Player Matchup

Chronos
Chronos
 
Chronos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
ComanderWoof
Charybdis
Level 175
God Stats
27W - 53L
1,458 SR
Queue Stats
312W - 296L
1,485 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
JinnyJin
Ah Muzen Cab
Level 159
God Stats
0W - 1L
1,496 SR
Queue Stats
138W - 119L
1,582 Elo+
Solo
Chang'e
Chang'e
JoseC4
Chang'e
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 78L
1,568 Elo+
Solo
Awilix
Awilix
anfe_071207-GG
Awilix
Level 58
God Stats
1W - 4L
1,242 SR
Queue Stats
60W - 84L
1,417 Elo+
Solo
Team Averages
Level 130
1,439 SR
1,510 Elo+

VS

Team Averages
Level 157
1,398 SR
1,510 Elo+
Anubis
Anubis
ImNotPsycho
Anubis
Level 155
God Stats
4W - 4L
1,444 SR
Queue Stats
102W - 109L
1,541 Elo+
Party 1
Thanatos
Thanatos
KeepUp650
Thanatos
Level 212
God Stats
5W - 14L
1,331 SR
Queue Stats
431W - 422L
1,494 Elo+
Solo
Sylvanus
Sylvanus
LoafofWallStreet
Sylvanus
Level 125
God Stats
1W - 2L
1,138 SR
Queue Stats
28W - 41L
1,463 Elo+
Party 1
Surtr
Surtr
TrialByFate
Surtr
Level 138
God Stats
3W - 2L
1,557 SR
Queue Stats
97W - 106L
1,523 Elo+
Party 1
Artemis
Artemis
Vemacy
Artemis
Level 156
God Stats
2W - 2L
1,517 SR
Queue Stats
56W - 46L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
15
2 / 4 / 0
9,012
601
8,565
11,196
3,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charybdis
ComanderWoof
Charybdis
16
6 / 1 / 1
9,939
663
10,112
7,145
2,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ah Muzen Cab
JinnyJin
Ah Muzen Cab
13
1 / 2 / 1
6,841
456
5,502
10,861
6,765
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
JoseC4
Chang'e
12
0 / 4 / 0
6,780
452
4,658
8,088
1,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 6 / 1
5,885
392
1,889
13,346
3,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
6 / 0 / 3
9,239
616
8,448
6,851
3,372
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Thanatos
KeepUp650
Thanatos
15
3 / 1 / 3
8,804
587
8,785
13,717
4,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 3 / 7
7,195
480
6,419
10,652
6,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
6 / 2 / 1
8,191
546
7,708
12,391
5,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Artemis
Vemacy
Artemis
14
1 / 3 / 2
7,559
504
2,814
10,006
3,194
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
9
Kills
17
17
Deaths
9
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
2
4
0
0.5
L
Charybdis
ComanderWoof
Charybdis
6
1
1
6.5
W
Anubis
6
0
3
7.5
L
Ah Muzen Cab
JinnyJin
Ah Muzen Cab
1
2
1
0.75
L
Chang'e
JoseC4
Chang'e
0
4
0
0
W
Thanatos
KeepUp650
Thanatos
3
1
3
4.5
W
1
3
7
1.5
W
6
2
1
3.25
W
Artemis
Vemacy
Artemis
1
3
2
0.67
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,726
Damage
34,174
50,636
Taken
53,617
17,962
Mitigated
23,415
11,431
Healing
27,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
8,565
1,785
0
2,495
11,196
3,572
0
206
10,990
74,676
456
L
Charybdis
ComanderWoof
Charybdis
10,112
5,069
0
4,136
7,145
2,259
923
2,131
5,014
0
82,881
W
Anubis
8,448
170
0
4,112
6,851
3,372
611
2,664
3,857
74,237
1,510
L
Ah Muzen Cab
JinnyJin
Ah Muzen Cab
5,502
1,612
0
1,056
10,861
6,765
0
3,364
7,497
0
43,165
L
Chang'e
JoseC4
Chang'e
4,658
396
520
2,724
8,088
1,905
0
3,400
4,688
41,766
0
W
Thanatos
KeepUp650
Thanatos
8,785
1,606
0
10,445
13,717
4,950
0
6,503
6,604
0
65,551
W
6,419
2,170
1,182
3,066
10,652
6,326
476
679
9,849
24,238
9,410
W
7,708
3,278
0
5,827
12,391
5,573
0
2,115
10,078
1,141
80,065
W
Artemis
Vemacy
Artemis
2,814
1,629
0
3,268
10,006
3,194
585
0
10,006
0
49,277
L
1,889
483
0
500
13,346
3,461
0
5,683
7,663
0
29,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,457
Gold Earned
40,988
524
Minions Killed
533
0
Camps Cleared
0
1,471,283
Distance Traveled
1,441,321
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
9,012
601
144
10
0
286,462
0
L
Charybdis
9,939
663
174
12
0
273,470
2
W
Anubis
9,239
616
143
10
0
274,275
0
L
Ah Muzen Cab
6,841
456
67
4
0
299,690
0
L
Chang'e
6,780
452
91
6
0
261,811
0
W
Thanatos
8,804
587
116
8
0
300,113
3
W
Sylvanus
7,195
480
72
5
0
270,806
2
W
Surtr
8,191
546
115
8
0
354,157
0
W
Artemis
7,559
504
87
6
0
241,970
0
L
Awilix
5,885
392
48
3
0
349,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role