Player Matchup

Amaterasu
Amaterasu
Ifr444s
Amaterasu
Level 53
God Stats
5W - 4L
1,493 SR
Queue Stats
132W - 114L
1,449 Elo+
Solo
Arachne
Arachne
MataRindo13
Arachne
Level 60
God Stats
1W - 0L
1,459 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Shiva
Shiva
PickledUgly
Shiva
Level 122
God Stats
23W - 19L
1,554 SR
Queue Stats
286W - 285L
1,416 Elo+
Solo
Nu Wa
Nu Wa
jimmydeansavg
Nu Wa
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
229W - 240L
1,412 Elo+
Solo
Skadi
Skadi
xVitalxKillerx
Skadi
Level 104
God Stats
9W - 7L
1,724 SR
Queue Stats
507W - 483L
1,476 Elo+
Solo
Team Averages
Level 77
1,546 SR
1,451 Elo+

VS

Team Averages
Level 161
1,560 SR
1,466 Elo+
Medusa
Medusa
GrandTitan10
Medusa
Level 89
God Stats
83W - 101L
1,433 SR
Queue Stats
256W - 267L
1,417 Elo+
Solo
Scylla
Scylla
Imngodmode
Scylla
Level 163
God Stats
1W - 2L
1,728 SR
Queue Stats
112W - 114L
1,461 Elo+
Solo
Maui
Maui
Philimondster
Maui
Level 155
God Stats
19W - 16L
1,358 SR
Queue Stats
246W - 222L
1,524 Elo+
Solo
Sol
Sol
lowlandWhisper
Sol
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,500 Elo+
Solo
Horus
Horus
zEARTHBOUNDz
Horus
Level 339
God Stats
11W - 8L
1,780 SR
Queue Stats
844W - 802L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Ifr444s
Amaterasu
13
4 / 2 / 0
7,835
712
5,073
9,074
4,837
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
MataRindo13
Arachne
9
0 / 3 / 1
5,636
512
2,035
6,373
1,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
0 / 3 / 2
6,668
606
2,310
9,069
5,427
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
1 / 3 / 1
6,017
547
5,077
5,373
1,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 3 / 0
6,906
628
5,374
6,523
2,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
4 / 1 / 2
6,599
600
6,357
8,829
3,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Scylla
Imngodmode
Scylla
12
2 / 2 / 3
6,815
620
4,721
4,709
1,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
7 / 2 / 4
7,289
663
6,982
10,893
4,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
1 / 3 / 0
5,894
536
4,039
5,940
1,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

1
0 / 0 / 0
2,214
201
0
422
97

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
8
Kills
14
14
Deaths
8
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Medusa
4
1
2
5
W
Amaterasu
Ifr444s
Amaterasu
4
2
0
2
L
Scylla
Imngodmode
Scylla
2
2
3
1.75
W
Arachne
MataRindo13
Arachne
0
3
1
0.17
L
7
2
4
4.5
W
0
3
2
0.33
W
1
3
1
0.5
L
1
3
0
0.33
W
3
3
0
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,869
Damage
22,099
36,412
Taken
30,793
15,292
Mitigated
11,346
11,440
Healing
8,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
6,357
2,239
0
2,911
8,829
3,023
0
480
8,349
0
42,663
W
Amaterasu
Ifr444s
Amaterasu
5,073
3,266
0
5,126
9,074
4,837
410
4,921
4,153
0
56,201
L
Scylla
Imngodmode
Scylla
4,721
196
0
923
4,709
1,459
0
2,395
2,314
49,133
2,052
W
Arachne
MataRindo13
Arachne
2,035
1,513
0
2,091
6,373
1,615
189
2,644
3,729
0
17,772
L
6,982
2,328
0
3,056
10,893
4,804
0
1,379
9,514
41,474
14,344
W
2,310
406
266
1,854
9,069
5,427
619
2,574
6,495
0
23,180
W
5,077
1,197
0
1,435
5,373
1,323
606
4,192
1,181
31,609
0
L
4,039
2,644
0
2,057
5,940
1,963
0
401
5,539
34,680
3,741
W
5,374
1,585
0
668
6,523
2,090
368
563
5,960
0
46,241
L
0
0
0
0
422
97
0
422
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,062
Gold Earned
28,811
278
Minions Killed
340
0
Camps Cleared
0
1,148,433
Distance Traveled
881,697
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,599
600
57
5
0
229,956
0
W
Amaterasu
7,835
712
98
9
0
237,906
0
L
Scylla
6,815
620
97
9
0
222,923
0
W
Arachne
5,636
512
33
3
0
250,518
0
L
Maui
7,289
663
106
10
0
246,862
1
W
Shiva
6,668
606
42
4
0
238,809
0
W
Nu Wa
6,017
547
36
3
0
192,911
8
L
Sol
5,894
536
80
7
0
181,956
0
W
Skadi
6,906
628
69
6
0
228,289
5
L
Horus
2,214
201
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role