Player Matchup

Neith
Neith
 
Neith
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
AlagordadrogalA
Hercules
Level 217
God Stats
46W - 15L
1,730 SR
Queue Stats
366W - 181L
1,765 Elo+
Party 1
Tyr
Tyr
Hûntêr
Tyr
Level 203
God Stats
6W - 3L
1,766 SR
Queue Stats
218W - 72L
1,880 Elo+
Party 1
Surtr
Surtr
Octî
Surtr
Level 246
God Stats
1W - 1L
1,228 SR
Queue Stats
276W - 73L
1,866 Elo+
Party 1
Olorun
Olorun
Sh1kikan
Olorun
Level 140
God Stats
1W - 0L
2,056 SR
Queue Stats
106W - 21L
1,821 Elo+
Party 1
Team Averages
Level 177
1,656 SR
1,767 Elo+

VS

Team Averages
Level 110
1,549 SR
1,475 Elo+
Sobek
Sobek
 
Sobek
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
 
Poseidon
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Astarothy Dr
Serqet
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
735W - 728L
1,434 Elo+
Solo
Arachne
Arachne
BTM S3X1BOY
Arachne
Level 122
God Stats
1W - 1L
1,742 SR
Queue Stats
137W - 136L
1,514 Elo+
Solo
Sol
Sol
nohara taiyo
Sol
Level 61
God Stats
1W - 2L
1,501 SR
Queue Stats
20W - 30L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
5
1 / 3 / 3
3,378
676
1,365
2,996
688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hercules
6
5 / 0 / 1
4,341
868
3,830
3,491
1,456
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

7
1 / 0 / 0
4,050
810
862
2,799
761
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Surtr
Octî
Surtr
7
3 / 1 / 3
4,195
839
1,791
3,411
1,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Olorun
Sh1kikan
Olorun
8
4 / 0 / 3
4,899
980
3,313
3,751
1,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
5
2 / 2 / 0
3,441
688
2,650
4,719
3,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Poseidon
 
Poseidon
6
1 / 5 / 0
3,342
668
2,576
3,646
978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
5
1 / 3 / 0
3,180
636
396
3,821
1,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
BTM S3X1BOY
Arachne
3
0 / 1 / 0
2,684
537
743
1,756
374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

4
0 / 3 / 1
2,907
581
1,174
2,819
466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
14
Kills
4
4
Deaths
14
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
3
3
0.83
L
Sobek
 
Sobek
2
2
0
1
L
Poseidon
 
Poseidon
1
5
0
0.2
W
Hercules
5
0
1
5.5
L
Serqet
1
3
0
0.33
L
Arachne
BTM S3X1BOY
Arachne
0
1
0
0
W
1
0
0
1
W
Surtr
Octî
Surtr
3
1
3
4.5
W
Olorun
Sh1kikan
Olorun
4
0
3
5.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,161
Damage
7,539
16,448
Taken
16,761
5,386
Mitigated
6,211
7,042
Healing
4,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
1,365
765
0
871
2,996
688
0
1,487
1,405
0
8,799
L
Sobek
 
Sobek
2,650
868
0
1,972
4,719
3,281
0
0
4,719
7,085
0
L
Poseidon
 
Poseidon
2,576
546
0
410
3,646
978
0
2,842
804
14,213
0
W
Hercules
3,830
2,241
0
1,343
3,491
1,456
0
2,052
1,439
0
9,732
L
Serqet
396
0
0
490
3,821
1,112
0
589
3,232
0
9,793
L
Arachne
BTM S3X1BOY
Arachne
743
611
0
805
1,756
374
0
0
1,756
0
4,605
W
862
197
0
1,787
2,799
761
0
0
2,799
0
20,958
W
Surtr
Octî
Surtr
1,791
824
0
762
3,411
1,396
0
749
2,662
466
16,698
W
Olorun
Sh1kikan
Olorun
3,313
1,761
79
2,200
3,751
1,085
717
1,989
1,762
29,769
0
L
1,174
568
0
849
2,819
466
0
0
2,819
6,191
2,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,863
Gold Earned
15,554
173
Minions Killed
75
0
Camps Cleared
0
571,640
Distance Traveled
479,466
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
3,378
676
14
3
0
95,544
0
L
Sobek
3,441
688
11
2
0
122,208
1
L
Poseidon
3,342
668
18
4
0
104,910
0
W
Hercules
4,341
868
14
3
0
123,272
4
L
Serqet
3,180
636
24
5
0
111,531
0
L
Arachne
2,684
537
8
2
0
55,563
0
W
Tyr
4,050
810
55
11
0
128,444
0
W
Surtr
4,195
839
37
7
0
114,776
0
W
Olorun
4,899
980
53
11
0
109,604
0
L
Sol
2,907
581
14
3
0
85,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role