Player Matchup

Atlas
Atlas
 
Atlas
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
ArtVandalay240
Bellona
Level 185
God Stats
12W - 6L
1,716 SR
Queue Stats
1,139W - 1,178L
1,513 Elo+
Solo
Osiris
Osiris
Grim Smiley
Osiris
Level 166
God Stats
3W - 7L
1,176 SR
Queue Stats
432W - 436L
1,543 Elo+
Solo
Bacchus
Bacchus
Multiii
Bacchus
Level 152
God Stats
5W - 0L
1,799 SR
Queue Stats
216W - 199L
1,590 Elo+
Solo
Sol
Sol
tt780
Sol
Level 23
God Stats
6W - 1L
1,702 SR
Queue Stats
129W - 124L
1,547 Elo+
Solo
Team Averages
Level 133
1,578 SR
1,539 Elo+

VS

Team Averages
Level 156
1,547 SR
1,577 Elo+
Hades
Hades
ItZ Xtasyyy
Hades
Level 153
God Stats
0W - 2L
1,280 SR
Queue Stats
52W - 57L
1,470 Elo+
Solo
Ah Puch
Ah Puch
Juice and Vodka
Ah Puch
Level 134
God Stats
0W - 2L
1,500 SR
Queue Stats
174W - 114L
1,674 Elo+
Party 1
Maui
Maui
Lazyraquan
Maui
Level 178
God Stats
12W - 8L
1,765 SR
Queue Stats
781W - 841L
1,509 Elo+
Solo
Cthulhu
Cthulhu
carlosescobar499
Cthulhu
Level 156
God Stats
5W - 2L
1,816 SR
Queue Stats
211W - 203L
1,539 Elo+
Solo
Kumbhakarna
Kumbhakarna
iClutchModei
Kumbhakarna
Level 159
God Stats
1W - 3L
1,376 SR
Queue Stats
317W - 208L
1,695 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
13
5 / 1 / 4
7,586
1,084
4,268
4,481
4,022
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 2 / 7
6,711
959
4,059
6,169
5,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Osiris
12
0 / 1 / 6
6,468
924
679
4,557
2,487
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bacchus
Multiii
Bacchus
13
2 / 0 / 6
7,205
1,029
3,103
7,055
6,181
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sol
tt780
Sol
12
2 / 3 / 5
6,903
986
5,838
5,008
1,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 1
7,147
1,021
6,016
7,537
5,281
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 0 / 0
4,696
671
0
0
0
13
0 / 1 / 5
6,351
907
2,292
5,744
6,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
1 / 4 / 3
6,389
913
8,439
6,542
2,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
iClutchModei
Kumbhakarna
1
0 / 0 / 0
1,696
242
0
0
0

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
9
Kills
5
7
Deaths
9
28
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
5
1
4
7
W
0
2
7
1.75
W
Osiris
0
1
6
3
L
4
4
1
1.13
L
0
0
0
0
L
0
1
5
2.5
W
Bacchus
Multiii
Bacchus
2
0
6
5
L
1
4
3
0.63
L
Kumbhakarna
iClutchModei
Kumbhakarna
0
0
0
0
W
Sol
tt780
Sol
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,947
Damage
16,747
27,270
Taken
19,823
19,450
Mitigated
14,134
12,526
Healing
4,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
4,268
1,108
552
511
4,481
4,022
792
2,956
1,251
11,865
320
W
4,059
984
881
1,930
6,169
5,204
162
3,820
1,978
0
12,688
W
Osiris
679
0
0
1,571
4,557
2,487
393
1,064
3,323
0
3,146
L
6,016
477
471
1,908
7,537
5,281
0
4,907
2,195
11,845
428
L
0
0
0
0
0
0
0
0
0
0
0
L
2,292
304
0
1,278
5,744
6,232
0
3,476
1,976
7,498
0
W
Bacchus
Multiii
Bacchus
3,103
337
1,036
3,971
7,055
6,181
878
4,345
2,291
5,714
264
L
8,439
167
183
238
6,542
2,621
0
4,086
2,145
17,550
462
L
Kumbhakarna
iClutchModei
Kumbhakarna
0
0
0
0
0
0
0
0
0
0
0
W
Sol
tt780
Sol
5,838
1,240
885
1,189
5,008
1,556
2,948
2,932
1,926
16,599
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,873
Gold Earned
26,279
82
Minions Killed
54
0
Camps Cleared
0
558,892
Distance Traveled
326,413
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,586
1,084
9
1
0
92,990
0
W
Bellona
6,711
959
22
3
0
136,798
0
W
Osiris
6,468
924
7
1
0
82,851
0
L
Hades
7,147
1,021
24
3
0
102,393
0
L
Ah Puch
4,696
671
0
0
0
0
0
L
Maui
6,351
907
6
1
0
111,019
0
W
Bacchus
7,205
1,029
17
2
0
121,860
0
L
Cthulhu
6,389
913
24
3
0
113,001
0
L
Kumbhakarna
1,696
242
0
0
0
0
0
W
Sol
6,903
986
27
4
0
124,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role