,866
L
Cu Chulainn
pepper28792
Cu Chulainn
5,683
1,003
0
1,472
9,750
5,288
0
0
8,934
7,148
34,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,011
Gold Earned
26,820
391
Minions Killed
274
0
Camps Cleared
0
999,929
Distance Traveled
976,021
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,669
667
65
7
0
182,062
0
W
Medusa
6,261
626
84
8
0
190,457
0
W
Tsukuyomi
6,286
629
41
4
0
239,936
2
L
Izanami
4,887
489
60
6
0
175,698
0
L
Chronos
5,203
520
48
5
0
196,351
1
L
Kuzenbo
5,488
549
20
2
0
210,765
2
W
Scylla
5,762
576
67
7
0
189,363
0
L
Ra
5,802
580
68
7
0
201,579
0
W
Bakasura
8,033
803
134
13
0
198,111
0
L
Cu Chulainn
5,440
544
78
8
0
191,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role